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amariani

Cockpit issues and other stuff

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Hi, I’m having some problems with the Mirage Factory Kfir’s cockpits (C2, C7 & F-21) that I just installed. The thing is that the instrument panels show up white with some instruments missing. Any suggestions? The other thing is that the wing ordnance in the F4U-4B, F4U-7 & AU-1, also from TMF, don’t line up with their attachment point on the wings.

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I'm assuming you're using SF2 series correct? Check in the Knowledge Base in how to fix that issue.

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The other thing is that the wing ordnance in the F4U-4B, F4U-7 & AU-1, also from TMF, don’t line up with their attachment point on the wings.

 

Really?? They're working for me!!! (see below)

 

The answer to your SF2 cockpit question can be found in the SF2 Knowledge Base; the fix will require having one or more of the Original Series games, and extract the necessary cockpit bmps or tgas

 

wrench

kevin stein

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Well, this is what I've got:

img00004.jpg

 

img00001.jpg

 

All suggestions will be welcomed!

 

As for the cockpit thing, this is what I'm getting:

 

img00068.jpg

 

How do you open the ObjectData.cat?

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Use the catpack extrator - instructions in the SF2 knowledgebase

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compare the hardpoint data below, from my AU-1, with yours. Pay particular attention to the AttachmentPosition= lines.

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.00,2.7,-0.905

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,FT

AttachmentType=NATO,USN,USAF

ModelNodeName=pylone00

PylonMass=150

PylonDragArea=0.02

FuelTankName=TANK150_F4U

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-0.607,2.225,-0.86

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,FT

AttachmentType=NATO,USN,USAF

ModelNodeName=pylone02

PylonMass=150

PylonDragArea=0.02

FuelTankName=TANK150_F4U

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=0.607,2.225,-0.86

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,FT

AttachmentType=NATO,USN,USAF

ModelNodeName=pylone01

PylonMass=150

PylonDragArea=0.02

FuelTankName=TANK150_F4U

 

[OuterPylone01]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.402,2.049,-0.939

LoadLimit=200.0

AllowedWeaponClass=RCKT,BOMB

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone01

PylonMass=10

PylonDragArea=0.02

MovingPylon=True

RotatingPylon=True

 

[OuterPylone06]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.402,2.049,-0.939

LoadLimit=200.0

AllowedWeaponClass=RCKT,BOMB

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone02

PylonMass=10

PylonDragArea=0.02

MovingPylon=true

RotatingPylon=True

 

[OuterPylone02]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.726,2.049,-0.905

LoadLimit=100.0

AllowedWeaponClass=RCKT,BOMB

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone01

PylonMass=10

PylonDragArea=0.02

MovingPylon=true

RotatingPylon=true

 

[OuterPylone07]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.726,2.049,-0.905

LoadLimit=100.0

AllowedWeaponClass=RCKT,BOMB

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone02

PylonMass=10

PylonDragArea=0.02

MovingPylon=true

RotatingPylon=true

 

[OuterPylone03]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.043,2.049,-0.871

LoadLimit=200.0

AllowedWeaponClass=RCKT,BOMB,RP

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone01

PylonMass=10

PylonDragArea=0.02

MovingPylon=true

RotatingPylon=true

 

[OuterPylone08]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.043,2.049,-0.871

LoadLimit=200.0

AllowedWeaponClass=RCKT,BOMB,RP

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone02

PylonMass=10

PylonDragArea=0.02

MovingPylon=true

RotatingPylon=true

 

[OuterPylone04]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.362,2.049,-0.837

LoadLimit=100.0

AllowedWeaponClass=RCKT,BOMB

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone01

PylonMass=10

PylonDragArea=0.02

MovingPylon=true

RotatingPylon=true

 

[OuterPylone09]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.362,2.049,-0.837

LoadLimit=100.0

AllowedWeaponClass=RCKT,BOMB

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone02

PylonMass=10

PylonDragArea=0.02

MovingPylon=true

RotatingPylon=true

 

[OuterPylone05]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.683,2.049,-0.803

LoadLimit=200.0

AllowedWeaponClass=RCKT,BOMB,RP

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone01

PylonMass=10

PylonDragArea=0.02

MovingPylon=true

RotatingPylon=true

 

[OuterPylone10]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=3.683,2.049,-0.803

LoadLimit=200.0

AllowedWeaponClass=RCKT,BOMB,RP

AttachmentType=NATO,USN,USAF

ModelNodeName=outerpylone02

PylonMass=10

PylonDragArea=0.02

MovingPylon=true

RotatingPylon=true

 

this is also the corrected loadout, albeit for a US Marine version circa 1951:

 

Loadout[01].WeaponType=TANK150_F4U

Loadout[01].Quantity=1

Loadout[02].WeaponType=1000lb_bomb

Loadout[02].Quantity=1

Loadout[03].WeaponType=1000lb_bomb

Loadout[03].Quantity=1

Loadout[04].WeaponType=250lb_bomb

Loadout[04].Quantity=1

Loadout[05].WeaponType=250lb_bomb

Loadout[05].Quantity=1

Loadout[06].WeaponType=250lb_bomb

Loadout[06].Quantity=1

Loadout[07].WeaponType=250lb_bomb

Loadout[07].Quantity=1

Loadout[08].WeaponType=250lb_bomb

Loadout[08].Quantity=1

Loadout[09].WeaponType=250lb_bomb

Loadout[09].Quantity=1

Loadout[10].WeaponType=250lb_bomb

Loadout[10].Quantity=1

Loadout[11].WeaponType=250lb_bomb

Loadout[11].Quantity=1

Loadout[12].WeaponType=250lb_bomb

Loadout[12].Quantity=1

Loadout[13].WeaponType=250lb_bomb

Loadout[13].Quantity=1

 

