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Dave:

 

Did TK mean he won't even make any improvement on the format for next SF3?

 

Oh, that ain't cool...boredom.gif

 

Who knows?

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Hi All:

 

I have uploaded the Gold final release for the SF2V Expansion Pack to CA -- it is awaiting approval. When it does appear in the File Announcements & Downloads sections, you will find that it is a monster. Covering four RARs and weighing in at roughly 851 megs, the Expansion Pack has grown in size by over a third during the extended beta period.

 

Here's what's in the RARs:

 

Part 1: Everything but terrains & aircraft

Part 2: Terrains

Part 3: Aircraft

Part 4: Aircraft

 

And here's a summary of what's been changed and added since FixPack 3 and the Terrain Update:

 

Changes

-------

- corrected Nations.INI for SF2I

- corrected SquadronList.ini errors

- tweaked M35_Quad AAA, M55_Quad AAA, and M163 AAA

- added "RadarFamilyName" to all SAMs and radars

- corrected texture set names on some ground ground objects

- renamed some ships

- adjusted UserList service years for some SAMs and radars

- changed color of Platte.bmp for Radio Facility (Funkturm)

- numerous small corrections to TYPES.INI for both terrains

- broke out several bridges into separate target areas in TARGETS.INI

- added train tracks and trains to rail road bridge target areas

- changed several bridges to use new bridge models

- moved location of Dragon's Jaw bridge & added surrounding terrain items

- added corrected NV airfield INIs from ravenclaw_007 to add static aircraft

to NV air bases

- enhanced lone warehouse targets with other structures

- swapped out F-104 camo drop tanks for alternate grey tanks

- changed EffectsClass for M117 to MediumBombEffects

- minor tweaks (incl. lights) to B-57G

- tweaked weapon stations on C-123K

- added LandingSpeed to Cessna180 & O-1E

- tweaked mission radii and ceiling on EA-6A

- minor correction to EA-6B cockpit

- minor corrections to decals on EF-4C

- minor corrections to flight control parameters & decals on F-102A

- corrected reversed rudder and landing gear rolling radii on F-104C

- swapped out SyAAFCamo1 skin for CzAFSilver1 skin on MiG-19SF

 

Additions

---------

- added DebrisCloudEffect

- added new texture sets for some ground objects from SF2I

- added ZPU-4 AAA and M-42 AAA

- added Old Diego's new terrain items

- added Old Diego's new ground objects (some to \Optional)

- added "docked ship" terrain items w/ reduced ship smoke &

incorporated them into harbor target areas

- added alternate air base tiles

- added alternate flak effects

- added Sounds for Old Diego's items

- added new guns for Old Diego's ground objects & M-42 AAA

- added MK-11 depth charge & MK-13 Torpedo

- added SF2I-specific file set to \Optional folder

- added P-2H Neptune

- added sounds for P-2H Neptune

- updated SoundList.ini

- added default 3W textures for all MiGs

 

Please report any bugs in this discussion thread.

 

Eric L. Howes

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Man this mod is going to be huge :good: Looking forward to this..... Then I will add the F-105D-25RE plus all easykills high res skins in my install. I can make a short description how to if anybody want it. But it requirres that you have have the old series WOV or WOE to exstract the F-105D lod

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Eric

 

Rezip it with 7 zip and it will be alot smaller.

 

 

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DrArrow:

 

But course. That's what it was originally designed for.

 

Eric L. Howes

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Dave:

 

You wrote:

 

Rezip it with 7 zip and it will be alot smaller.

 

It may be a couple days before I have time to do that and re-upload it.

 

Btw, now that the Gold release is out, all the original beta downloads (2 beta files, three fixpacks, plus the terrain update) can be removed from the Downloads section.

 

Eric L. Howes

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Dave:

 

You wrote:

 

 

 

It may be a couple days before I have time to do that and re-upload it.

 

Btw, now that the Gold release is out, all the original beta downloads (2 beta files, three fixpacks, plus the terrain update) can be removed from the Downloads section.

 

Eric L. Howes

 

 

I will wait until you get the 7 zip version updated and then when you are happy with it I will kill it at your request

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OMG this is great............ Very nice work Gents :good: :good: :good: :good: :good:

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If somehow i've missed it, i apologise but there isn't a Neptune in this pack.In fact there isn't an "Aircraft" folder.

 

Have you downloaded all 4 parts??

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Part 4 has the Neptune

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So far everything is looking great, good job - this is going to be a lot of fun good.gifgood.gifgood.gif

 

While testing different planes I have found two very minor gripes:

1. RF-8G causes on my install texture flickering.

2. RF-101C voodoo is an older version with moving map, there is a newer 1.1 version with nice viewfinder, so maybe you might consider adding it in some pack.

 

Once more thanks, this is one of the best mod packs, I am going to spend some hours in south vietnam today Salute.gif

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DrArrow:

 

Could you describe the flickering you're seeing with the RF-8G in more detail?

 

As for the RF-101C, I'll look into the newer version.

 

Eric Howes

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Pretty a good job! The VietnamSEA terrain is great!

But I just found a bug.

Runway1_NV, Runway5_NV and Runway6_NV failed to show up.

I think the reason is these packages' Terrain Folder doesn't contain airfield1_NV.LOD, airfield5_NV.LOD and airfield6_NV.LOD.

Edited by baming

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Baming:

 

The terrain folder doesn't need to contain copies of those LODs because those are standard models included in the VietnamSEA.CAT. In fact, we made no modifications whatsoever to any of the stock runways in the VietnamSEA terrain.

 

I just double-checked -- the NV runways are showing up fine. We did change the air base tiles, which means that the ground on which the runways lie has changed drastically in appearance. No longer do you see those big green squares for air bases. Take another look -- I'll bet they're there.

