Jump to content
Piloto

Preguntas varias y dudas en general

Recommended Posts

Me gusta eso de editar las formaciones, nunca se me ocurrió mirarlo.. creo que voy a hacer un par de pruebas :)

Share this post


Link to post
Share on other sites

Gracias Marcos, pero necesito que me  lo explques con peras y manzanas jajaja no me quedo tan claro

 

Por lo que tu me dices, el primero numero indica "arriba abajo", el segundo "derecha izquierda", y el tercero "adelante atras"???

 

[Fluid-Four]
Position[01].Offset=    0,    0,   0
Position[02].Offset=  15,  5,   5 <----- que significa cada numero (esto esta en metros??)???
Position[03].Offset=  15,  -50,  50
Position[04].Offset=  250,  -65,  45

 

Por aqui todo bien, espero que esten todos bien

Saludos

 

PD: el mod del sudops sigue vigente??

 

AleDucat, recuerdo que te pedi un Pillan, todavia lo tienes????

Un abrazo :D

Share this post


Link to post
Share on other sites

COLOQUE  ARMAS  NUCLEARES, y nada los bombarderos no reconosen ninguna y por curiosida  baje el f22 lo instale y el si me reconocio una de las armas que coloque nueva por q? los otros q son bombarderos nucleares no reconosen las armas bomba o misiles? nucleares

:angel:

Share this post


Link to post
Share on other sites

Buenas, consulta: alguien me podrá explicar que parámetros del data.ini de un avión son los que controlan el "modelo de vuelo" del mismo? Estoy haciendo unos experimentos con un avión y me gustaría modificar la forma en la que vuela. Sobre todo la capacidad de giro y la "energía" que pierde, que no es muy realista que digamos.  Desde ya, muchas gracias!  :biggrin:

 

Saludos... Fierce.

Share this post


Link to post
Share on other sites

HOLA GENTE ALGUIEN ME PUEDE ORIENTAR SOBRE EL MÉTODO FAKE PILOT SI EXISTE ALGÚN TUTORIAL O ALGO PARECIDO DESDE YA AGRADEZCO CUALQUIER RESPUESTA

Share this post


Link to post
Share on other sites

Hola Estimados Modeladores, Jugadores, curiosos del tema. Me pregunto y a este Foro si alguien conoce un tutorial de creación de pistas en 3ds max o consejo propio ya que pude hacer muchos avances desde que Rascabuche me dio una ayuda.

sin embargo necesito avanzar respecto a este tema y también a cómo se usan las herramientas de MUE. No sé si el Foro sigue activo. Igualmente les mando un Gran Saludo a todos.:ty:

Share this post


Link to post
Share on other sites

Hola nesecito ayuda quiero pegar aviones en strike fighter 2 y en la carpeta objects me aparece 

Objetdata001.cat

Objetdata002.cat

Objetdata003.cat 

Objetdata004.cat 

Ayuda por favor

Share this post


Link to post
Share on other sites

el simulador te genera una carpeta fuera de donde lo tenes instalado, busca en las carpeta de usuario , juegos guardados etc.

Share this post


Link to post
Share on other sites

en los cazas Mig-35/SU-27/35 y algunos otros mas me han desaparecido muchas indicaciones del HUD, la mas importante de ellas es la del bloqueo de misiles IR , pero tambien las indicaciones de seleccion de misiles (que en el caso del Su-27 no muestra nada ahora!)

Los misiles no me aparecen en ninguna de esas aviones nombradas, No me aparece ningun misil de esas aviones 
Ayudenmeeeeee !!!!!! SE LO AGRADEZCO

99436376_2598447130413617_489920829191094272_n.png

Share this post


Link to post
Share on other sites

Hola. Bueno en realidad creo que puede que tengas que revisar el archivo.ini del avion donde aparecen los tipos y la nacionalidad de las armas y si no da resultado puede que tengas  que volver a cargar la carpeta Weapons si se te han borrado no te aparecen las armas que puede portar cada avion suerte con el problema. 

