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Posted

See quite a bit of talk reference OFF running best at "max resolution" or "highest resolution" or "native resolution".

 

This seems a bit counter to standard video game logic but I am willing to give it a shot.

 

Does this mean run OFF at the highest resolution my monitor will display (via the desktop properties drop down box)?

 

Thanks

Posted

Means to run at the proper resolution of for your monitor.

  • 17-19": 1280x1024 (SXGA)
  • 20"+: 1600x1200 (UXGA)
  • 17" (Widescreen): 1280x800 (WXGA)
  • 19" (Widescreen): 1440x900 (WXGA+)
  • 22" (Widescreen): 1680x1050 (WSXGA+)
  • 23.6" (Widescreen): 1920x1080 (WUXGA)
  • 23" (Ultra-Widescreen): 2048x1152 (QWXGA)
  • 24" (Widescreen): 1920x1200 (WUXGA)
  • 30" (Widescreen): 2560x1600

If you don't want distortion at 4:3 monitors these are the proper resolutions:

  • 640×480
  • 800×600
  • 1024×768
  • 1280×960
  • 1600×1200

Posted (edited)

Von Paulus wrote:

If you don't want distortion at 4:3 monitors these are the proper resolutions:

  • 640×480
  • 800×600
  • 1024×768
  • 1280×960
  • 1600×1200

Where did you get this from? I'm running a resolution of 1280 x 1024 on a 4:3 monitor,

and it seems fine to me.

My FOV setting in "Workshop" are 25 : 20

 

Should that be wrong?

Edited by Olham
Posted

Olham:

What von Paulus said was correct, 1280 x1024 is a 5:4 resolution. I know because I used to use the same resolution on my old CRT. Most people do not notice the slight difference between 4:3 and 5:4, but there is a slight stretching vertically in a 5:4 since a "square" monitor is "normally: 4:3, although I have seen 5:4 monitors sold in the past.

 

When you go widescreen it also gets interesting. Older and larger widescreens are 16:10 resolution (like my widescreen), but newer and cheaper widescreens are now 16:9 (it's cheaper for the manufactures to make since they do not have as much screen space).

Posted (edited)

It's easy you only have to do the maths.

Divide 4 for 3. Result is 1.33

Divide any of the above 4:3 resolutions and the result will be 1.33

 

1280x1024 is for 5:4, which is 1.25.

 

But this is more important in LCD monitors.

http://en.wikipedia....tive_resolution

 

As for the FOV (Field of View) I thinks it must have the same ratio as the resolution.

There are some games that in case you're using a widescreen you've to increase the FOV value to give a correct image.

 

EDIT: Thanks Panama you've explained well.

Edited by Von Paulus
Posted

To answer your question: Yes.

 

Basically just find out your monitor's max resolution (if CRT) or max "native" resolution if LCD / Flatscreen. Set it to whatever that is. Usually it's obvious or check your manufacturer's website for your model carefully.

Posted

Okay, sorry, I have checked it all.

I run a 5:4 monitor (didn't know that); so 1280 x 1024 was right for me;

combined with an FOV setting of 25 : 20

 

Sorry von Paulus - my lack of knowledge.

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