+AleDucat 188 Posted April 1, 2016 Me gusta eso de editar las formaciones, nunca se me ocurrió mirarlo.. creo que voy a hacer un par de pruebas :) Share this post Link to post Share on other sites
Jota243 22 Posted April 1, 2016 Gracias Marcos, pero necesito que me lo explques con peras y manzanas jajaja no me quedo tan claro Por lo que tu me dices, el primero numero indica "arriba abajo", el segundo "derecha izquierda", y el tercero "adelante atras"??? [Fluid-Four]Position[01].Offset= 0, 0, 0Position[02].Offset= 15, 5, 5 <----- que significa cada numero (esto esta en metros??)???Position[03].Offset= 15, -50, 50Position[04].Offset= 250, -65, 45 Por aqui todo bien, espero que esten todos bien Saludos PD: el mod del sudops sigue vigente?? AleDucat, recuerdo que te pedi un Pillan, todavia lo tienes???? Un abrazo :D Share this post Link to post Share on other sites
payasocool 0 Posted April 3, 2016 COLOQUE ARMAS NUCLEARES, y nada los bombarderos no reconosen ninguna y por curiosida baje el f22 lo instale y el si me reconocio una de las armas que coloque nueva por q? los otros q son bombarderos nucleares no reconosen las armas bomba o misiles? nucleares Share this post Link to post Share on other sites
Fierce 24 Posted August 23, 2016 Buenas, consulta: alguien me podrá explicar que parámetros del data.ini de un avión son los que controlan el "modelo de vuelo" del mismo? Estoy haciendo unos experimentos con un avión y me gustaría modificar la forma en la que vuela. Sobre todo la capacidad de giro y la "energía" que pierde, que no es muy realista que digamos. Desde ya, muchas gracias! Saludos... Fierce. Share this post Link to post Share on other sites
masscort 2 Posted September 19, 2016 HOLA GENTE ALGUIEN ME PUEDE ORIENTAR SOBRE EL MÉTODO FAKE PILOT SI EXISTE ALGÚN TUTORIAL O ALGO PARECIDO DESDE YA AGRADEZCO CUALQUIER RESPUESTA Share this post Link to post Share on other sites
masscort 2 Posted October 25, 2017 Hola Estimados Modeladores, Jugadores, curiosos del tema. Me pregunto y a este Foro si alguien conoce un tutorial de creación de pistas en 3ds max o consejo propio ya que pude hacer muchos avances desde que Rascabuche me dio una ayuda. sin embargo necesito avanzar respecto a este tema y también a cómo se usan las herramientas de MUE. No sé si el Foro sigue activo. Igualmente les mando un Gran Saludo a todos. Share this post Link to post Share on other sites
Micha32 0 Posted July 18, 2018 Hola nesecito ayuda quiero pegar aviones en strike fighter 2 y en la carpeta objects me aparece Objetdata001.cat Objetdata002.cat Objetdata003.cat Objetdata004.cat Ayuda por favor Share this post Link to post Share on other sites
+torno 6,139 Posted July 18, 2018 el simulador te genera una carpeta fuera de donde lo tenes instalado, busca en las carpeta de usuario , juegos guardados etc. Share this post Link to post Share on other sites
Carlithosm 0 Posted May 24, 2020 en los cazas Mig-35/SU-27/35 y algunos otros mas me han desaparecido muchas indicaciones del HUD, la mas importante de ellas es la del bloqueo de misiles IR , pero tambien las indicaciones de seleccion de misiles (que en el caso del Su-27 no muestra nada ahora!) Los misiles no me aparecen en ninguna de esas aviones nombradas, No me aparece ningun misil de esas aviones Ayudenmeeeeee !!!!!! SE LO AGRADEZCO Share this post Link to post Share on other sites
masscort 2 Posted May 26, 2020 Hola. Bueno en realidad creo que puede que tengas que revisar el archivo.ini del avion donde aparecen los tipos y la nacionalidad de las armas y si no da resultado puede que tengas que volver a cargar la carpeta Weapons si se te han borrado no te aparecen las armas que puede portar cada avion suerte con el problema. Share this post Link to post Share on other sites
