+Dave Posted June 18, 2009 Posted June 18, 2009 View File F-22A Raptor Version 2.1 For SF2 Series F-22A Raptor Version 2.01 for Strike Fighters 2 Series 18 Jun 2009 The Raptor Team:Dels – Model maker extraordinaireUSAFMTL – Decal work and project managerJimmybib - Skins (Updated 17 Jun 09)Jat - Avionics Work (Updated 17 Jun 09)Moonjumper - INI workStarfighter – FM workFast Cargo - Weps AssistCA_Stary - AB EffectsKlavs81 - For pilot legs in the cockpitWpnssgt and Fubar for their start on this project. Installation: Just drop into your: Vista User Name/Saved Games/ThirdWire/StrikeFighters2 folder and let the folders overwrite themselves. Limitations.Would of loved to of had TVC. But it doesn't exist in game. This is freeware and may not be sold. This may not be distributed to any other sites but Column5.us and Check-six. Anything I forgot to mention is purely unintentional. Dave USAFMTL www.combatace.comTHE place for Third Wire Mods, forums and the sim discussion. Anyplace else....is just playing catch up. 19 Jun 09 UpdateFixed RCS modifierBaseRCSModifier=-0.000001 Feb 2010 Updates By Jat Nov 2010 Avionics updates my SND Submitter Dave Submitted 06/19/2009 Category F-22 Quote
+PureBlue Posted June 18, 2009 Posted June 18, 2009 www.combatace.comTHE place for Third Wire Mods, forums and the sim discussion. Anyplace else....is just playing catch up. Hells yes, and they'll never catch this baby! Thank you Dels,Dave & Co.! Quote
Diogo Posted June 19, 2009 Posted June 19, 2009 Awesome job! I'm using it in WOI with some changes in the .INI xD Quote
+Dave Posted June 19, 2009 Author Posted June 19, 2009 Awesome job! I'm using it in WOI with some changes in the .INI xD The thing is you wont get all the SF2 goodies. Quote
peterbezemer Posted June 19, 2009 Posted June 19, 2009 Awesome job! I'm using it in WOI with some changes in the .INI xD what do i have to change to make it work in WOx? Quote
+Dave Posted June 19, 2009 Author Posted June 19, 2009 what do i have to change to make it work in WOx? You asked this yesterday about the B-52H and I said: Check the SF2 knowledge Base, Migbuster made a nice tutorial on how to do that. Have you done that yet? Quote
snapper 21 Posted June 19, 2009 Posted June 19, 2009 Thanks Raptor team, beautiful plane. Love the automatic doors. Cheers Snapper 21 Quote
danwattojob Posted December 3, 2009 Posted December 3, 2009 Hi, I've got no AIM-9X in my package, the only weapon is the drop tank. Where do I get the weapons for this for SF2? Cheers Dan Quote
SkyStrike Posted August 5, 2010 Posted August 5, 2010 (edited) Thanks.. for this aircraft. Im experiencing a small problem though... I copied all the folders into the Users >>>Saved games>>>Thirdwire>>>SF2. and allowed the files t overwrite as mentioned in the readme. Although the 'effects' folder is present in the thirdwire folder ( with the appropriate contents). the afrerburner effects are not visible in the game. please could someone help me as to what i'm doing wrong? Thanks in advance. I use an ATI mobility Radeon HD4650 video card , with a core 2 duo with windows 7 home pemium 32 bit Edited August 7, 2010 by Tomcat_ace Quote
camilojunior Posted December 19, 2011 Posted December 19, 2011 The new cockpit is nice, but I can´t see the attitude bars in the HUD. It it doesn´t happen with the SF1 model. Quote
EricJ Posted December 19, 2011 Posted December 19, 2011 It probably wasn't updated for the new shaders, go here to fix that issue: http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ Quote
Talez Posted October 30, 2012 Posted October 30, 2012 I've changed some coefficients on Flaps to ease take-off. After 2012 Mar. patch, the plane was almost unflyable unless you start the mission in the air and skip the landing altogether. It seems the game cannot compensate lift force from stealth figure? Anyway, here's the link: http://ge.tt/api/1/f...0/blob?download By the way, I've picked up the original .ini file from Operation Darius final version. So, copy and paste may not work directly on this upload. Quote
WaitDidIDoThat Posted May 6, 2013 Posted May 6, 2013 using both the original and updated flap inis, i noticed that they have a nasty tendency to stick in the deployed position after a maneuver, what causes this? Quote
Lolmin2908 Posted December 29, 2022 Posted December 29, 2022 Is there a reason why i have no RWR tracking and RWR locking sound? I tried to fix it in the ini's but can't figure it out. Great mod otherwise. Quote
EricJ Posted December 29, 2022 Posted December 29, 2022 Some reason. Menrva made a version of it too, and it's more updated, and may have the RWR and track and lock sounds with it. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.