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Veltro2k

HE-177 Grief Wip

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How's this one comin?

 

read above status has not changed

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Ed

 

If you want I can help with the decals

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Ed

 

If you want I can help with the decals

 

 

that would be great

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bump :clapping:

 

 

waiting on suicidal for decals then will release

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Remind them to unmirror that swastika on the right side ;)

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Remind them to unmirror that swastika on the right side ;)

 

RGR that Jules

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Released............ needs minor fixes to decals

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Thx, was waitinf or this. will test in sf2 europe to see how it is.

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Hi,

 

Please, disregard my previous post and somebody delete it because about the landing wheel, it's all bullsh*t...

I'm sorry, the real fix is to change the "WheelNodeName001=" entry of the "Right main gear2".

 

[RightMainGear2]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=6.0

DragArea=1.200

AnimationID=1

HideGearNode=TRUE

ModelNodeName=Gear_R2

InsideNodeName=

ShockNodeName=RightGearDumper

ShockTravelAxis=Z-AXIS

ShockStroke=0.2

SpringFactor=1.0

DampingFactor=1.0

WheelNodeName001=RTire_R2 <-- change to : WheelNodeName001=Tire_R2

RotationAxis=x-Axis

RollingRadius=0.75

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.05

MaxDeploySpeed=115.75

 

The "Right main gear1" is ok.

 

Sorry if you have modified your data.ini after my first post, sometimes it's better when no-one listen to you :)

 

Btw, I've done editing with that model, and the 3D model being a real piece of art, I wonder if anyone wants to try my version... (?)

(Fuel cells, engines, turrets, lights...)

Very fun with the FX 1400 guided bomb! Is the Hs 293A available somwhere?

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I'll delete your other post, if that's what you want. Just let me know!

 

As to the other model, hell yes, POST IT!!! The RAF/USAAF could always use another target!!! :lol:

 

wrench

kevin stein

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I'm editing the files to make the A-3 and A-1 variant. It seems that the original one is a A-5.

 

I'd like to ask few things :

 

Is it possible to have 2 differents "Gunner_Station" aiming in the same direction at the same time? (just by file editing)

The point is to have the observer turret and the front turret kind of "linked".

 

To make the A-1, I tried to have the engines over heating but it doesn't work. (rofl.gif that's stupid...)

What figures to use to fill the following lines?

 

GasTempMaxRPM=

GasTempIdleRPM=

GasTempChangeRate=

OverheatTemp=

DamageTempDelta=

 

 

@Torno : do you allow me to rework your skins to create new ones?

 

 

If you like the moving parts :

 

[LeftElevator]

SystemType=CONTROL_SURFACE

InputName=PITCH_CONTROL

MaxDeflection= 18.0

MinDeflection=-18.0

CLiftdc=0.1498

CDdc= 0.0089

Cmdc=-0.3179

ControlRate=2.5

MaxControlSpeed=180

ModelNodeName=Elevator_L <-----------here

ReverseModelOrientation=TRUE

 

[RightElevator]

SystemType=CONTROL_SURFACE

InputName=PITCH_CONTROL

MaxDeflection= 18.0

MinDeflection=-18.0

CLiftdc=0.1498

CDdc= 0.0089

Cmdc=-0.3179

ControlRate=2.5

MaxControlSpeed=180

ModelNodeName=Elevator_R <-----------here

ReverseModelOrientation=TRUE

 

thx :)

 

 

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It's a "long road" but I found out new things.

The "safe" version I'm doing will allow 99% throttle (the original one will stay the safest of course!).

I'll try to make a "dangerous" version, the A-1, 95% throttle is too much and I think that will need some extensive tests.

 

Here's a screen shot :)

 

_

 

 

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Impossible to make the A1 version with the current He177 Lod because there's a big hole in the fuselage when I remove the back turret.

A3, A5 and A6 in progress...

 

Anyone to make the A6 rear turret LOD? (Anyway it works ok without)

 

Or the Hs293?

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This is a A6/R1 variant.

The more I test it the better it gets IMVHO.

 

Any comment?

post-46431-029183700 1278151446.jpg

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you'll probably want to edit the cockpit ini, and "move" the Cayuse cockpit framing out of sight

 

I LIKE it though!!

 

wrench

kevin stein

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Of course, you're right!

 

I scrolled down the Out file with the Hex editor, and I think there's a huge amount of meshes to remove.

Maybe when you remove a "main mesh" the little ones go away with it? (Remove the frame and the rivets disappear with it?)

 

The "open cockpit" entry doesn't work with WOV/E, only with WOI if I got it right. (I tried that because of FastCargo ThunderWarrior thread), so it might be necessary to keep the frame for WOV/E installs.

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OpenCockpit=TRUE only works with 08 and SF2. Yah, thre's a LOT of meshes. The hard part is finding the main (or parent), and hopefully it'll drag the 'children' out of sight (and with luck NOT take the insturment panel with it!)

 

wrench

kevin stein

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It's "weird", when you have to guess about things you didn't created.

_

 

post-46431-076459100 1278714877.jpg

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....and that they work!!!

 

daaaaayyymmnn! looks much better!

 

wrench

kevinstein

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