masscort 2 Posted May 29, 2020 Hola Carlithosm pudiste entrar en el archivo ini del avión por ejemplo: SU-27 en SU27_DATA.INI [MissionData] NationName=SOVIET ServiceStartYear=1984 ServiceEndYear=2020 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=TRUE ExportStartYear=1985 ExportEndYear=2020 ExportAvailability=COMMON PrimaryRoles=SWEEP,CAP,ESCORT,INTERCEPT SecondaryRoles=CAS,STRIKE,SEAD,ARMED_RECON,ANTI_SHIP,RECON NormalMissionRadius=1370 MaxMissionRadius=4000 Ceiling=17700 MinBaseSize=SMALL ............................................................................................................................................................................ // Weapon Stations [LeftOuterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Leftouterstation PylonMass=86.18 PylonDragArea=0.02 [RightOuterStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=rightouterstation PylonMass=86.18 PylonDragArea=0.02 [LeftStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Leftstation PylonMass=86.18 PylonDragArea=0.02 [RightStation] <-----------------------(ESTACIÓN DE CARGA DERECHA) SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 < ---------------------- (CAPACIDAD DE PESO MÁXIMO) AllowedWeaponClass=IRM <---------- ( ESTE ES EL TIPO DE ARMA QUE CARGA EN ESTE PYLON) AttachmentType=WP, SOVIET <---------(ESTA ES LA NACIONALIDAD DE LAS ARMAS) ModelNodeName=Rightstation PylonMass=86.18 PylonDragArea=0.02 [LeftInnerStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.498,-2.65,-0.00 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode= EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylonDragArea=0.02 [RightInnerStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.498,-2.65,-0.0 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode= EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 // Centerline ---------------------- [Station1] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-0.67,-0.209 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 PylonDragArea=0.02 [Station2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-5.45,-0.240 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 PylonDragArea=0.02 [Station3] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 [Station4] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 [LargeCenterlineStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-2.7,0.1 AttachmentAngles=0.0,0.0,0.0 NumWeapons=1 EjectVelocity=0.0,0.0,-1.0 LoadLimit=4200 AllowedWeaponClass= AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 FuelTankName=PTB-3000 //--------------------------------------- [ecm1] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.1,-4.503,0.558 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode=L005 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName= PylonMass= PylonDragArea= [ecm2] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.1,-4.503,0.558 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode=L005 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName= PylonMass= PylonDragArea= [Station-LP] SystemType=WEAPON_STATION StationID=14 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.266,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass= AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 //-----------------------------------------------------------------Rocket Pod---------------------------------------- [RPStation1] SystemType=WEAPON_STATION StationID=15 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.678,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=ST11 PylonMass=86.18 PylonDragArea=0.02 [RPStation2] SystemType=WEAPON_STATION StationID=16 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.125,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=LeftinnerStation PylonMass=86.18 PylonDragArea=0.02 [RPStation3] SystemType=WEAPON_STATION StationID=17 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.678,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=ST12 PylonMass=86.18 PylonDragArea=0.02 [RPStation4] SystemType=WEAPON_STATION StationID=18 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.125,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 // Countermeasures ---------------------------------------------------- [ECM] ReferenceName=Sobritsaya ECM pod SystemType=ECM_JAMMER JammerType=DUAL_MODE_JAMMER JammerStrength=60.0 MinExtentPosition= -0.50, 1.26, 0.61 MaxExtentPosition= 0.50, 0.36, 0.94 [ChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=0.00,-7.78,0.34 EjectVelocity=5.00,0.00,20.00 NumChaff=48 NumFlare=48 [ChaffDispenser2] SystemType=DECOY_DISPENSER EjectPosition=0.00,-7.78,0.34 EjectVelocity=-5.00,0.00,20.00 NumChaff=48 NumFlare=48 // Fuel Tanks --------------------------------------------------------- [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=445.68 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 4.10,-0.65 MaxExtentPosition= 0.46, 3.29, 0.88 