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Posted (edited)

Sorry for the delayed response...

 

It's most definitely going to have to be added as it kinda scared me that this was happening...

 

And yes the maneuverability is amazing, check out the SF2 DACT reports, it's amazing how it can handle most of the lighter fighters as well...

Edited by EricJ
  • 6 months later...
Posted

Note: the current HUD does not work with SF2:NA, so you cannot use the AvionicsF14A.dll until the new cockpit shows up.

Posted

Small SF2:NA fix for carrier use:

 

CarrierBased=TRUE

CarrierParkSpan=10.06

CarrierParkAnimationID=1

 

Unfortunately the wings don't fold (since it uses the correct animation) :dntknw:

Posted

Well... not sure as the Hornets fold fine and use the same method to fold, so it's the correct folding animation ID.

Posted

After some research change these values for the engine specs:

 

TSFCM0=0.505

TSFCM1=0.818

AfterburnerTSFC=1.776

Posted

Update for the Growler:

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=JHMCS_USN

Position=0.0000,4.8895,1.1528

SeatModelName=seat_SJU-17

SeatPosition=0.0000,4.8795,0.7228

MinExtentPosition=-0.483,4.552,0.069

MaxExtentPosition=0.483,6.728,0.74

CanopyNodeName=FGCanopyFrame

CanopyAnimationID=7

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=12

Armor

.Thickness=12

Armor

.Thickness=12

Armor[REAR].Thickness=12

Armor[bOTTOM].Thickness=12

 

[WSO]

SystemType=PILOT_COCKPIT

PilotModelName=JHMCS_USN

Position=0.0000,3.566,1.204

SeatModelName=seat_SJU-17

SeatPosition=0.0000,3.62,0.774

MinExtentPosition=-0.531,2.041,0.207

MaxExtentPosition=0.531,4.552,1.236

CanopyNodeName=FGCanopyFrame

CanopyAnimationID=7

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=12

Armor

.Thickness=12

Armor

.Thickness=12

Armor[REAR].Thickness=12

Armor[bOTTOM].Thickness=12

Posted (edited)

hmm I just noticed that gun ammo is at 412 rounds in my case in "E"... shouldn't it be a bit more, like 512 or 578? :dntknw:

 

hmm I checked AI version of "E" data and it has 570 rounds loaded

Edited by Stary
Posted

Yeah Crusader pointed me to that last year(?) and it's been correct since, at least for player controlled versions.

Posted

Here's a skin update for VFA-103 to reflect the current scheme. When installing DELETE the old folder in the decals as these are readjusted. Overwrite the existing skin and it'll be good to go. I'm adding these incrementally to the main download as when Brain32 finishes the G cockpit I'll upload it to make it current.

post-5735-0-27745600-1345076932_thumb.jpg

VFA-103Update.7z

  • 2 weeks later...
  • 2 weeks later...
Posted

Well like he said and the picture shows, id adds rudder pedals :wink:

 

Aaah.........I mis-read his caption and thought it said "no word on the G model, and the moving rudder pedals.

 

Anyways thanks for the update.

  • Like 1

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