+LloydNB Posted October 31, 2009 Posted October 31, 2009 (edited) Hey Ed I was working on another skin and found a little issue you might want to address in an update. No rush. Lloyd Edited October 31, 2009 by LloydNB Quote
Wilches Posted October 31, 2009 Posted October 31, 2009 Second that... Have you try it in SFP1? Im my install the plane looks half burried in the tarmac and them explodes. Quote
Wrench Posted November 2, 2009 Posted November 2, 2009 Been so damn busy with the terrain mods, I didn't install this until yesturday. Yes, it's definatly 'sitting' too low. At mission start, it looks like the cockpit is 1-2 meters above the aircraft, then you explode. Your wingmates are sunk into the ground the up the belly of the bird,then they start doing summersaults (tail over nose). Very strange! Almost like the world center is set too low???? Haven't tested 'in flight' yet... wrench kevin stein Quote
+LloydNB Posted November 2, 2009 Posted November 2, 2009 That's the trouble with skinning - you tend to have the game set to start in the air. It gives you an immediate all around view, but you miss a few issues. Ed's working like a machine - putting out one aircraft after another. I'd hate to see him spending all his time going back to old models. Us Prop Heads are pretty patient people. LloydNB Quote
+Veltro2k Posted November 3, 2009 Author Posted November 3, 2009 OK so i looked into it.... Dont know what happened but the gear settings reverted back to their original names,,, Here is the fix,,,make the following changes to your data INI // Landing Gears --------------------------------------------------------- [TailGear] SystemType=LANDING_GEAR Retractable=true DeployTime=3.0 AnimationID=1 DragArea=0.01 HideGearNode=True ModelNodeName=Tail_Gear_Strut ShockAnimationID= ShockNodeName= ShockTravelAxis=Z-AXIS ShockStroke=0.11 SpringFactor=3.0 DampingFactor=2.0 WheelNodeName=TailWheel RotationAxis=X-AXIS RollingRadius=0.2 ReverseWheelRotation=TRUE CastoringWheel=TRUE CastoringNodeName= ReverseModelOrientation=TRUE Steerable=TRUE MaxSteeringSpeed=45.0 Locking=TRUE MaxSteeringAngle=25.0 InputName=YAW_CONTROL ;ReverseInput=TRUE ControlRate=3.0 HasBrakes=TRUE RollingCoefficient=0.05 MaxDeploySpeed=111.8 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=3.0 AnimationID=1 DragArea=0.10 HideGearNode=False ModelNodeName=Gear_L ;InsideNodeName= ShockAnimationID= ShockNodeName= ShockTravelAxis=Z-AXIS ReverseShockOrientation= ShockStroke=0.11 SpringFactor=3.0 DampingFactor=2.0 WheelNodeName=Tire_L RotationAxis=X-AXIS RollingRadius=0.4 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=111.8 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=3.0 AnimationID=1 DragArea=0.10 HideGearNode=False ModelNodeName=Gear_R ;InsideNodeName= ShockAnimationID= ShockNodeName= ShockTravelAxis=Z-AXIS ReverseShockOrientation= ShockStroke=0.11 SpringFactor=3.0 DampingFactor=2.0 WheelNodeName=Tire_R RotationAxis=X-AXIS ReverseModelOrientation= RollingRadius=0.4 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=111.8 Quote
+Veltro2k Posted November 3, 2009 Author Posted November 3, 2009 Hey Ed I was working on another skin and found a little issue you might want to address in an update. No rush. Lloyd send me that skin Lloyd and i will look into that ED Quote
Wrench Posted November 4, 2009 Posted November 4, 2009 I'll probably have a little package of tweeks ready to go by tommorrow, if that's OK with Ed. I swapped out the pit for the Hurricanes (slightly closer in the 'look'), adjusted the ammo counts and guns -now 7.5 MAC 1934 MGs and Hiso2 20mm, dialed in all the running lights, and some other small fiddelizations. Now, we just need a Vichy skin....but no rush!! (I'm quite a ways from finishing off the necessary map rebuild!) I think it flys pretty damn nice! Again, thanks Ed for the fast fix!! wrench kevin stein Quote
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