+Monty CZ Posted February 28, 2009 Posted February 28, 2009 View File Fairchild AC-119K Stinger thanx to help of several people here I can finally upload this gunship: Fairchild AC-119K Stinger BTW: noseart on default skin is not historicaly correct :-) MontyCZ Submitter Monty CZ Submitted 02/28/2009 Category Heavy Bombers and Multi Engined Aircraft Quote
+whiteknight06604 Posted February 28, 2009 Posted February 28, 2009 Awesome as usual Monty.Thank you. Quote
Anthony W. Posted March 1, 2009 Posted March 1, 2009 I love you Stinger... I mean Stacey, I can NOT fall in love with another aircraft! God damn, she's beautiful! Quote
mppd Posted March 1, 2009 Posted March 1, 2009 A very welcome addition to the SEA War stable - very nice mod that was awaited by myself for a very long time. Thanks very much. Looks great! Mike D. Quote
+76.IAP-Blackbird Posted March 1, 2009 Posted March 1, 2009 I tried this bird 5 mins ago, damn what a nice addon, I had so much fun! Damn good idea with the sideways view! Hope to see more birds from you Quote
+X RAY Posted March 1, 2009 Posted March 1, 2009 Attacking and destroying a convoy trough the jungle with searchlight and miniguns is priceless! Quote
+76.IAP-Blackbird Posted March 1, 2009 Posted March 1, 2009 Mh strange thing, only my two outer guns are working, I think those are the 20mm, the other 4 don`t work. I put the new guns into the gundata.ini and saved it with the gun editor. Quote
+Monty CZ Posted March 2, 2009 Author Posted March 2, 2009 Mh strange thing, only my two outer guns are working, I think those are the 20mm, the other 4 don`t work. I put the new guns into the gundata.ini and saved it with the gun editor. 76.IAP-Blackbird I supposed you changed xxx to the appropriate number in your gundata.ini then please check your control mapping - outer 20mm guns are defined as secondary guns, 4 miniguns are primary guns MontyCZ Quote
+X RAY Posted March 2, 2009 Posted March 2, 2009 About the flares,are they intended for AI flight? Everytime I try to use 'em,I select 'em and when I try to fire the game crash immediately. I fly in yap,no oct 08 patch cause this expansion don't use it Quote
+Monty CZ Posted March 2, 2009 Author Posted March 2, 2009 About the flares,are they intended for AI flight?Everytime I try to use 'em,I select 'em and when I try to fire the game crash immediately. I fly in yap,no oct 08 patch cause this expansion don't use it It looks like effect I used for them is not the default one :-( check please in your Effect folder if you have Lumflareeffect.ini ??? (dont know the name I am at work currently) but it is the rocket in flight effect specified in weapondata.ini under the mk24flare MontyCZ Quote
+X RAY Posted March 2, 2009 Posted March 2, 2009 Yes,is installed!just checked! but wich command is assigned on?normally if they're weapons to select I'll do with default keyboard buttons,then use the joystick designed button to fire,aam's agm's,flare devices(countermeasures) are normally fired by keyboard button x. I've tried also with YAP team ac-130E that can carry flares,but i can't fire 'em,the only single time that I've saw a gunship launch 'em,was during a night sandy mission where an AC-130 light my targets with flares,but this Spectre was AI! Quote
+Spillone104 Posted March 2, 2009 Posted March 2, 2009 Those flares are intended as rocket.... so select the rocket pod and press fire. Quote
+X RAY Posted March 2, 2009 Posted March 2, 2009 That's what i do!Select as normal bomb or agm or Rocket and fire! but when i do it crashes immediately everytime! On Spectre flares are bombs,you must open the bomb bay select quantity and fire Notice on weaponsdata is that there are no 3d models for both Rocket pod and rocket! Quote
+76.IAP-Blackbird Posted March 2, 2009 Posted March 2, 2009 My numbers are right, can be an issue with the gun editor, I tried to add a new russian gun and it doesn`t work.. wich editor should I use? Quote
+X RAY Posted March 2, 2009 Posted March 2, 2009 I use the standard one on both pre and post 08 patch version and they're working good!Insert GSH series on oct 08 patch without flaws Quote
+X RAY Posted March 2, 2009 Posted March 2, 2009 Ok now works! As I mentioned above there were: 2 Mk24Flare entries-if you use yap there's one inside so----don't add it! [WeaponDataxxx] TypeName=LAU-74/A FullName=LAU-74/A flare launcher ModelName= Mass=100.000000 Diameter=0.400000 Length=1.350000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USAF SpecificStationCode= NationName=USAF StartYear=1948 EndYear=0 Availability=3 BaseQuantity=4 Exported=TRUE ExportStartYear=1948 ExportEndYear=0 ExportAvailability=3 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=MLU-44/B Flare-ADD- NumRockets=30 ROF=10.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=FALSE Rocket01Position=0.000000,0.100000,0.000000 Rocket02Position=-0.075000,0.100000,0.000000 Rocket03Position=0.075000,0.100000,0.000000 Rocket04Position=-0.037000,0.100000,0.072000 Rocket05Position=0.037000,0.100000,-0.072000 Rocket06Position=0.037000,0.100000,0.072000 Rocket07Position=-0.037000,0.100000,-0.072000 Rocket08Position=0.000000,0.100000,0.140000 Rocket09Position=0.000000,0.100000,-0.140000 Rocket10Position=0.075000,0.100000,0.140000 Rocket11Position=-0.075000,0.100000,0.140000 Rocket12Position=0.112000,0.100000,0.072000 Rocket13Position=-0.112000,0.100000,0.072000 Rocket14Position=0.150000,0.100000,0.000000 Rocket15Position=-0.150000,0.100000,0.000000 Rocket16Position=0.112000,0.100000,-0.072000 Rocket17Position=-0.112000,0.100000,-0.072000 Rocket18Position=0.075000,0.100000,-0.140000 Rocket19Position=-0.075000,0.100000,-0.140000 Rocket20Position=0.000000,0.000000,0.000000 Rocket21Position=0.000000,0.000000,0.000000 Rocket22Position=0.000000,0.000000,0.000000 Rocket23Position=0.000000,0.000000,0.000000 Rocket24Position=0.000000,0.000000,0.000000 Rocket25Position=0.000000,0.000000,0.000000 Rocket26Position=0.000000,0.000000,0.000000 Rocket27Position=0.000000,0.000000,0.000000 Rocket28Position=0.000000,0.000000,0.000000 Rocket29Position=0.000000,0.000000,0.000000 Rocket30Position=0.000000,0.000000,0.000000 [WeaponDataxxx] TypeName=Mk24flare FullName=Mk24flare ModelName=MLU-44/B Flare-this entry is from YAP- Mass=0.050000 Diameter=0.010000 Length=0.010000 SubsonicDragCoeff=212.000000 SupersonicDragCoeff=2.222000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallRocketEffects ReleaseDelay=0.000000 WarheadType=2 Explosives=0.050000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=100.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=0.100000 BoosterAccel=4.300000 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.010000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.010000,0.000000 InFlightEffectName=LumFlareEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=1.000000 EODisplayFlags=0 CEP=0.000000 You can also use an Hydra rocket to Right 3d model for the MK-24 And I don't know if it's a 06 patch lack or now with 08 works! Quote
Anthony W. Posted March 3, 2009 Posted March 3, 2009 I think I'll put a TV guided bomb on it, just for the hell of it. Quote
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