[Attack]

Loadout[01].WeaponType=TANK150_F4U

Loadout[01].Quantity=1

Loadout[02].WeaponType=500lb_bomb

Loadout[02].Quantity=1

Loadout[03].WeaponType=500lb_bomb

Loadout[03].Quantity=1

Loadout[04].WeaponType=HVAR2

Loadout[04].Quantity=1

Loadout[05].WeaponType=HVAR2

Loadout[05].Quantity=1

Loadout[06].WeaponType=HVAR2

Loadout[06].Quantity=1

Loadout[07].WeaponType=HVAR2

Loadout[07].Quantity=1

Loadout[08].WeaponType=HVAR2

Loadout[08].Quantity=1

Loadout[09].WeaponType=HVAR2

Loadout[09].Quantity=1

Loadout[10].WeaponType=HVAR2

Loadout[10].Quantity=1

Loadout[11].WeaponType=HVAR2

Loadout[11].Quantity=1

Loadout[12].WeaponType=HVAR2

Loadout[12].Quantity=1

Loadout[13].WeaponType=HVAR2

Loadout[13].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=TANK150_F4U

Loadout[01].Quantity=1

Loadout[02].WeaponType=500lb_bomb

Loadout[02].Quantity=1

Loadout[03].WeaponType=500lb_bomb

Loadout[03].Quantity=1

Loadout[04].WeaponType=HVAR2

Loadout[04].Quantity=1

Loadout[05].WeaponType=HVAR2

Loadout[05].Quantity=1

Loadout[06].WeaponType=HVAR2

Loadout[06].Quantity=1

Loadout[07].WeaponType=HVAR2

Loadout[07].Quantity=1

Loadout[08].WeaponType=HVAR2

Loadout[08].Quantity=1

Loadout[09].WeaponType=HVAR2

Loadout[09].Quantity=1

Loadout[10].WeaponType=HVAR2

Loadout[10].Quantity=1

Loadout[11].WeaponType=HVAR2

Loadout[11].Quantity=1

Loadout[12].WeaponType=HVAR2

Loadout[12].Quantity=1

Loadout[13].WeaponType=HVAR2

Loadout[13].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=TANK150_F4U

Loadout[01].Quantity=1

Loadout[02].WeaponType=500lb_bomb

Loadout[02].Quantity=1

Loadout[03].WeaponType=500lb_bomb

Loadout[03].Quantity=1

Loadout[04].WeaponType=HVAR2

Loadout[04].Quantity=1

Loadout[05].WeaponType=HVAR2

Loadout[05].Quantity=1

Loadout[06].WeaponType=HVAR2

Loadout[06].Quantity=1

Loadout[07].WeaponType=HVAR2

Loadout[07].Quantity=1

Loadout[08].WeaponType=HVAR2

Loadout[08].Quantity=1

Loadout[09].WeaponType=HVAR2

Loadout[09].Quantity=1

Loadout[10].WeaponType=HVAR2

Loadout[10].Quantity=1

Loadout[11].WeaponType=HVAR2

Loadout[11].Quantity=1

Loadout[12].WeaponType=HVAR2

Loadout[12].Quantity=1

Loadout[13].WeaponType=HVAR2

Loadout[13].Quantity=1

 

 

[FAC]

Loadout[02].WeaponType=TANK150_F4U

Loadout[02].Quantity=1

Loadout[03].WeaponType=TANK150_F4U

Loadout[03].Quantity=1

Loadout[04].WeaponType=HVAR2

Loadout[04].Quantity=1

Loadout[05].WeaponType=HVAR2

Loadout[05].Quantity=1

Loadout[06].WeaponType=HVAR2

Loadout[06].Quantity=1

Loadout[07].WeaponType=HVAR2

Loadout[07].Quantity=1

Loadout[08].WeaponType=HVAR2

Loadout[08].Quantity=1

Loadout[09].WeaponType=HVAR2

Loadout[09].Quantity=1

Loadout[10].WeaponType=HVAR2

Loadout[10].Quantity=1

Loadout[11].WeaponType=HVAR2

Loadout[11].Quantity=1

Loadout[12].WeaponType=HVAR2

Loadout[12].Quantity=1

Loadout[13].WeaponType=HVAR2

Loadout[13].Quantity=1

 

[Recon]

Loadout[02].WeaponType=TANK150_F4U

Loadout[02].Quantity=1

Loadout[03].WeaponType=TANK150_F4U

Loadout[03].Quantity=1

 

You can switch to standard HVARs if you haven't got the HVAR2 versions

 

another thing to do, is remove the Airbrakes sound statement, as the wingfold is keyed to the airbrakes switch. Sounds kinda funny with that sound.

 

------

see this thread in the Original Series KB, on how to use Skypat's Cat Extractor.

 

http://forum.combatace.com/topic/32706-using-skypats-cat-extraction-tool/

 

Since you're needing to extract bit from original series; for either original or SF2 series, Gerwin's works really well, but extracts the ENTIRE cat. If pulling bits from the original series cats, to use in NextGens, Skypats works best as you can pull JUST the file you want.

 

wrench

kevin stein

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Hey Wrench, thanks for the advise. I had to chang the y-cord. on all wing stations from 2.049 to 4.2 to get a desent look.

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