+Gepard Posted October 4, 2009 Posted October 4, 2009 Hi folks. I tried to make a campaign for my Afghanistan terrain. But i failed. Always if i try to start the campaign i get CTD. Below the lines of the campaign_data.ini file. Perhaps someone of you can find the mistake and can tell me what i have made wrong. [CampaignData] StartDate=06/05/1987 StartDateDeviation=0 EndDate=06/20/1987 ForceWithInitiative=1 SurpriseAttack=False MaxMissions=30 NormalMissionRate=0.5 NormalMissionRateDeviation=0.5 OffensiveMissionRate=0.1 OffensiveMissionRateDeviation=0.1 StartTime=7:15 StartScreen=WOI_Camp1Start.bmp StartText= CampaignBaseScreen= CampaignEndWinScreen=Winner1.bmp CampaignEndLoseScreen=Loser1.bmp CampaignEndStallScreen=Winner1.bmp CampaignEndKIAScreen=Loser1.bmp CampaignEndWinText=woi1Win.txt CampaignEndLoseText=woi1Lose.txt CampaignEndStallText=woi1Win.txt CampaignEndKIAText=woi1Win.txt [Force001] Alignment=FRIENDLY Nation=Soviet BaseArea=Bagram AirOffensive[001].Primary=COMM_BUILDING AirOffensive[001].Secondary=HANGAR AirOffensive[002].Primary=HANGAR AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=HANGAR AirOffensive[003].Secondary=COMM_BUILDING AirOffensive[004].Primary=COMM_BUILDING AirOffensive[004].Secondary=HANGAR AirOffensive[005].Primary=HANGAR AirOffensive[005].Secondary=COMM_BUILDING AirOffensive[006].Primary=COMM_BUILDING AirOffensive[006].Secondary=WAREHOUSE AirOffensive[007].Primary=HANGAR AirOffensive[007].Secondary=COMM_BUILDING AirOffensive[008].Primary=COMM_BUILDING AirOffensive[008].Secondary=HANGAR AirOffensive[009].Primary=COMM_BUILDING,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=100 NormalSupplyRate=25 OffensiveSupplyRate=-10 DefensiveSupplyRate=-4 SupplyForOffensive=50 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=30 StartAirDefenseLevel=2 AllowRandomAceCreation=True UseFAC=FALSE [Force002] Alignment=ENEMY Nation=Afghanistan BaseArea=Taliban Pocket of Resistance I AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[002].Secondary=WAREHOUSE,FUEL_STORAGE AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=80 NormalSupplyRate=25 OffensiveSupplyRate=-10 DefensiveSupplyRate=-4 SupplyForOffensive=50 AircraftReplacementTime=30 AircraftReplacement=30 GroundUnitReplacementTime=30 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=30 StartAirDefenseLevel=2 AllowRandomAceCreation=FALSE UseFAC=FALSE //--------------------------------------------------------------------------- -- //---- Soviet Air Units [AirUnit001] AircraftType=Mi-24D Squadron=121.OWP BU ForceID=1 Nation=Soviet DefaultTexture=Standard BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=60 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=Falanga Supply[001].Quantity=180 Supply[002].WeaponType=UV32 Supply[002].Quantity=100 Supply[003].WeaponType=FAB250 Supply[003].Quantity=240 Supply[004].WeaponType=FAB500 Supply[004].Quantity=240 Supply[005].WeaponType=ASO-3W Supply[005].Quantity=60 Supply[006].WeaponType=ODAB500 Supply[006].Quantity=100 Supply[007].WeaponType=KMGU-2 Supply[007].Quantity=60 Supply[008].WeaponType=GUW Supply[008].Quantity=24 [AirUnit002] AircraftType=Mi-24P Squadron=251.OWP BU ForceID=1 Nation=Soviet DefaultTexture=Afghanistan BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=60 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=Falanga Supply[001].Quantity=180 Supply[002].WeaponType=UV32 Supply[002].Quantity=100 Supply[003].WeaponType=FAB250 Supply[003].Quantity=240 Supply[004].WeaponType=FAB500 Supply[004].Quantity=240 Supply[005].WeaponType=ASO-3W Supply[005].Quantity=60 Supply[006].WeaponType=ODAB500 Supply[006].Quantity=100 Supply[007].WeaponType=KMGU-2 Supply[007].Quantity=60 Supply[008].WeaponType=GUW Supply[008].Quantity=24 [AirUnit003] AircraftType=Mi-24D Squadron=975.OWP BU ForceID=1 Nation=Soviet DefaultTexture=Standard BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=00 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=60 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER [AirUnit004] AircraftType=MiG-23MF Squadron=773.IAP ForceID=1 Nation=Soviet DefaultTexture=SyAAFCamo1 BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=55 MissionChance[CAS]=20 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER [AirUnit005] ;AircraftType=Su-25 AircraftType=Su-39 Squadron=378.OShAP ForceID=1 Nation=Soviet DefaultTexture=SovietCamo BaseArea=Kabul International Airport KIA BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=UV16 Supply[001].Quantity=80 Supply[002].WeaponType=UV32 Supply[002].Quantity=100 Supply[003].WeaponType=FAB250 Supply[003].Quantity=240 Supply[004].WeaponType=FAB500 Supply[004].Quantity=240 Supply[005].WeaponType=Tank600_Su7 