jamiepilot77 Posted August 19, 2009 Posted August 19, 2009 Downloaded the B-52G/H mega pack and it works fine except the nuclear weapons don't detonate. They drop from the plane and just disappear into the ground. Any ideas? I checked in weapons editor and everything seams ok. Thanks. Quote
+Dave Posted August 19, 2009 Posted August 19, 2009 Do they even explode? Also use CA Stary's SF2 effects pack. Quote
Mike463 Posted August 20, 2009 Posted August 20, 2009 The B-52 didn't carry B28EX weapons. A load out for the bomb bay would be something like this- 1 or 2 medium or large diameter bombs, or a combo thereof (such as Mark 15 or 39, Mark 21 or 36, Mark 41, Mark 53) 1 or two MHU-20A/C clip-in (or PWU-6) with B28FI in the bomb bay. The 28FI was most commonly carried since it was more versatile. B43's could also be carried. B61's were fielded in 1968. 2 Hound Dog's on the wings. 1 clip-in in the fwd bay, and a large diameter bomb such as the B53 aft. Of course, SRAM on wings and rotary launcher added more versatility. If we could implement a timer delay function (say, 100 seconds) on parachute retarded nukes, that would improve playability (at least for us SAC veterans). Picture of clip-in here- http://www.nationalmuseum.af.mil/factsheet...eet.asp?id=1036 More weapons here- http://www.nationalmuseum.af.mil/exhibits/coldwar/index.asp Yours, Mike Quote
+Dave Posted August 20, 2009 Posted August 20, 2009 I know mike but I worked with what I had. I live 4.2 miles from the USAF museum. Quote
+daddyairplanes Posted August 20, 2009 Posted August 20, 2009 mine don't detonate either. no effects really except for the result.(1 launched, 0 hit, 197 kills ) i know KillerBee has put out some info on nuclear effects ini edits. i've just been more focused on Phantoms than nukes. Nukes i use for more amusing missions like the BUFF loaded with SRAMs so it can handle it's own SEAD Quote
+331Killerbee Posted August 20, 2009 Posted August 20, 2009 If it's a SF2 Install, Put the "Effect Class" at the bottom of the WeaponData.INI, Like this...... [WeaponData001] TypeName=MK-83Mod1 FullName=MK-83Mod 1 Tactical Nuke ModelName=MK-83Mod1 Mass=1000.000000 Diameter=0.220000 Length=2.300000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.462000 AttachmentType=USN SpecificStationCode= NationName=USN StartYear=1961 EndYear=1991 Availability=0 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NukeExplosionEffect DragAreaMultiplier=8.000000 WarheadType=14 Explosives=100.000000 FusingDistance=50.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.500000 EODisplayFlags=0 CEP=0.000000 [NukeExplosionEffect] GroundHitEffectName=NukeExplosionEffect GroundHitSoundName=Nuclear.wav WaterHitEffectName=NukeExplosionEffect WaterHitSoundName=Nuclear.wav ObjectHitEffectName=NukeExplosionEffect ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=NukeExplosionEffect ArmorHitSoundName=Nuclear.wav AirBurstEffectName= If it's a First Generation Game (SFP1/WOV/WOE/WOI), Then You must add the "Effect Class" to the MissileObject.INI. ****After You've done all that, Be sure Your Nuke Effects are in the "Effects" Folder. 331KillerBee Quote
Mike463 Posted August 21, 2009 Posted August 21, 2009 wpnssgt, Ah, the good ol' days of clip-ins, pylons, and SRAM rotary launchers. I was never at a BUFF base, just FB-111's and F-16's. By the time I PCS'd to a B-1 base, I was set to retire. Check this out- B-52 MITO, Minot AFB, June 2009 (Global Thunder) Yours, Mike Retired 463 (2W2) Quote
+Sparkchaser2010 Posted August 21, 2009 Posted August 21, 2009 I was there! Living in the Alert Facility and loaded those for the NORE! Quote
+Fubar512 Posted August 21, 2009 Posted August 21, 2009 Man I miss SAC. Easy now, Dave Le May..... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.