 

Share this post


Link to post
Share on other sites

Hola Carlithosm pudiste entrar en el archivo ini del avión por ejemplo: SU-27 en  SU27_DATA.INI

[MissionData]
NationName=SOVIET
ServiceStartYear=1984
ServiceEndYear=2020
AircraftRole=FIGHTER
AircraftCapability=DAY_AND_NIGHT
Availability=COMMON
Exported=TRUE
ExportStartYear=1985
ExportEndYear=2020
ExportAvailability=COMMON
PrimaryRoles=SWEEP,CAP,ESCORT,INTERCEPT
SecondaryRoles=CAS,STRIKE,SEAD,ARMED_RECON,ANTI_SHIP,RECON
NormalMissionRadius=1370
MaxMissionRadius=4000
Ceiling=17700
MinBaseSize=SMALL

............................................................................................................................................................................
 

// Weapon Stations

[LeftOuterStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= -7.064,-3.40,0.23
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=Leftouterstation
PylonMass=86.18
PylonDragArea=0.02

[RightOuterStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= 7.064,-3.40,0.23
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=rightouterstation
PylonMass=86.18
PylonDragArea=0.02

[LeftStation]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition= -6.023,-3.80,0.11
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=Leftstation
PylonMass=86.18
PylonDragArea=0.02

[RightStation]           <-----------------------(ESTACIÓN DE CARGA DERECHA)
SystemType=WEAPON_STATION
StationID=4
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=6.023,-3.80,0.11
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200      < ---------------------- (CAPACIDAD DE PESO MÁXIMO)
AllowedWeaponClass=IRM    <---------- ( ESTE ES EL TIPO DE ARMA QUE CARGA EN  ESTE  PYLON)
AttachmentType=WP, SOVIET <---------(ESTA ES LA NACIONALIDAD DE LAS ARMAS)
ModelNodeName=Rightstation
PylonMass=86.18
PylonDragArea=0.02

[LeftInnerStation]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= -4.498,-2.65,-0.00
AttachmentAngles=0.0,0.0,0.0
SpecificStationCode=
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1000
AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER
AttachmentType=WP,SOVIET
ModelNodeName=LeftInnerStation
PylonMass=86.18
PylonDragArea=0.02

[RightInnerStation]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= 4.498,-2.65,-0.0
AttachmentAngles=0.0,0.0,0.0
SpecificStationCode=
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1000
AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER
AttachmentType=WP,SOVIET
ModelNodeName=RightinnerStation
PylonMass=86.18
PylonDragArea=0.02

// Centerline  ----------------------

[Station1]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-0.67,-0.209
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER
AttachmentType=WP,SOVIET
ModelNodeName=Station1
PylonMass=86.18
PylonDragArea=0.02

[Station2]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-5.45,-0.240
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER
AttachmentType=WP,SOVIET
ModelNodeName=Station2
PylonMass=86.18
PylonDragArea=0.02

[Station3]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-1.195,-1.8,-1.05
AttachmentAngles=0.0,-1.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=520
AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM
AttachmentType=WP,SOVIET
ModelNodeName=Station3
PylonMass=86.18
PylonDragArea=0.02

[Station4]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=1.195,-1.8,-1.05
AttachmentAngles=0.0,-1.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=520
AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM
AttachmentType=WP,SOVIET
ModelNodeName=Station4
PylonMass=86.18
PylonDragArea=0.02


[LargeCenterlineStation]
SystemType=WEAPON_STATION
StationID=11
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-2.7,0.1
AttachmentAngles=0.0,0.0,0.0
NumWeapons=1
EjectVelocity=0.0,0.0,-1.0
LoadLimit=4200
AllowedWeaponClass=
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=86.18
PylonDragArea=0.02
FuelTankName=PTB-3000

//---------------------------------------
[ecm1]
SystemType=WEAPON_STATION
StationID=12
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= -7.1,-4.503,0.558
AttachmentAngles=0.0,0.0,0.0
SpecificStationCode=L005
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=ep
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=
PylonDragArea=

[ecm2]
SystemType=WEAPON_STATION
StationID=13
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= 7.1,-4.503,0.558
AttachmentAngles=0.0,0.0,0.0
SpecificStationCode=L005
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=ep
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=
PylonDragArea=

