Jump to content
Sign in to follow this  
Guest pfunkmusik

Any Decent Books on 3DSMax 2009?

Recommended Posts

Guest pfunkmusik

I got my copy of 3DSMax today and I am looking for some decent books to help me get started. I know I can't churn out a jet fighter tomorrow, but I'd like to get started with some buildings and such, just to get some practice.

 

pfunk

Share this post


Link to post
Share on other sites

Look in our downloads section for Mustang's video tutorials on model building in 3Dmax.

Share this post


Link to post
Share on other sites

From personal experience I suggest you to go through all the tutorials that come with 3d studio. They'll help you a lot in understanding the basics of the software and 3d modeling in general. Then on the web you'll find tons of beginner to advanced tutorials.

Check the Autodesk forums or sites like http://www.3dtotal.com/ or http://www.the3dstudio.com

Share this post


Link to post
Share on other sites
Guest pfunkmusik
From personal experience I suggest you to go through all the tutorials that come with 3d studio. They'll help you a lot in understanding the basics of the software and 3d modeling in general. Then on the web you'll find tons of beginner to advanced tutorials.

Check the Autodesk forums or sites like http://www.3dtotal.com/ or http://www.the3dstudio.com

 

Hey, thanks for the resources, guy!

 

pfunk

Share this post


Link to post
Share on other sites
Look in our downloads section for Mustang's video tutorials on model building in 3Dmax.

 

While certain tips can be gleaned from Mustang's tutorials, his methods aren't very good. In fact the only tutorial of his I ever go back to recall some things are when I dumbly forget how to set up animations. For the most part I'd avoid those tutorials though.

 

A far more effective modelling tutorial IMO would be Julhelm's unfinished F-101 Tutorial

http://forum.combatace.com/index.php?showtopic=23309&hl=

Share this post


Link to post
Share on other sites
Guest pfunkmusik
While certain tips can be gleaned from Mustang's tutorials, his methods aren't very good. In fact the only tutorial of his I ever go back to recall some things are when I dumbly forget how to set up animations. For the most part I'd avoid those tutorials though.

 

A far more effective modelling tutorial IMO would be Julhelm's unfinished F-101 Tutorial

http://forum.combatace.com/index.php?showtopic=23309&hl=

 

I'm having some problems getting orientation down correctly. On my 2D map, I have the back and front of the aircraft oriented correctly, but left and right are backwards.

 

pfunk

Share this post


Link to post
Share on other sites

Look at the coordinate system on the lower left in each view - it helps a lot to understand the alignments!

(OK, i am used to work with coordinate systems - with many of them...)

Share this post


Link to post
Share on other sites
Guest pfunkmusik

Here, take a look.

 

F-5views.jpg

 

See how the front and back are oriented correctly, but the left and right are opposite?

 

pfunk

Edited by pfunkmusik

Share this post


Link to post
Share on other sites
Guest pfunkmusik

Is there any way to move "Front" 180 degrees?

 

pfunk

Share this post


Link to post
Share on other sites

In TW-sims the "forward"-axis is the y-axis. The alignment of your pictures in the top and left view are aligned towards the negative y-direction (looking backwards)! Take a close look at the coordinate systems! They are right-handed systems (easy to visualize - hold thumb, index finger and middle finger in a 90° angle to each other, the thumb represents the direction of the x-axis, the index finger the y and the middle finger the z...).

Share this post


Link to post
Share on other sites
Guest pfunkmusik
In TW-sims the "forward"-axis is the y-axis. The alignment of your pictures in the top and left view are aligned towards the negative y-direction (looking backwards)! Take a close look at the coordinate systems! They are right-handed systems (easy to visualize - hold thumb, index finger and middle finger in a 90° angle to each other, the thumb represents the direction of the x-axis, the index finger the y and the middle finger the z...).

 

Okay, so rotate the top and left views 180 degrees in the opposite direction...that will make the right wing now the left wing. Will the game know which one's correct? Or is my bitmap images that need to be altered?

 

pfunk

Share this post


Link to post
Share on other sites

If you create a plane and map your image to it, you can simply rotate 180dgs with angle snap on to fix it, or you can add an unwrap uvw modifier to it and flip the uv's from there to get the same result.

 

As for books, I can recommend Andrew Gahan's "3ds Max Modeling for Games" ISBN 978-0-240-81061-4. It comes with a DVD and the author is a DID veteran who has worked on games like EF2000 and TAW. I'd recommend it because it takes you from modelling simple props to building a complete fps-type character model from concept art.

 

I really wouldn't use Mustang's tutorials at all.

Share this post


Link to post
Share on other sites
Guest pfunkmusik
If you create a plane and map your image to it, you can simply rotate 180dgs with angle snap on to fix it, or you can add an unwrap uvw modifier to it and flip the uv's from there to get the same result.

 

As for books, I can recommend Andrew Gahan's "3ds Max Modeling for Games" ISBN 978-0-240-81061-4. It comes with a DVD and the author is a DID veteran who has worked on games like EF2000 and TAW. I'd recommend it because it takes you from modelling simple props to building a complete fps-type character model from concept art.

 

I really wouldn't use Mustang's tutorials at all.

 

I'm beginning to see that.

 

That's pretty much the best book I've seen so far. Ordered it from Amazon.

 

pfunk

Share this post


Link to post
Share on other sites

I'd seriously recommend checking out the tutorials over at 3dtotal.com and especially do a couple of the character-oriented ones.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..