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Hi

 

I have tried adding the F-4M from WOE to SF2 but it does not show up in the Aircraft list.

I have copied it into the objects\aircraft folder....

 

Do I need to copy avionics files or cockpits...any ideas

 

Thanks,

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Hi

 

I have tried adding the F-4M from WOE to SF2 but it does not show up in the Aircraft list.

I have copied it into the objects\aircraft folder....

 

Do I need to copy avionics files or cockpits...any ideas

 

Thanks,

 

Yes you need the LOD's, all the ini's, the skins, the whole shibang.

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ok do you need to extract them or are they in the folders and just need to be copied

 

thanks

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You need to extract them.

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ok thanks so I would need

 

flighttxt.cat and flightdata.cat

objectdata.cat

 

 

 

anything else ?

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ok thanks so I would need

 

flighttxt.cat and flightdata.cat

objectdata.cat

 

 

 

anything else ?

 

Objectdata.cat only, and you shold be fine.

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I've been meaning to do this since I've had SF2 and just had a quick go.

 

Copy the F-4M aircraft folder from WOE to SF2 (at this stage you won't be able to fly so don't bother trying)

 

Using the cat extractor - extract everything 'F-4M' from WOE and put it into your F-4M folder (at this stage you can fly but have no cockpit and an unobstructed brilliant view :wink: )

 

Paste this into the top part of your F-4M configuration file and you can fly with a cockpit

 

[AircraftData]

AircraftFullName=Phantom FGR.2

AircraftShortName=F-4

AircraftDataFile=F-4M_data.ini

LoadoutFile=F-4J_loadout.ini

CockpitDataFile=F-4J_cockpit.ini

LoadoutImage=F-4J_loadout.tga

UserList=F-4J_UserList.ini

HangarScreen=F-4J_hangar.bmp

LoadingScreen=F-4J_Loading.bmp

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=F-4J_avionics.ini

 

 

The above works (for I was that soldier) but there might be further refinements to make but at least you'll be up and running. BTW, you won't have the proper F-4M decals which can be further extracted but that's for you to sort out!

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For the engines, I'd recommend changing the relevant lines in the data.ini

 

ExhaustEmitterName=CleanExhaustEmitter

ExhaustPosition=0.65,-3.63,-0.58

AfterburnerNodeName=afterburner

AfterburnerEmitterName=F100AfterburnerEmitter

 

(remember to do both)

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This entry (from the F-4D_67) will get the SUU-23 gun pod to show up;

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=0.0,0.37,-1.01

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=2050

AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,MER,RCN

AttachmentType=NATO,USAF

ModelNodeName=pylon_centerline

PylonMass=32.21

PylonDragArea=0.02

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

(copy and paste over the similar entry on the F-4M)

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RAFPhantomFGR201-1.jpg

Phantom FGR.2 of No.8 squadron (N.B. did not fly the F-4 in reality)

 

The decals from my FGR.5 fit just fine. One day I'll revise the serial numbers.

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ok thanks chaps !

 

Now hopefully I will get a chance in the morning to give it a fly before work...

 

Thanks again !

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Spinners, quick question. Do you plan on doing the f-104 and 105 in RAF markings for sf2? thx.

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Spinners, quick question. Do you plan on doing the f-104 and 105 in RAF markings for sf2? thx.

 

The F-105 is already available!

http://forum.combatace.com/index.php?autoc...p;showfile=7986

 

Edit: Sincere apologies! The above is for WOE.

 

As for the F-104 it could be a bit tricky as the LODs are not in SF2 - I think this is because of a problem with Lockheed :dntknw:

Edited by Spinners

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Just for info, the decals need to be dumped into a central "decals" folder in your objects folder. Then you need to go into decals.ini and remove the path leading to the "D" subfolder in the skin folder.

 

Like this:

 

[Decal001]

MeshName=vertical_stabilizer

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=F-4E_IDF/1/d/f42kn

Position=-3.90,1.30

Rotation=0.0

Scale=0.85

DecalMaxLOD=3

 

becomes

 

[Decal001]

MeshName=vertical_stabilizer

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f42kn

Position=-3.90,1.30

Rotation=0.0

Scale=0.85

DecalMaxLOD=3

 

The trouble is that some of the more obvious decal names have already been used, so you'll need to change them.

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