EricJ Posted December 28, 2011 Author Posted December 28, 2011 (edited) Sorry for the delayed response... It's most definitely going to have to be added as it kinda scared me that this was happening... And yes the maneuverability is amazing, check out the SF2 DACT reports, it's amazing how it can handle most of the lighter fighters as well... Edited December 28, 2011 by EricJ Quote
EricJ Posted July 27, 2012 Author Posted July 27, 2012 Note: the current HUD does not work with SF2:NA, so you cannot use the AvionicsF14A.dll until the new cockpit shows up. Quote
EricJ Posted July 27, 2012 Author Posted July 27, 2012 Scratch the one in the download, here's a more descriptive CanopyGlassTemplate.tga CanopyGlassTemplate.7z Quote
EricJ Posted August 1, 2012 Author Posted August 1, 2012 Small SF2:NA fix for carrier use: CarrierBased=TRUE CarrierParkSpan=10.06 CarrierParkAnimationID=1 Unfortunately the wings don't fold (since it uses the correct animation) Quote
Wrench Posted August 1, 2012 Posted August 1, 2012 why not just call the actual animiationID for the wingfold? that's how it works on the Crud, SPADs Quote
EricJ Posted August 1, 2012 Author Posted August 1, 2012 Well... not sure as the Hornets fold fine and use the same method to fold, so it's the correct folding animation ID. Quote
EricJ Posted August 3, 2012 Author Posted August 3, 2012 After some research change these values for the engine specs: TSFCM0=0.505 TSFCM1=0.818 AfterburnerTSFC=1.776 Quote
EricJ Posted August 7, 2012 Author Posted August 7, 2012 Update for the Growler: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,4.8895,1.1528 SeatModelName=seat_SJU-17 SeatPosition=0.0000,4.8795,0.7228 MinExtentPosition=-0.483,4.552,0.069 MaxExtentPosition=0.483,6.728,0.74 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [WSO] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,3.566,1.204 SeatModelName=seat_SJU-17 SeatPosition=0.0000,3.62,0.774 MinExtentPosition=-0.531,2.041,0.207 MaxExtentPosition=0.531,4.552,1.236 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 Quote
EricJ Posted August 10, 2012 Author Posted August 10, 2012 Another update, SF2:NA only for the EA-18G: PrimaryRoles=SEAD,ESCORT_JAMMER Quote
+Stary Posted August 13, 2012 Posted August 13, 2012 (edited) hmm I just noticed that gun ammo is at 412 rounds in my case in "E"... shouldn't it be a bit more, like 512 or 578? hmm I checked AI version of "E" data and it has 570 rounds loaded Edited August 13, 2012 by Stary Quote
EricJ Posted August 13, 2012 Author Posted August 13, 2012 No, 412 is right, I just didn't fix the AI versions. Quote
+Stary Posted August 13, 2012 Posted August 13, 2012 ok, will never trust internets ™ again then Quote
EricJ Posted August 13, 2012 Author Posted August 13, 2012 Yeah Crusader pointed me to that last year(?) and it's been correct since, at least for player controlled versions. Quote
EricJ Posted August 13, 2012 Author Posted August 13, 2012 And for the lazy types :) AISuperHornets.7z Quote
EricJ Posted August 13, 2012 Author Posted August 13, 2012 Made a booboo with the fuel values. Instead of Lbs. for fuel I used Kg, so here's the fixed fuel values for all three jets Data Fix.7z Quote
EricJ Posted August 13, 2012 Author Posted August 13, 2012 And for the AI Supers as well. AIData Fix.zip Quote
EricJ Posted August 16, 2012 Author Posted August 16, 2012 Here's a skin update for VFA-103 to reflect the current scheme. When installing DELETE the old folder in the decals as these are readjusted. Overwrite the existing skin and it'll be good to go. I'm adding these incrementally to the main download as when Brain32 finishes the G cockpit I'll upload it to make it current. VFA-103Update.7z Quote
EricJ Posted August 30, 2012 Author Posted August 30, 2012 Small update to the VFA-32 tanks, full skin included VFA32.7z Quote
EricJ Posted September 4, 2012 Author Posted September 4, 2012 Package updated with everything here, no G cockpit yet though. Quote
EricJ Posted September 12, 2012 Author Posted September 12, 2012 Cockpit update for the E and F model (still no word on the G specific version), with moving rudder pedals. SH Cockpit Update.7z Quote
Romflyer Posted September 13, 2012 Posted September 13, 2012 Eric Before I install this could you please let me know exactly what this update is gonna do? Cheers Rom Quote
+Brain32 Posted September 13, 2012 Posted September 13, 2012 Well like he said and the picture shows, id adds rudder pedals Quote
Romflyer Posted September 13, 2012 Posted September 13, 2012 Well like he said and the picture shows, id adds rudder pedals Aaah.........I mis-read his caption and thought it said "no word on the G model, and the moving rudder pedals. Anyways thanks for the update. 1 Quote
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