[Station-LP]
SystemType=WEAPON_STATION
StationID=14
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-1.266,-1.8,-1.05
AttachmentAngles=0.0,-1.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=500
AllowedWeaponClass=
AttachmentType=WP,SOVIET
ModelNodeName=Station3
PylonMass=86.18
PylonDragArea=0.02

//-----------------------------------------------------------------Rocket Pod----------------------------------------
[RPStation1]
SystemType=WEAPON_STATION
StationID=15
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.678,-2.65,0.0   
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
DiameterLimit=0.54
AllowedWeaponClass=RP,RCKT
AttachmentType=WP,SOVIET
ModelNodeName=ST11
PylonMass=86.18
PylonDragArea=0.02

[RPStation2]
SystemType=WEAPON_STATION
StationID=16
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.125,-2.65,0.0   
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
DiameterLimit=0.54
AllowedWeaponClass=RP,RCKT
AttachmentType=WP,SOVIET
ModelNodeName=LeftinnerStation
PylonMass=86.18
PylonDragArea=0.02

[RPStation3]
SystemType=WEAPON_STATION
StationID=17
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=4.678,-2.65,0.0   
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
DiameterLimit=0.54
AllowedWeaponClass=RP,RCKT
AttachmentType=WP,SOVIET
ModelNodeName=ST12
PylonMass=86.18
PylonDragArea=0.02


[RPStation4]
SystemType=WEAPON_STATION
StationID=18
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=4.125,-2.65,0.0   
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
DiameterLimit=0.54
AllowedWeaponClass=RP,RCKT
AttachmentType=WP,SOVIET
ModelNodeName=RightinnerStation
PylonMass=86.18
PylonDragArea=0.02

// Countermeasures ----------------------------------------------------

[ECM]
ReferenceName=Sobritsaya ECM pod
SystemType=ECM_JAMMER
JammerType=DUAL_MODE_JAMMER
JammerStrength=60.0
MinExtentPosition=  -0.50, 1.26, 0.61
MaxExtentPosition=   0.50, 0.36, 0.94

[ChaffDispenser]
SystemType=DECOY_DISPENSER
EjectPosition=0.00,-7.78,0.34
EjectVelocity=5.00,0.00,20.00
NumChaff=48
NumFlare=48

[ChaffDispenser2]
SystemType=DECOY_DISPENSER
EjectPosition=0.00,-7.78,0.34
EjectVelocity=-5.00,0.00,20.00
NumChaff=48
NumFlare=48

// Fuel Tanks ---------------------------------------------------------

[FuselageFuelCell1]
SystemType=FUEL_TANK
FuelTankID=1
MaxFuelAmount=445.68
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46, 4.10,-0.65
MaxExtentPosition= 0.46, 3.29, 0.88
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5


Armor
.Thickness=5

Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell2]
SystemType=FUEL_TANK
FuelTankID=2
MaxFuelAmount=545.68
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46, 3.27, 0.60
MaxExtentPosition= 0.46, 1.71, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell3]
SystemType=FUEL_TANK
FuelTankID=3
MaxFuelAmount=489.33
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46, 1.68, 0.60
MaxExtentPosition= 0.46, 0.80, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell4]
SystemType=FUEL_TANK
FuelTankID=4
MaxFuelAmount=592.86
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46, 0.76, 0.50
MaxExtentPosition= 0.46,-0.80, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell5]
SystemType=FUEL_TANK
FuelTankID=5
MaxFuelAmount=530.71
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46,-1.81, 0.44
MaxExtentPosition= 0.46,-0.81, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell6]
SystemType=FUEL_TANK
FuelTankID=6
MaxFuelAmount=440.24
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46,-2.85, 0.32
MaxExtentPosition= 0.46,-1.85, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[RightWingFuelCell1]
SystemType=FUEL_TANK
FuelTankID=7
MaxFuelAmount=790.75
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition= 3.98,-0.69,-0.81
MaxExtentPosition= 1.32, 2.12,-0.64
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[RightWingFuelCell2]
SystemType=FUEL_TANK
FuelTankID=7
MaxFuelAmount=427.50
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition= 4.52,-0.69,-0.81
MaxExtentPosition= 4.00, 2.12,-0.64
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[LeftWingFuelCell1]
SystemType=FUEL_TANK
FuelTankID=8
MaxFuelAmount=790.75
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition=-3.98,-0.69,-0.81
MaxExtentPosition=-1.32, 2.12,-0.64
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[LeftWingFuelCell2]
SystemType=FUEL_TANK
FuelTankID=8
MaxFuelAmount=427.50
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition=-4.52,-0.69,-0.81
MaxExtentPosition=-4.00, 2.12,-0.64
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