Supply[005].Quantity=60 Supply[006].WeaponType=ODAB500 Supply[006].Quantity=100 Supply[007].WeaponType=KMGU-2 Supply[007].Quantity=60 [AirUnit006] ;AircraftType=MiG-27 AircraftType=MiG-23BN Squadron=19.GwIBP ForceID=1 Nation=Soviet DefaultTexture=SyAAFCamo1 BaseArea=Kabul International Airport KIA BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER [AirUnit007] AircraftType=Su-22M4 Squadron=116.GwIBP ForceID=1 Nation=Soviet DefaultTexture=gefleckt BaseArea=Kabul International Airport KIA BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=KH-25MT Supply[001].Quantity=100 Supply[002].WeaponType=UV32 Supply[002].Quantity=100 Supply[003].WeaponType=KH-25ML Supply[003].Quantity=100 Supply[004].WeaponType=FAB500 Supply[004].Quantity=240 Supply[005].WeaponType=Tank600_Su7 Supply[005].Quantity=60 Supply[006].WeaponType=ODAB500 Supply[006].Quantity=100 Supply[007].WeaponType=KMGU-2 Supply[007].Quantity=60 [AirUnit008] AircraftType=Su-22M4 Squadron=156.GwIBP ForceID=1 Nation=Soviet DefaultTexture=gefleckt BaseArea=Kabul International Airport KIA BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=00 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=00 MissionChance[RECON]=10 UpgradeType=NEVER [AirUnit009] ;AircraftType=Su-25 AircraftType=Su-39 Squadron=368.OShAP ForceID=1 Nation=Soviet DefaultTexture=SovietCamo BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=00 MissionChance[RECON]=10 UpgradeType=NEVER //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- -- //---- Soviet Ground Units [GroundUnit001] GroundObjectType=Sowjetsoldat UnitName=1.Rota Speznas ForceID=1 Nation=Soviet BaseArea=Bridge east of Bagram RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit002] GroundObjectType=Sowjetsoldat UnitName=2.Rota Speznas ForceID=1 Nation=Soviet BaseArea=Bridge east of Bagram RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit003] GroundObjectType=Sowjetsoldat UnitName=3.Rota Speznas ForceID=1 Nation=Soviet BaseArea=Bridge east of Bagram RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit004] GroundObjectType=Sowjetsoldat UnitName=1.Rota Desanti ForceID=1 Nation=Soviet BaseArea=Bagram RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit005] GroundObjectType=Sowjetsoldat UnitName=2.Rota Desanti ForceID=1 Nation=Soviet BaseArea=Bagram Airbase RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit006] GroundObjectType=Sowjetsoldat UnitName=3.Rota Desanti ForceID=1 Nation=Soviet BaseArea=Bagram Airbase RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER //--------------------------------------------------------------------------- -- //---- Dushman Ground Units [GroundUnit007] GroundObjectType=Taliban UnitName=Dushman bandits 1 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Bandits south of Bagram RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit008] GroundObjectType=Taliban UnitName=Dushman bandits 2 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=tribal ammo storage in a village RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit009] GroundObjectType=Taliban UnitName=Dushman bandits 3 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=tribal warlord training center RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit010] GroundObjectType=Taliban UnitName=Dushman bandits 4 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Pocket of Resistance III RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit011] GroundObjectType=Taliban UnitName=Dushman bandits 5 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Warlord Capital RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit012] GroundObjectType=Taliban UnitName=Dushman bandits 6 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Pocket of Resistance II RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit013] GroundObjectType=Taliban UnitName=Dushman bandits 7 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=crashed Mi-8 near Jalalabad Road RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit014] GroundObjectType=Taliban UnitName=Dushman bandits 8 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Pocket of Resistance I RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER //--------------------------------------------------------------------------- -- // Strategische Knoten [strategicNode001] Area=Bagram Airbase LocalObjective=TRUE ConnectTo[001].Target=Bagram ConnectTo[002].Target=Bridge east of Bagram [strategicNode002] Area=Bridge east of Bagram ConnectTo[001].Target=Bagram Airbase ConnectTo[002].Target=Taliban bandits south of Bagram [strategicNode003] Area=Taliban bandits south of Bagram ConnectTo[001].Target=Bridge east of Bagram