amariani Posted November 26, 2009 Posted November 26, 2009 Hi, I’m having some problems with the Mirage Factory Kfir’s cockpits (C2, C7 & F-21) that I just installed. The thing is that the instrument panels show up white with some instruments missing. Any suggestions? The other thing is that the wing ordnance in the F4U-4B, F4U-7 & AU-1, also from TMF, don’t line up with their attachment point on the wings. Quote
+EricJ Posted November 26, 2009 Posted November 26, 2009 I'm assuming you're using SF2 series correct? Check in the Knowledge Base in how to fix that issue. Quote
+Wrench Posted November 26, 2009 Posted November 26, 2009 The other thing is that the wing ordnance in the F4U-4B, F4U-7 & AU-1, also from TMF, don’t line up with their attachment point on the wings. Really?? They're working for me!!! (see below) The answer to your SF2 cockpit question can be found in the SF2 Knowledge Base; the fix will require having one or more of the Original Series games, and extract the necessary cockpit bmps or tgas wrench kevin stein Quote
amariani Posted November 26, 2009 Author Posted November 26, 2009 Well, this is what I've got: All suggestions will be welcomed! As for the cockpit thing, this is what I'm getting: How do you open the ObjectData.cat? Quote
+MigBuster Posted November 26, 2009 Posted November 26, 2009 Use the catpack extrator - instructions in the SF2 knowledgebase Quote
+Wrench Posted November 26, 2009 Posted November 26, 2009 compare the hardpoint data below, from my AU-1, with yours. Pay particular attention to the AttachmentPosition= lines. [CenterlineStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.00,2.7,-0.905 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USN,USAF ModelNodeName=pylone00 PylonMass=150 PylonDragArea=0.02 FuelTankName=TANK150_F4U [LeftWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.607,2.225,-0.86 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USN,USAF ModelNodeName=pylone02 PylonMass=150 PylonDragArea=0.02 FuelTankName=TANK150_F4U [RightWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.607,2.225,-0.86 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USN,USAF ModelNodeName=pylone01 PylonMass=150 PylonDragArea=0.02 FuelTankName=TANK150_F4U [OuterPylone01] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.402,2.049,-0.939 LoadLimit=200.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone01 PylonMass=10 PylonDragArea=0.02 MovingPylon=True RotatingPylon=True [OuterPylone06] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.402,2.049,-0.939 LoadLimit=200.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone02 PylonMass=10 PylonDragArea=0.02 MovingPylon=true RotatingPylon=True [OuterPylone02] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.726,2.049,-0.905 LoadLimit=100.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone01 PylonMass=10 PylonDragArea=0.02 MovingPylon=true RotatingPylon=true [OuterPylone07] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.726,2.049,-0.905 LoadLimit=100.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone02 PylonMass=10 PylonDragArea=0.02 MovingPylon=true RotatingPylon=true [OuterPylone03] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.043,2.049,-0.871 LoadLimit=200.0 AllowedWeaponClass=RCKT,BOMB,RP AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone01 PylonMass=10 PylonDragArea=0.02 MovingPylon=true RotatingPylon=true [OuterPylone08] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.043,2.049,-0.871 LoadLimit=200.0 AllowedWeaponClass=RCKT,BOMB,RP AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone02 PylonMass=10 PylonDragArea=0.02 MovingPylon=true RotatingPylon=true [OuterPylone04] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.362,2.049,-0.837 LoadLimit=100.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone01 PylonMass=10 PylonDragArea=0.02 MovingPylon=true RotatingPylon=true [OuterPylone09] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.362,2.049,-0.837 LoadLimit=100.0 AllowedWeaponClass=RCKT,BOMB AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone02 PylonMass=10 PylonDragArea=0.02 MovingPylon=true RotatingPylon=true [OuterPylone05] SystemType=WEAPON_STATION StationID=12 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.683,2.049,-0.803 LoadLimit=200.0 AllowedWeaponClass=RCKT,BOMB,RP AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone01 PylonMass=10 PylonDragArea=0.02 MovingPylon=true RotatingPylon=true [OuterPylone10] SystemType=WEAPON_STATION StationID=13 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.683,2.049,-0.803 LoadLimit=200.0 AllowedWeaponClass=RCKT,BOMB,RP AttachmentType=NATO,USN,USAF