+Brain32 Posted July 2, 2009 Posted July 2, 2009 View File EF-2000 Eurofighter SF2 ****EF-2000 Eurofighter For SF2**** by Bongodriver Credits part of original ReadMe: A BIG BIG thanks to USAFMTL (and various partners in crime) for his help and guidance and support. Jimmybib and Sundowner for initial consultation on skinning and all credit to Sundowner for producing the final skins which are superb. Moonjumper for his advice on some avionics matters All of you for you encouragement and kind words through it's development My Producers....etc...etc :) Oh god I'm going to cry.. Anyway I decided to release slightly early because I'd like some of you to enjoy tweaking this thing, theres alot of talent out there who can make this thing great. Absolutely no part of this is to be used in payware but moddify the model any way you wish and re distribute in your own freeware mods as you wish with no permission required from me, just give me the relevant credit. The skins are Sundowners so ask him if you wish to make mods of them. Enjoy... ************************************************************************** INSTALL: Simply extract contents of "EF-2000 Typhoon" folder into your MOD folder NOTES: Includes recent pilot and seat fix for SF2 series posted by Sundowner so this pack is as up to date as possible. Also, again please note I only did the conversion, the guys above did the hard work. 03/07/2009 - added afterburner effects! Until the next time I bore you to death with my uniform ReadMe's that are basically an edited copy of original ones - enjoy. xD Submitter Brain32 Submitted 07/02/2009 Category Typhoon Quote
jomni Posted July 2, 2009 Posted July 2, 2009 (edited) Took it for a spin. Flew a sweep mission 2 vs. 8 (MiG-21). Got all the bandits without a loss. Nice bird. I'm liking this more than F-22 now. Before I forget, I didn't have any afterburner effects when installed out of the box. Edited July 2, 2009 by jomni Quote
+Brain32 Posted July 2, 2009 Author Posted July 2, 2009 Yeah I know but that's how original came out, I'm not changing anything just making it "out of the box" SF2 compatible. IIRC it uses F-15E Afterburner effects Quote
TurtleHawk Posted July 4, 2009 Posted July 4, 2009 I'm having a couple of problems. I added the F15E Afterburner effect, but it's still not showing in game. And, I don't have a gun on the a/c. Is there something I need to edit or update? Thank you for the help. Quote
+Dave Posted July 4, 2009 Posted July 4, 2009 Brain updated it with the burner effect so just re download it. The Tiffie doesn't have a gun I thought. Quote
+Brain32 Posted July 4, 2009 Author Posted July 4, 2009 EF-2000 uses Bk27 which can be found in Gripen SF2 re-pack Quote
+Dave Posted July 4, 2009 Posted July 4, 2009 EF-2000 uses Bk27 which can be found in Gripen SF2 re-pack Ah ok, I thought the Brits removed the gun. Quote
TurtleHawk Posted July 4, 2009 Posted July 4, 2009 Thanks. I've added the update, and I'm still not getting the burners. I have a similar problem with a couple other jets. So, I think it might be some .tga, or effect file that I'm missing.?? I asked just in case someone else had the same thing. I have the Gripen so I'll add the gun. Thanks for that info. Quote
+Brain32 Posted July 4, 2009 Author Posted July 4, 2009 The gun will simply show up if you have the Gripen no work required :) Just keep in mind that in SF2 all custom guns don't show up at the loading screen but are there once you are in the game. As for the afterburner effects I really don't know why it does not show up for you, I personally tested everything so I know it should work Quote
macelena Posted July 4, 2009 Posted July 4, 2009 Ah ok, I thought the Brits removed the gun. They did, in order to save maintenance and weight, but the guns were reinstalled when it was needed as ballast for keeping the aircraft balanced and the possibility of sending them to Afghanistan. The guns weren´t removed by the other air forces Quote
TurtleHawk Posted July 4, 2009 Posted July 4, 2009 Thanks, again. I had not noticed the SF2 ready Gripen. Got it. I need to keep working on the afterburner thing. I'm sure it's on my end. Thanks for the work on the SF2 updates!! Quote
Mikeone Posted July 4, 2009 Posted July 4, 2009 They did, in order to save maintenance and weight, but the guns were reinstalled when it was needed as ballast for keeping the aircraft balanced and the possibility of sending them to Afghanistan. The guns weren´t removed by the other air forces The gun is now operational Quote
squid Posted March 6, 2010 Posted March 6, 2010 (edited) They did, in order to save maintenance and weight, but the guns were reinstalled when it was needed as ballast for keeping the aircraft balanced and the possibility of sending them to Afghanistan. The guns weren´t removed by the other air forces ( they must always have the most original ideas dont they lol :P ) I am not having in HUD any "graphics". Symbols and such. just numbers/text. Is that normal? merged install of all sf2 titles febr patch And most of all i like the RWR tga LOL i wonder whos touch is that :P Edited March 6, 2010 by squid Quote
+Gocad Posted March 6, 2010 Posted March 6, 2010 (edited) ( they must always have the most original ideas dont they lol :P ) I am not having in HUD any "graphics". Symbols and such. just numbers/text. Is that normal? merged install of all sf2 titles febr patch The avionics.ini is missing some lines. It's pretty much the same with the missing AB and smoke effects. Simply add the content in bold. [HUD] HUDMaterial=HUDMaterial .... [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Edited March 6, 2010 by Gocad Quote
squid Posted March 6, 2010 Posted March 6, 2010 (edited) thanks :) any idea about the canopy flicker maybe ? edit: answering my own question, one way/workaround to control the flicker is adjusting the canopy glass tga file transparency (alpha channel), the more transparent the less flicker. Edited March 20, 2010 by squid Quote
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