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Monty CZ

Fairchild AC-119K Stinger

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I love you Stinger... I mean Stacey, I can NOT fall in love with another aircraft! God damn, she's beautiful!

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A very welcome addition to the SEA War stable - very nice mod that was awaited by myself for a very long time. Thanks very much. Looks great!

 

Mike D.

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Fantastic work Monty!!

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I tried this bird 5 mins ago, damn what a nice addon, I had so much fun! Damn good idea with the sideways view! Hope to see more birds from you

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Attacking and destroying a convoy trough the jungle with searchlight and miniguns is priceless!

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Mh strange thing, only my two outer guns are working, I think those are the 20mm, the other 4 don`t work.

 

I put the new guns into the gundata.ini and saved it with the gun editor.

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Mh strange thing, only my two outer guns are working, I think those are the 20mm, the other 4 don`t work.

 

I put the new guns into the gundata.ini and saved it with the gun editor.

 

76.IAP-Blackbird

I supposed you changed xxx to the appropriate number in your gundata.ini

then please check your control mapping - outer 20mm guns are defined as secondary guns,

4 miniguns are primary guns

MontyCZ

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About the flares,are they intended for AI flight?

Everytime I try to use 'em,I select 'em and when I try to fire the game crash immediately.

I fly in yap,no oct 08 patch cause this expansion don't use it

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About the flares,are they intended for AI flight?

Everytime I try to use 'em,I select 'em and when I try to fire the game crash immediately.

I fly in yap,no oct 08 patch cause this expansion don't use it

 

It looks like effect I used for them is not the default one :-(

check please in your Effect folder if you have Lumflareeffect.ini ??? (dont know the name I am at work currently)

but it is the rocket in flight effect specified in weapondata.ini under the mk24flare

MontyCZ

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Yes,is installed!just checked!

but wich command is assigned on?normally if they're weapons to select I'll do with default keyboard buttons,then use the joystick designed button to fire,aam's agm's,flare devices(countermeasures) are normally fired by keyboard button x.

I've tried also with YAP team ac-130E that can carry flares,but i can't fire 'em,the only single time that I've saw a gunship launch 'em,was during a night sandy mission where an AC-130 light my targets with flares,but this Spectre was AI!

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Those flares are intended as rocket.... so select the rocket pod and press fire.

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That's what i do!Select as normal bomb or agm or Rocket and fire!

but when i do it crashes immediately everytime!

On Spectre flares are bombs,you must open the bomb bay select quantity and fire

 

Notice on weaponsdata is that there are no 3d models for both Rocket pod and rocket!

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My numbers are right, can be an issue with the gun editor, I tried to add a new russian gun and it doesn`t work.. wich editor should I use?

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I use the standard one on both pre and post 08 patch version and they're working good!Insert GSH series on oct 08 patch without flaws

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Ok now works!

As I mentioned above there were:

2 Mk24Flare entries-if you use yap there's one inside so----don't add it!

 

 

[WeaponDataxxx]

TypeName=LAU-74/A

FullName=LAU-74/A flare launcher

ModelName=

Mass=100.000000

Diameter=0.400000

Length=1.350000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=NATO,USAF

SpecificStationCode=

NationName=USAF

StartYear=1948

EndYear=0

Availability=3

BaseQuantity=4

Exported=TRUE

ExportStartYear=1948

ExportEndYear=0

ExportAvailability=3

WeaponDataType=2

RailLaunched=FALSE

RocketTypeName=MLU-44/B Flare-ADD-

NumRockets=30

ROF=10.000000

FireEffectName=RocketPodEffect

FireEffectTime=0.150000

FrontCoverNodeName=

RearCoverNodeName=

ShowRockets=FALSE

Rocket01Position=0.000000,0.100000,0.000000

Rocket02Position=-0.075000,0.100000,0.000000

Rocket03Position=0.075000,0.100000,0.000000

Rocket04Position=-0.037000,0.100000,0.072000

Rocket05Position=0.037000,0.100000,-0.072000

Rocket06Position=0.037000,0.100000,0.072000

Rocket07Position=-0.037000,0.100000,-0.072000

Rocket08Position=0.000000,0.100000,0.140000

Rocket09Position=0.000000,0.100000,-0.140000

Rocket10Position=0.075000,0.100000,0.140000

Rocket11Position=-0.075000,0.100000,0.140000

Rocket12Position=0.112000,0.100000,0.072000

Rocket13Position=-0.112000,0.100000,0.072000

Rocket14Position=0.150000,0.100000,0.000000

Rocket15Position=-0.150000,0.100000,0.000000

Rocket16Position=0.112000,0.100000,-0.072000

Rocket17Position=-0.112000,0.100000,-0.072000

Rocket18Position=0.075000,0.100000,-0.140000

Rocket19Position=-0.075000,0.100000,-0.140000

Rocket20Position=0.000000,0.000000,0.000000

Rocket21Position=0.000000,0.000000,0.000000

Rocket22Position=0.000000,0.000000,0.000000

Rocket23Position=0.000000,0.000000,0.000000

Rocket24Position=0.000000,0.000000,0.000000

Rocket25Position=0.000000,0.000000,0.000000

Rocket26Position=0.000000,0.000000,0.000000

Rocket27Position=0.000000,0.000000,0.000000

Rocket28Position=0.000000,0.000000,0.000000

Rocket29Position=0.000000,0.000000,0.000000

Rocket30Position=0.000000,0.000000,0.000000

 

[WeaponDataxxx]

TypeName=Mk24flare

FullName=Mk24flare

ModelName=MLU-44/B Flare-this entry is from YAP-

Mass=0.050000

Diameter=0.010000

Length=0.010000

SubsonicDragCoeff=212.000000

SupersonicDragCoeff=2.222000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=TRUE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=SmallRocketEffects

ReleaseDelay=0.000000

WarheadType=2

Explosives=0.050000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=70

MaxTurnRate=0.000000

MaxLaunchG=2.500000

LockonChance=0

LaunchReliability=70

ArmingTime=2.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

MinLaunchRange=0.000000

MaxLaunchRange=0.000000

Duration=60.000000

CounterCountermeasure=20.000000

NoiseRejection=20.000000

CapabilityFlags=0x00000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=100.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=0.100000

BoosterAccel=4.300000

BoosterEffectName=RocketFireEffect

BoosterSoundName=Rocket

BoosterNodeName=

BoosterPosition=0.000000,-0.010000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-0.010000,0.000000

InFlightEffectName=LumFlareEffect

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=0.500000

ReleaseAnimationDelay=1.000000

EODisplayFlags=0

CEP=0.000000

 

You can also use an Hydra rocket to Right 3d model for the MK-24

 

And I don't know if it's a 06 patch lack or now with 08 works!

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I think I'll put a TV guided bomb on it, just for the hell of it.

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