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=545.68 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 3.27, 0.60 MaxExtentPosition= 0.46, 1.71, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=489.33 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 1.68, 0.60 MaxExtentPosition= 0.46, 0.80, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=592.86 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 0.76, 0.50 MaxExtentPosition= 0.46,-0.80, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell5] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=530.71 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46,-1.81, 0.44 MaxExtentPosition= 0.46,-0.81, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell6] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=440.24 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46,-2.85, 0.32 MaxExtentPosition= 0.46,-1.85, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [RightWingFuelCell1] SystemType=FUEL_TANK FuelTankID=7 MaxFuelAmount=790.75 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition= 3.98,-0.69,-0.81 MaxExtentPosition= 1.32, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [RightWingFuelCell2] SystemType=FUEL_TANK FuelTankID=7 MaxFuelAmount=427.50 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition= 4.52,-0.69,-0.81 MaxExtentPosition= 4.00, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [LeftWingFuelCell1] SystemType=FUEL_TANK FuelTankID=8 MaxFuelAmount=790.75 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition=-3.98,-0.69,-0.81 MaxExtentPosition=-1.32, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [LeftWingFuelCell2] SystemType=FUEL_TANK FuelTankID=8 MaxFuelAmount=427.50 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition=-4.52,-0.69,-0.81 MaxExtentPosition=-4.00, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 // Landing Gears --------------------------------------------------------- [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockAnimationID=6 ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.268 CastoringWheel=TRUE CastoringNodeName=Line15 Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=95.0 InputName=YAW_CONTROL ControlRate=0.70 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 RetractTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=LeftMainGear InsideNodeName= ShockNodeName=LeftPiston ShockAnimationID=7 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=2.0 WheelNodeName=Left_MainWheel RollingRadius=0.425 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 RetractTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=RightMainGear InsideNodeName= ShockNodeName=RightPiston ShockAnimationID=8 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=2.0 WheelNodeName=Right_MainWheel RollingRadius=0.425 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE ReverseModelOrientation=TRUE [Bumper1] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Bumper ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=0.0,-10.406,-0.127 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper2] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Station3 ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=-1.195,-1.8,-1.0 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper3] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Station4 ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=1.195,-1.8,-1.0 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper4] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Rightouterstation ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=-7.1,-4.503,0.598 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper5] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Leftouterstation ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=7.1,-4.503,0.598 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper6] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName= ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=0.0,8.278,-0.181 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 // Airbrakes --------------------------------------------------------- [Airbrake] SystemType=AIRBRAKE DeployTime=2.0 RetractTime=2.0 AnimationID=2 DragArea=5.2 // Lights --------------------------------------------------------- [GearLight01] SystemType=LIGHT Position= -0.093,3.029,-0.01 