+Jarhead1 Posted October 6, 2009 Posted October 6, 2009 Hey Veltro, we havent heard anything on this beautiful piece of airplane, lol, so I thought I would ask as I know we are all dying to get our paws on it. Any news or updates on the PBY Catalina? Thanks alot Quote
+Veltro2k Posted October 6, 2009 Posted October 6, 2009 Hey Veltro, we havent heard anything on this beautiful piece of airplane, lol, so I thought I would ask as I know we are all dying to get our paws on it. Any news or updates on the PBY Catalina? Thanks alot After the D520 and PE-8 the PBY will be released Quote
Wilches Posted October 6, 2009 Posted October 6, 2009 OK my super-heroe, but bring us a Ventura too!!! Quote
Wrench Posted October 9, 2009 Posted October 9, 2009 Yeah baby!! Ed if you need the Detail and Scale book, I can zip it up and post a link for you. Has some fantastic interior shots, to say nothing of the hardpoints for the various weapons fits. USN skins are gonna be SOOOOOOOO easy for these!!! Only 2 to choose from!! "You can have any color you want, as long as in NS Blue over Gray or Black!!!!!" A nice FAA 2tone scheme would good too...Lloyd, I'm sure, will take care of RAAF and RNZAF for us wrench kevin stein Quote
+Veltro2k Posted October 9, 2009 Posted October 9, 2009 Yeah baby!! Ed if you need the Detail and Scale book, I can zip it up and post a link for you. Has some fantastic interior shots, to say nothing of the hardpoints for the various weapons fits. USN skins are gonna be SOOOOOOOO easy for these!!! Only 2 to choose from!! "You can have any color you want, as long as in NS Blue over Gray or Black!!!!!" A nice FAA 2tone scheme would good too...Lloyd, I'm sure, will take care of RAAF and RNZAF for us wrench kevin stein I could use that thank you Ed Quote
+Veltro2k Posted October 10, 2009 Posted October 10, 2009 Ok just need to add the weapons stations and map and she will be ready for skinning and released Quote
Wrench Posted October 10, 2009 Posted October 10, 2009 I'll get the book zipped and uploaded as soon as I can. Can I request internal mapping too please? A lot of interior shows through those blisters and cockpit.... wrench kevin stein Quote
Wrench Posted October 10, 2009 Posted October 10, 2009 Here's the link: http://wrench1smog.com/books/pby_ds.zip I'll leave it up until the beginning of the week for any and all that might want it. wrench kevin stein Quote
+Veltro2k Posted October 10, 2009 Posted October 10, 2009 (edited) I'll get the book zipped and uploaded as soon as I can. Can I request internal mapping too please? A lot of interior shows through those blisters and cockpit.... wrench kevin stein im not the greatest mapper, but if you know someone that would do it , let me know Edited October 10, 2009 by Veltro2k Quote
+Jarhead1 Posted October 13, 2009 Author Posted October 13, 2009 Ed if u need someone to test for bugs, let me know, just zip it up and send it to me in a pm and i will be glad to do it Quote
Wrench Posted October 13, 2009 Posted October 13, 2009 You gotta love the Detal & Scale series ... those and the "Aero Detail" from Japan. Worth their weight in gold-pressed latnium for plactic modelers, and gamers! wrench kevin stein Quote
+Cliff7600 Posted November 8, 2009 Posted November 8, 2009 Hi ! I have some problems with the PBY Catalina. I'm running a WOE/V install level 06. There is no yaw control when I take off and fly while, when the plane is taxying, the yaw control works with the nose gear. The rudder doesn't move at all and there's no flaps moving either. Both rudder and flaps appear in the PBY_data.ini and I checked to fly within the 128 max speed limit control (knots?). Anyway the rudder doesn't move when grounded at 0 knt. Is there something not combatible with my install? Cliff Quote
Wrench Posted November 8, 2009 Posted November 8, 2009 The flaps don't move becasue they aren't "cut" from the wing mesh. Meaning, they are 'virtual' flaps that only exist in the data ini, and not as a physically moving part. Physical moving parts aren't really necessary (look at Wolf's P-38s -- there are NO moving surfaces, but the aircraft still flys quite well!) As to the rudder, I can't say, as I haven't flown it yet (been up to my ears with terrain mods). I'll give it a look as soon as I can. wrench kevin stein Quote
+Veltro2k Posted November 9, 2009 Posted November 9, 2009 have to check that rudder out..as far as Flaps if i had a better drawing on their location i could always mod them in Ed Quote
+Cliff7600 Posted November 13, 2009 Posted November 13, 2009 About flaps, after viewing google Catalina pictures and youtube Catalina take off and landing, it doesn't seem to me there's any flaps on this machine. Am I right? I've checked on other websites and some do affirm "the PBY have no flaps". Quote
Wrench Posted November 13, 2009 Posted November 13, 2009 Yup, just scrolled through the entire damn D&S book.... page 63 "Wing Details" PBYs didn't have flaps. Proably to prevent damage from water spray. I still haven't figured out the rudder issue yet...gotta be something in the data ini I'm just missing. wrench kevin stein Quote
+Veltro2k Posted November 13, 2009 Posted November 13, 2009 rudder problem solved Add this entry in your data.ini under fuselage. [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=FALSE DamageRating=DESTROYED MassFraction=0.380 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0= 0.0325 CLa= 0.0050 CD0= 0.0055 Cmq=-0.5738 Cmad=-0.4760 Cyb=-0.3484 CLaMachTableNumData=4 CLaMachTableDeltaX=0.15 CLaMachTableStartX=0.00 CLaMachTableData=1.115,1.125,0.75,0.50 CD0MachTableNumData=3 CD0MachTableDeltaX=0.40 CD0MachTableStartX=0.00 CD0MachTableData=0.915,0.975,5.80 CmqMachTableNumData=3 CmqMachTableDeltaX=0.40 CmqMachTableStartX=0.00 CmqMachTableData=1.000,1.000,1.000 StructuralFactor=5.0 MinExtentPosition=-0.85,0.35,-0.05 MaxExtentPosition= 0.85,-7.5,1.00 CollisionPoint[001]=0.00,0.35,-0.05 CollisionPoint[002]=0.00,-4.00,0.00 CollisionPoint[003]=0.00,-6.00,0.05 CollisionPoint[004]=0.00,-7.50,0.85 HasVortexEmitter=FALSE SystemName[001]=Leftgun SystemName[002]=Rightgun SystemName[003]=WGunnerL SystemName[004]=WgunnerR SystemName[005]=Pontoons SystemName[006]=LeftMainGear SystemName[007]=RightMainGear SystemName[008]=TailLight SystemName[009]=Rudder <-------------------------- ADD THIS Quote
+Cliff7600 Posted November 14, 2009 Posted November 14, 2009 (edited) I've changed something about the weapons stations in the data.ini The "pontoons trick" does interfere with the loadout. [Pontoons] SystemType=WEAPON_STATION StationID=1 -->StationID=5 StationGroupID=1 -->StationGroupID=3 StationType=INTERNAL BombBayAnimationID=8 BombBayOpenTime=2.0 BombBayCloseTime=2.0 And I've changed the "NGun1" entry to "NGun". Very pleasant to fly, I like it! Edited November 14, 2009 by Cliff11 Quote
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