// Landing Gears ---------------------------------------------------------

[NoseGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.85
RetractTime=5.85
AnimationID=1
DragArea=0.35
HideGearNode=TRUE
ModelNodeName=NoseGear
InsideNodeName=
ShockNodeName=FrontPiston
ShockAnimationID=6
ShockStroke=0.10
SpringFactor=5.00
DampingFactor=2.0
WheelNodeName=Nose_Wheel
ReverseWheelRotation=FALSE
RollingRadius=0.268
CastoringWheel=TRUE
CastoringNodeName=Line15
Steerable=TRUE
MaxSteeringSpeed=41.15
Locking=FALSE
MaxSteeringAngle=95.0
InputName=YAW_CONTROL
ControlRate=0.70
HasBrakes=FALSE
BrakingCoefficient=0.99
RollingCoefficient=0.05
MaxDeploySpeed=128.61
CompressGearOnRetraction=TRUE


[LeftMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.90
RetractTime=5.90
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=LeftMainGear
InsideNodeName=
ShockNodeName=LeftPiston
ShockAnimationID=7
ShockStroke=0.15
SpringFactor=2.5
DampingFactor=2.0
WheelNodeName=Left_MainWheel
RollingRadius=0.425
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=0.99
RollingCoefficient=0.05
MaxDeploySpeed=128.61
CompressGearOnRetraction=TRUE

[RightMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.90
RetractTime=5.90
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=RightMainGear
InsideNodeName=
ShockNodeName=RightPiston
ShockAnimationID=8
ShockStroke=0.15
SpringFactor=2.5
DampingFactor=2.0
WheelNodeName=Right_MainWheel
RollingRadius=0.425
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=0.99
RollingCoefficient=0.05
MaxDeploySpeed=128.61
CompressGearOnRetraction=TRUE
ReverseModelOrientation=TRUE

[Bumper1]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Bumper
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=0.0,-10.406,-0.127
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper2]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Station3
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=-1.195,-1.8,-1.0
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper3]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Station4
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=1.195,-1.8,-1.0
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper4]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Rightouterstation
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=-7.1,-4.503,0.598
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper5]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Leftouterstation
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=7.1,-4.503,0.598
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper6]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=0.0,8.278,-0.181
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

// Airbrakes ---------------------------------------------------------

[Airbrake]
SystemType=AIRBRAKE
DeployTime=2.0
RetractTime=2.0
AnimationID=2
DragArea=5.2

// Lights ---------------------------------------------------------

[GearLight01]
SystemType=LIGHT
Position= -0.093,3.029,-0.01
LightSrcOffset=5.3046,49.0560,3.50
Color=0.66,0.66,0.6
Brightness=0.15
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE

[GearLight02]
SystemType=LIGHT
Position= 0.093,3.029,-0.01
LightSrcOffset=5.3046,49.0560,3.50
Color=0.66,0.66,0.6
Brightness=0.15
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE

[GearLight03]
SystemType=LIGHT
Position= 0.00,3.109,-0.40
LightSrcOffset=5.3046,49.0560,3.50
Color=0.66,0.66,0.6
Brightness=0.15
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE

[LeftPositionLight]
SystemType=LIGHT
Color=0.88,0.25,0.25
Brightness=0.05
Position=-7.150,-5.434, 0.420
LightSrcOffset=-0.2,0.0,0.0
LightSrcRange=0.5
CanFlash=FALSE

[RightPositionLight]
SystemType=LIGHT
Color=0.25,0.88,0.25
Brightness=0.05
Position=7.150,-5.434, 0.423
LightSrcOffset=0.2,0.0,0.0
LightSrcRange=0.5
CanFlash=FALSE

[TailLight]
SystemType=LIGHT
Position= -2.07,-6.428,3.702
LightSrcOffset=0.0,0.0,0.0
Color=0.66,0.66,0.6
Brightness=0.07
LightSrcRange=0.2
CanFlash=FALSE