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [GearLight02] SystemType=LIGHT Position= 0.093,3.029,-0.01 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [GearLight03] SystemType=LIGHT Position= 0.00,3.109,-0.40 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-7.150,-5.434, 0.420 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.05 Position=7.150,-5.434, 0.423 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position= -2.07,-6.428,3.702 LightSrcOffset=0.0,0.0,0.0 Color=0.66,0.66,0.6 Brightness=0.07 LightSrcRange=0.2 CanFlash=FALSE [NoseLight] SystemType=LIGHT Position= 0.00,5.029,-0.05 LightSrcOffset=2.6046,2.6046,2.6046 Color=0.88,0.25,0.25 Brightness=0.10 LightSrcRange=1 CanFlash=TRUE FlashTime=0.95 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- POR SI NO SABES LOS TIPOS DE ARMAS TE DEJO UN TUTORIAL QUE PUBLICARON POR AQUI Edición de armas SF2 - Guía de referencia rápida ******************* Strike Fighters 2 - Editar datos de armas ********************* ¿Cuáles son los diferentes tipos de armas que puedo caber en un pilón en SF2? -------------------------------------------------- -------------------------------------------------- ------------------- Esto se encuentra en la aeronave data.ini y le permite al Pilón saber el tipo de armas que puede llevar -------------------------------------------------- -------------------------------------------------- ------------------- AllowedWeaponClass = ??? BOMB ... bomba LGB ..... Bomba guiada por láser EOGB ... Bomba electro-ópticamente guiada AWD .... Dispensador de armas de área NUC .... bomba nuclear WGR .... cohete guiado por cable CGR .... cohete guiado por comando LGR .... cohete guiado por láser EOGR .... Cohete electro-ópticamente guiado ARM .... Misil anti-radiación ASM .... misil antibuque IRM ..... Misil de búsqueda de calor SAHM ... Misil Homing semiactivo AHM .... Misil Homing activo RP ...... Rocket Pod RCKT ... cohete, solo GP ...... GunPod EP ...... Módulo ECM LP ...... Laser Pod NP ...... Pod de navegación DLP .... Vaina de enlace de datos RCN ..... Recon Camera Pod IFP ..... Dispensador de llamarada de iluminación FT ...... Tanque de combustible 2BR .... Twin Bomb Rack 2IR ..... Twin IRM Rack 2AR .... Rack Twin AHM TER .... Triple Expulsor Rack TLR .... Triple Homing Rocket Rack (AGM-65 por ejemplo) MER ... Estante de expulsión múltiple (6 bombas) BFT .... bomba que lleva el tanque de combustible ATR .... Bastidor de cohetes guiados (solo para WGR / LGR - Sin bastidores para CGR) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ESPERO TE SIRVA DE AYUDA PARA QUE APAREZCAN LAS ARMAS EN STORES SIRVE PARA TODAS LAS ESTACIONES DE CARGA DEL AVIÓN. SALUDOS. 2 Share this post Link to post Share on other sites
snowburn 354 Posted July 16, 2020 Hola a todos!! Estoy probando (sufriendo) el Editor de Terrenos para hacer la mayor cantidad de tareas ahi dentro antes de pasar al TFD, gracias a las tutoriales en este grupo y en el ingles logre tener un terreno funcional. El tema es que no tengo idea como se utiliza la herramienta de rios y la de caminos, alguien lo sabe?? Gracias :) Share this post Link to post Share on other sites
Wrench 9,838 Posted July 16, 2020 don't worry about them -- they don't work! you have to do it all by hand 1 Share this post Link to post Share on other sites
snowburn 354 Posted July 25, 2020 On 16/7/2020 at 3:44 AM, Wrench said: don't worry about them -- they don't work! you have to do it all by hand Gracias Wrench! parece que aun tengo muchisimo trabajo (y sufrimiento) pendiente. Thanks Wrench, i think i have a lot more of work to do (and suffer hahaha) 1 1 Share this post Link to post Share on other sites
Fierce 24 Posted December 22, 2020 Buenas noches, chicos tengo un problemilla. Ya note varias veces en misiones CAS, que mis compañeros de escuadrilla inician el picado, llegan al punto de lanzamiento de las armas, pero no atacan. Y vuelven a rodear el blanco y de nuevo hacen todo el procedimiento, pero no disparan, cortan el ataque y empiezan de nuevo. Hay algún parámetro en algún lado que me permita corregir esto? Probé poniendo el entrenamiento de la fuerza (la prueba la hice con Dhimar) en EXCELLENT en el NATIONS.INI pero no cambio nada. Si alguno sabe algo, se lo agradezco de antemano. Saludos y felices fiestas! Share this post Link to post Share on other sites