ConnectTo[002].Target=tribal ammo storage in a village [strategicNode004] Area=tribal ammo storage in a village ConnectTo[001].Target=Taliban bandits south of Bagram ConnectTo[002].Target=tribal warlord training center [strategicNode005] Area=tribal warlord training center ConnectTo[001].Target=tribal ammo storage in a village ConnectTo[002].Target=Taliban Pocket of Resistance III [strategicNode006] Area=Taliban Pocket of Resistance III ConnectTo[001].Target=tribal warlord training center ConnectTo[002].Target=Taliban Warlord Capital [strategicNode007] Area=Taliban Warlord Capital ConnectTo[001].Target=Taliban Pocket of Resistance III ConnectTo[002].Target=Taliban Pocket of Resistance II [strategicNode008] Area=Taliban Pocket of Resistance II ConnectTo[001].Target=Taliban Warlord Capital ConnectTo[002].Target=crashed Mi-8 near Jalalabad road [strategicNode009] Area=crashed Mi-8 near Jalalabad road ConnectTo[001].Target=Taliban Pocket of Resistance II ConnectTo[002].Target=Taliban Pocket of Resistance I [strategicNode010] Area=Taliban Pocket of Resistance I ConnectTo[001].Target=crashed Mi-8 near Jalalabad road //--------------------------------------------------------------------------- -- [FrontLine] Position[001]=883000.000,750250.000 Position[002]=827000.000,668000.000 Position[003]=790500.000,685000.000 Position[004]=784000.000,755000.000 Position[005]=752500.000,757000.000 Position[006]=731000.000,711000.000 Position[007]=760000.000,697000.000 StartShow=1 EndShow=7 Quote
+lindr2 Posted October 4, 2009 Posted October 4, 2009 about planes: only ~70 BN was on service in VVVs i newer heard about they were used there. only one type 27's used ina afganistan was MiG-27D,M (1988, 129,134-th APIB) ML,MLD & UB were used for strike & CAS. Su-17M3,M4 - right choice! 274-th APIB in 1987-88, su-22 for Afganistan AF (355-th AP) su-24 also used (since 1984)149-th,143-th BAP Mig-21bis, PFM,R in early years.. Yak-28P (39-th ORAP) Tu-16 251-th GV TBAP (1984-88) Quote
+Baltika Posted October 4, 2009 Posted October 4, 2009 (edited) Just a few suggestions:- 1. What are the alignments of "SOVIET" and "Afghanistan" in your NATIONS.INI? You may want to match the alignments under your [FORCE001] and [FORCE002] entries. 2. Double check spellings of BaseArea= flags. That sort of error was my most common source of CTD in campaign building - you set an air or ground unit to an airbase/targetarea/strategic node which does not exist in the targets.ini (or, for nodes, defined in the campaign_data.ini. 3. I see you have BaseArea=Bagram under [FORCE001] but your strategic nodes have it defined as [strategicNode001] BaseArea=Bagram Airbase. Change the strategic node to BaseArea=Bagram. The campaign engine seems to treat airfields differently from non-airfield target areas, and I have found it is better NOT to use airfield targetareas as strategic nodes. 4. Maybe the engine is choking because there are no afghan air units. I appreciate this is historically correct, but maybe the game engine needs an enemy air force? 5. Frontline. I have found this the most troublesome part of campaign building. I seem to remember TK posting over on the TW boards that the frontline needs to extend all the way from one side of the map to the other (either horizontally or vertically). I have also found that the more points there are on the frontline, the better the game seems to cope. Good luck! Cheers, Baltika Edited October 4, 2009 by Baltika Quote
Canadair Posted October 4, 2009 Posted October 4, 2009 Does that mean that a new afghanistan is coming closeR? Quote
+Gepard Posted October 5, 2009 Author Posted October 5, 2009 I tried out all of Baltikas hints and it wont run. Damn!!! Quote
+Baltika Posted October 6, 2009 Posted October 6, 2009 (edited) I tried out all of Baltikas hints and it wont run. Damn!!! Hmmm. . . One more thing, try changing the NormalMissionRateDeviation= and OffensiveMissionRateDeviation= values to 0. I think these should be set to a number smaller than the number you have entered in the NormalMissionRate= and OffensiveMissionRate= flags. Otherwise, you could end up with a NormalMissionRate or OffensiveMissionRate of 0, or even less than 0 (a negative value) and that might cause the game to choke. Scratching my head now Edited October 6, 2009 by Baltika Quote
+Gepard Posted October 15, 2009 Author Posted October 15, 2009 With the help of Baltika and Canadair i was able to find my mistake. The campaign is ready now and at the moment i'm testing it. I hope that i can release the campaign in the next time and (hopefully) then i will go back to improve my Afghanistan terrain. Quote
