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Posted

Yeah TK said that a skilled modder could use note pad to edit weaps BUT most of us are NOT skilled modders :biggrin: So I for one can not even begin to make this work.

Posted

Just follow the same format as you would for adding groundobjects and aircraft. Every individual add-on weapon should have its own separate folder, containing all the .lod, .bmp, and .ini files for that weapon, as well as a unique weapondata file of its very own.

 

As Brain32 implied, it's very simple. :ok:

Posted
Which .ini files, if I may ask?

 

The same folder structure as a groundobject or aircraft would have, including a main.ini and a data.ini for that weapon. The patch would be "My Documents\ThirdWire\StrikeFighters2\Objects\Weapons, and then the folder for that weapon.

 

Just look at your groundobjects folders for guidance. You'll figure it out :ok:

Posted

Yes, but it's no longer necessary to use a weapons editor to modify it (unless you wish to remove or replace existing entries).

Posted
And if You know Uni-Code, You can make the .Dat too.....

Precisely. Otherwise, it might prove awkward to port over hundreds, if not upwards of 1000 weapons, by hand.

Posted
Precisely. Otherwise, it might prove awkward to port over hundreds, if not upwards of 1000 weapons, by hand.

Add a weapons folder to the object folder in your SF2 install (remember, it's in the "My Documents" folder), drop this in, and use the format for guidance:

r_60mk.rar

Posted (edited)

Everything is smooth.......Just watch the ECM Pods. There's about two to three new entries for them....

 

MinFreq=

MaxFreq=

CanJamCW=<-- I assume either TRUE or FALSE.

Edited by 331Killerbee
Posted

Already said that it'll act like the adding ground objects and aircraft :ph34r: .

Posted (edited)

OK.....The biggest problem I see is Editting the Effects....Most of the "Old" Effects were done in DX9. The new SF2 Effects and Particalsystem.ini uses new "Plug-in's" for DX10. Many of the "Old Effects" are just outdated by the "New Effects". With that said, It's just like Fubar512 said, It's just a matter of editting in Note Pad.......

 

 

You can still use the "Old Effects". But I suggest giving the new ParticalSystem.INI a once over....

 

BTW......You'll find the F4AFTERBURNER there too......hint,hint... :assassin:

Edited by 331Killerbee
Posted
Everything is smooth.......Just watch the ECM Pods. There's about two to three new entries for them....

 

MinFreq=

MaxFreq=

CanJamCW=<-- I assume either TRUE or FALSE.

 

FYI, there's also a new jammer type added. In addition to NOISE_JAMMER and DECEPTIVE_JAMMER, there's now a DUALMODE_JAMMER, as well (at least in the aircraftobject.dll).

Posted

So, KB, when you releaseing the SF2 Wep Pak???? :rofl:

 

You all relaize you just might make me have to spend 20 buck I don't have to get SF2....<sigh>

If so, at least I"ll be able to rest the new terrains in it...

 

Wrench

kevin stein

Posted
So, KB, when you releaseing the SF2 Wep Pak???? :rofl:

 

You all relaize you just might make me have to spend 20 buck I don't have to get SF2....<sigh>

If so, at least I"ll be able to rest the new terrains in it...

 

Wrench

kevin stein

 

Kevin, You can be an evil dude.....lol

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