[NoseLight]
SystemType=LIGHT
Position= 0.00,5.029,-0.05
LightSrcOffset=2.6046,2.6046,2.6046
Color=0.88,0.25,0.25
Brightness=0.10
LightSrcRange=1
CanFlash=TRUE
FlashTime=0.95

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

POR SI NO SABES LOS TIPOS DE ARMAS TE DEJO UN TUTORIAL QUE PUBLICARON POR AQUI

Edición de armas SF2 - Guía de referencia rápida

******************* Strike Fighters 2 - Editar datos de armas *********************

¿Cuáles son los diferentes tipos de armas que puedo caber en un pilón en SF2?

-------------------------------------------------- -------------------------------------------------- -------------------

Esto se encuentra en la aeronave data.ini y le permite al Pilón saber el tipo de armas que puede llevar

-------------------------------------------------- -------------------------------------------------- -------------------

AllowedWeaponClass = ???

BOMB ... bomba

LGB ..... Bomba guiada por láser

EOGB ... Bomba electro-ópticamente guiada

AWD .... Dispensador de armas de área

NUC .... bomba nuclear

WGR .... cohete guiado por cable

CGR .... cohete guiado por comando

LGR .... cohete guiado por láser

EOGR .... Cohete electro-ópticamente guiado

ARM .... Misil anti-radiación

ASM .... misil antibuque

IRM ..... Misil de búsqueda de calor

SAHM ... Misil Homing semiactivo

AHM .... Misil Homing activo

RP ...... Rocket Pod

RCKT ... cohete, solo

GP ...... GunPod

EP ...... Módulo ECM

LP ...... Laser Pod

NP ...... Pod de navegación

DLP .... Vaina de enlace de datos

RCN ..... Recon Camera Pod

IFP ..... Dispensador de llamarada de iluminación

FT ...... Tanque de combustible

2BR .... Twin Bomb Rack

2IR ..... Twin IRM Rack

2AR .... Rack Twin AHM

TER .... Triple Expulsor Rack

TLR .... Triple Homing Rocket Rack (AGM-65 por ejemplo)

MER ... Estante de expulsión múltiple (6 bombas)

BFT .... bomba que lleva el tanque de combustible

ATR .... Bastidor de cohetes guiados (solo para WGR / LGR - Sin bastidores para CGR)

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

ESPERO TE SIRVA DE AYUDA PARA QUE APAREZCAN LAS ARMAS  EN STORES SIRVE PARA TODAS LAS ESTACIONES DE CARGA DEL AVIÓN.

SALUDOS.

 

 

  • Like 2

Share this post


Link to post
Share on other sites

Hola a todos!!

Estoy probando (sufriendo) el Editor de Terrenos para hacer la mayor cantidad de tareas ahi dentro antes de pasar al TFD, gracias a las tutoriales en este grupo y en el ingles logre tener un terreno funcional.
El tema es que no tengo idea como se utiliza la herramienta de rios y la de caminos, alguien  lo sabe??

Gracias :)

Share this post


Link to post
Share on other sites

don't worry about them -- they don't work! you have to do it all by hand

  • Like 1

Share this post


Link to post
Share on other sites
On 16/7/2020 at 3:44 AM, Wrench said:

don't worry about them -- they don't work! you have to do it all by hand

Gracias Wrench! parece que aun tengo muchisimo trabajo (y sufrimiento) pendiente.


Thanks Wrench, i think i have a lot more of work to do (and suffer hahaha)

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Buenas noches, chicos tengo un problemilla. Ya note varias veces en misiones CAS, que mis compañeros de escuadrilla inician el picado, llegan al punto de lanzamiento de las armas, pero no atacan. Y vuelven a rodear el blanco y de nuevo hacen todo el procedimiento, pero no disparan, cortan el ataque y empiezan de nuevo. Hay algún parámetro en algún lado que me permita corregir esto? Probé poniendo el entrenamiento de la fuerza (la prueba la hice con Dhimar) en EXCELLENT en el NATIONS.INI pero no cambio nada.

Si alguno sabe algo, se lo agradezco de antemano.

Saludos y felices fiestas!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..