+Baltika Posted October 15, 2009 Posted October 15, 2009 Glad you got it working, looking forward to trying it out Quote
Squiffy Posted November 7, 2009 Posted November 7, 2009 How about getting airbases to display? I need to find that tweak again. Quote
+Gepard Posted November 9, 2009 Author Posted November 9, 2009 The campaign is released. Now i will move to improve Afghanistan terrain. The Kandahar region is done so far. Now will follow Masar i Sharif area. I hope till Xmas it will be finished. Quote
EricJ Posted November 9, 2009 Posted November 9, 2009 I wish TE was alot more user friendly, and a bit more advanced (3D viewing, etc) or else I'd have targetted up the whole country (well as much as possible until now). Too bad you can't have a target in each village or so on, or set it up to put one in each village... this place is so dynamic that you can only of course do so much.. Quote
Squiffy Posted December 30, 2009 Posted December 30, 2009 Gepard, Any news on the updates? I've got F-4s, F-14s (ha-ha) and F-5s loaded into my modded install, with nations.ini, alignments, and the aircraftxx_data.ini set up for Iran. Instant action, and missions work. I have NOT done a campaign yet but would very much like to. Especially now with the news coming from Iran. Got nukes working too (muwahahaha!) Soviets set to enemy too so that may help. Would love to test something if you have it. Cheers! Quote
+Gepard Posted December 30, 2009 Author Posted December 30, 2009 To set the Soviets to Enemy would be senseless. It would mean that the Soviets fight side by side with the Taliban. Quote
Squiffy Posted December 30, 2009 Posted December 30, 2009 I didn't mean that you or any of us SHOULD set Soviets to enemy. Only that I did that to insure an air presense in Instantaction and it worked. I'll check for your campaign upload so no worries. F-5s showed good use of the "insignia" decal routine. I hope this works for Iranian roundels. To set the Soviets to Enemy would be senseless. It would mean that the Soviets fight side by side with the Taliban. Quote
+Gepard Posted December 31, 2009 Author Posted December 31, 2009 If you can wait a little bit i will bring a small update of Afghanistan terrain in the next days. It now also covers the Kandahar area. I would have done it already at X-Mas, but my son had taken the control of my computer for a while, so the release will be next year. Quote
+allenjb42 Posted December 31, 2009 Posted December 31, 2009 I didn't mean that you or any of us SHOULD set Soviets to enemy. Only that I did that to insure an air presense in Instantaction and it worked. I'll check for your campaign upload so no worries. F-5s showed good use of the "insignia" decal routine. I hope this works for Iranian roundels. Iranian F-5E skin http://forum.combatace.com/index.php?app=downloads&showfile=2903 For the F-5A skin check out the IranIraq mod http://forum.combatace.com/index.php?app=downloads&showfile=1270 Quote
EricJ Posted December 31, 2009 Posted December 31, 2009 Thanks for the campaign link allen... a little tweaking and it can be modernized. Matter of fact I switched the Iranian to enemy, so now you're doing strikes from Iraq into Iran. Quote
+Gepard Posted January 1, 2010 Author Posted January 1, 2010 I started uploading Afghanistan terrain beta 0.75 right now. Quote
Squiffy Posted January 9, 2010 Posted January 9, 2010 Excellent! I have been playing with GemanyCE .tod files and they work only about 50% of the time. The Tree/grass breakdown doesn't always work right for the Afghan tiles. Great to know about the other resources. I am on vacation next week so I will try to download things over the weekend. I'm working on a sutable border to border front and strategic targets so the single missions will work. But campaign is the real goal. Looking forward to it! Quote
Squiffy Posted January 11, 2010 Posted January 11, 2010 (edited) Gepard, It's looking really nice. I have only one issue that may just stem from my lack of a full WOI install. Everything was fine until I deleted what I thought a didn't need in ISSEA2 files. At least on the old terrain. Not smart. I am almost back to complete but I am still missing some tiles in the new Kandahar region. Am I missing these or is something missing in the terrain? Check out my screenie. I even have a couple of upgraded Israel tiles in there for good measure. It's ISSEA2FARM...something... that I think is missing. I have all of them as far as I can tell. Thanks, and keep up the good work. Edited January 11, 2010 by Squiffy Quote
+Gepard Posted January 11, 2010 Author Posted January 11, 2010 Either ISSEA2Farm50 or ISSEA2Farm50B is the missing tile Quote
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