ModelNodeName=outerpylone02 PylonMass=10 PylonDragArea=0.02 MovingPylon=true RotatingPylon=true this is also the corrected loadout, albeit for a US Marine version circa 1951: Loadout[01].WeaponType=TANK150_F4U Loadout[01].Quantity=1 Loadout[02].WeaponType=1000lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=1000lb_bomb Loadout[03].Quantity=1 Loadout[04].WeaponType=250lb_bomb Loadout[04].Quantity=1 Loadout[05].WeaponType=250lb_bomb Loadout[05].Quantity=1 Loadout[06].WeaponType=250lb_bomb Loadout[06].Quantity=1 Loadout[07].WeaponType=250lb_bomb Loadout[07].Quantity=1 Loadout[08].WeaponType=250lb_bomb Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_bomb Loadout[09].Quantity=1 Loadout[10].WeaponType=250lb_bomb Loadout[10].Quantity=1 Loadout[11].WeaponType=250lb_bomb Loadout[11].Quantity=1 Loadout[12].WeaponType=250lb_bomb Loadout[12].Quantity=1 Loadout[13].WeaponType=250lb_bomb Loadout[13].Quantity=1 [Attack] Loadout[01].WeaponType=TANK150_F4U Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=500lb_bomb Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR2 Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR2 Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR2 Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR2 Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR2 Loadout[08].Quantity=1 Loadout[09].WeaponType=HVAR2 Loadout[09].Quantity=1 Loadout[10].WeaponType=HVAR2 Loadout[10].Quantity=1 Loadout[11].WeaponType=HVAR2 Loadout[11].Quantity=1 Loadout[12].WeaponType=HVAR2 Loadout[12].Quantity=1 Loadout[13].WeaponType=HVAR2 Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=TANK150_F4U Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=500lb_bomb Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR2 Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR2 Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR2 Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR2 Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR2 Loadout[08].Quantity=1 Loadout[09].WeaponType=HVAR2 Loadout[09].Quantity=1 Loadout[10].WeaponType=HVAR2 Loadout[10].Quantity=1 Loadout[11].WeaponType=HVAR2 Loadout[11].Quantity=1 Loadout[12].WeaponType=HVAR2 Loadout[12].Quantity=1 Loadout[13].WeaponType=HVAR2 Loadout[13].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=TANK150_F4U Loadout[01].Quantity=1 Loadout[02].WeaponType=500lb_bomb Loadout[02].Quantity=1 Loadout[03].WeaponType=500lb_bomb Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR2 Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR2 Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR2 Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR2 Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR2 Loadout[08].Quantity=1 Loadout[09].WeaponType=HVAR2 Loadout[09].Quantity=1 Loadout[10].WeaponType=HVAR2 Loadout[10].Quantity=1 Loadout[11].WeaponType=HVAR2 Loadout[11].Quantity=1 Loadout[12].WeaponType=HVAR2 Loadout[12].Quantity=1 Loadout[13].WeaponType=HVAR2 Loadout[13].Quantity=1 [FAC] Loadout[02].WeaponType=TANK150_F4U Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK150_F4U Loadout[03].Quantity=1 Loadout[04].WeaponType=HVAR2 Loadout[04].Quantity=1 Loadout[05].WeaponType=HVAR2 Loadout[05].Quantity=1 Loadout[06].WeaponType=HVAR2 Loadout[06].Quantity=1 Loadout[07].WeaponType=HVAR2 Loadout[07].Quantity=1 Loadout[08].WeaponType=HVAR2 Loadout[08].Quantity=1 Loadout[09].WeaponType=HVAR2 Loadout[09].Quantity=1 Loadout[10].WeaponType=HVAR2 Loadout[10].Quantity=1 Loadout[11].WeaponType=HVAR2 Loadout[11].Quantity=1 Loadout[12].WeaponType=HVAR2 Loadout[12].Quantity=1 Loadout[13].WeaponType=HVAR2 Loadout[13].Quantity=1 [Recon] Loadout[02].WeaponType=TANK150_F4U Loadout[02].Quantity=1 Loadout[03].WeaponType=TANK150_F4U Loadout[03].Quantity=1 You can switch to standard HVARs if you haven't got the HVAR2 versions another thing to do, is remove the Airbrakes sound statement, as the wingfold is keyed to the airbrakes switch. Sounds kinda funny with that sound. ------ see this thread in the Original Series KB, on how to use Skypat's Cat Extractor. http://forum.combatace.com/topic/32706-using-skypats-cat-extraction-tool/ Since you're needing to extract bit from original series; for either original or SF2 series, Gerwin's works really well, but extracts the ENTIRE cat. If pulling bits from the original series cats, to use in NextGens, Skypats works best as you can pull JUST the file you want. wrench kevin stein Quote
amariani Posted November 27, 2009 Author Posted November 27, 2009 Hey Wrench, thanks for the advise. I had to chang the y-cord. on all wing stations from 2.049 to 4.2 to get a desent look. Quote
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