 

If they're really not showing up, then there's a problem with your SF2V installation.

 

Edit: one other angle I neglected to mention - we did make some changes to a number of the stock airfields, esp. the ones in the southern panhandle of North Vietnam. We pushed back the start dates for those airfields until 1969-1971, depending on the air base. For those airfields the runways will not appear until their start date. All the airfield buildings will appear, and those target areas are labeled "Barracks" areas. See the ReadMe for a complete list of all the airfields that are affected.

 

Eric Howes

Edited by eburger68

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ebruger:

 

The following text is from VIETNAMSEA_TYPES from Golden Fix Pack part.2

 

"

[TargetType096]

Name=Runway1_NV

FullName=Runway

ModelName=airfield1_NV.LOD

TargetType=MEDIUM_RUNWAY

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=140.0

ArmorValue=0.0

ArmorType=0

RepairRate=10.0

StartDetectChance=100

StartIdentifiedChance=50

IncreaseDetectChanceKey=10

MaxVisibleDist=30000.0

ZBufferOffset=6.000000

FlatObject=TRUE

DamagedModel=

DestroyedEffect=

DestroyedModel=

SecondaryChance=0

 

[TargetType097]

Name=Runway5_NV

FullName=Runway

ModelName=airfield5_NV.LOD

TargetType=MEDIUM_RUNWAY

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=140.0

ArmorValue=0.0

ArmorType=0

RepairRate=10.0

StartDetectChance=100

StartIdentifiedChance=50

IncreaseDetectChanceKey=10

MaxVisibleDist=30000.0

ZBufferOffset=6.000000

FlatObject=TRUE

DamagedModel=

DestroyedEffect=

DestroyedModel=

SecondaryChance=0

 

[TargetType098]

Name=Runway6_NV

FullName=Runway

ModelName=airfield6_NV.LOD

TargetType=MEDIUM_RUNWAY

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=140.0

ArmorValue=0.0

ArmorType=0

RepairRate=10.0

StartDetectChance=100

StartIdentifiedChance=50

IncreaseDetectChanceKey=10

MaxVisibleDist=30000.0

ZBufferOffset=6.000000

FlatObject=TRUE

DamagedModel=

DestroyedEffect=

DestroyedModel=

SecondaryChance=0

"

 

But neither the stock VietnamSEA.CAT nor the VietnamSEA forlder from Golden Fix Pack part.2 inculdes airfield1_NV.LOD, airfield5_NV.LOD and airfield6_NV.LOD.

 

And I think that's why these nv airfields' runways didn't show up.cool.gif

 

 

It's just a very small bug, I've already fixed it in my SF2V.

 

And your NV terrain targets mods are great!good.gif Those railways, bridges and powerplants...Great!

Edited by baming

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Baming:

 

I just double-checked the VietnamSEA.CAT -- those LODs are in the CAT file. They are new to SF2V -- they're not in any WOV .CAT file.

 

If they're not in your SF2V VietnamSEA.CAT, then something is wrong with your SF2V install. What do you have installed? SF2V stand-alone or do you have a merged install? If merged, then SF2V plus what else? SF2? SF2E? SF2I? What order did you install them in?

 

Edit: I have various different merged installs on several PCs. I just checked the VietnamSEA.CAT for the following combinations of merged installs:

 

SF2+SF2V

SF2+SF2V+SF2E

SF2+SF2V+SF2E+SF2I

 

In all three installs those LODs were in the CAT file.

 

Eric L. Howes

Edited by eburger68

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Oops,blink.gif

 

I did replace the SF2 stock VietnamSEA folder with my old moded WOV terrain soon after installing the game.

 

My bad...

I'm really sorry for wasting your time.this.gif

Edited by baming

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Baming:

 

No problem. I'm just glad we got to the bottom of it.

 

ELH

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Sorry in advance if this is explained in the readme, which I did read, including upside down and backwards, even sideways.. but.. in the first of the gold release folders there are the SF2I files, my question is should I hold off from adding these until after adding the contents of parts 2 through 4, or as I have just done, add them last during install of part 1, then overwrite all with the subsequent parts.

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GwynO:

 

First, use the SF2I files only if you've got a merged install that includes SF2I -- in other words, if SF2V and SF2I share the same install folder if not the same Mod Folder. Second, I wouldn't recommend installing the Expansion Pack to such a merged install because of unknown problems that could crop up -- SF2I introduces a lot of changes and is not fully understood. If you want to do it anyway, then:

 

1. Install the complete Expansion Pack (everything in the To_Mod_Folder from all four RARs).

 

2. Then proceed with optional installs, with the SF2I files being the last to be dropped in the Mod Folder.

 

Eric Howes

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GwynO:

 

First, use the SF2I files only if you've got a merged install that includes SF2I -- in other words, if SF2V and SF2I share the same install folder if not the same Mod Folder. Second, I wouldn't recommend installing the Expansion Pack to such a merged install because of unknown problems that could crop up -- SF2I introduces a lot of changes and is not fully understood. If you want to do it anyway, then:

 

1. Install the complete Expansion Pack (everything in the To_Mod_Folder from all four RARs).

 

2. Then proceed with optional installs, with the SF2I files being the last to be dropped in the Mod Folder.

 

Eric Howes

 

Thanks, I just played a few missions through now using RF-8 and F-4D, no problems in merged SF2, SF2V, SFE2, SFI2 environment yet! Also, I added high detail Ubon base and that really puts the cherry on top! Thanks for all the amazing work on this project, the campaigns are a joy to fly!

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By the way thanks for this.. makes strikes more fun to do now :smile: Any chance of adding Cambodian SAM sites a la Linebacker III?

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