Jump to content
  • Announcements

    • Erik

      26 September - Maintenance Notification   09/21/2024

      CombatACE.com will be offline this upcoming Thursday morning, September 26, 2024. The duration of this event will be 4-5 hours. Our website will be unavailable and return an error during that time. Maintenance of our equipment is unavoidable, and this downtime will allow the opportunity to replace worn and damaged fans, power supply units, and thermal paste throughout all our equipment. Thank you for reading our maintenance advisory.
Sign in to follow this  
Spinners

[Fictional] McDonnell Douglas Phantom FGR.3

Recommended Posts

[Fictional] McDonnell Douglas Phantom FGR.3


McDonnell Douglas Phantom FGR.3 for STRIKE FIGHTERS 2 

This is a simple mod of the stock Third Wire Phantom F-4E (early - short cannon muzzle fairing)  to create a fictional Phantom FGR.3 in service with the Royal Air Force in the 1969-1972 timeline with markings for No.6 and No.112 squadrons of RAF Middle East Command as they might have appeared during this period when deployed to Dhimar. Both squadrons have an association with the Middle East and Desert areas with No.6 Squadron being 'The Flying Tin Openers' whilst No.112 Squadron were famous for being the RAF's 'sharkmouth' squadron.  


INSTRUCTIONS

1. From the AIRCRAFT folder drag and drop the PhantomFGR3 folder into your Aircraft folder.

2. From the DECALS folder drag and drop the PhantomFGR3 folder into your Decals folder.

That's it!


CREDITS

As always, thanks to Third Wire for a great little game/sim.

Special thanks to sundowner for the F-4E templates.

And, finally, thanks to everyone in the wider Third Wire community.

Regards 

Spinners

Version 2 - February 29th, 2024.


 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By dtmdragon


      View File F-4E Kurnass Israeli Airforce pack
      F-4E Kurnass Israeli Airforce pack
      Included:
      - F-4E_Kurnass  
      - F-4E_Kurnass_72
      - F-4E_Kurnass_73
      - F-4E_Kurnass_75
      - F-4E_Kurnass_78
      - F-4E_Kurnass_2000
      - F-4E_Kurnass_Super_Phantom (Prototype)
      - some new weapons
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Wing fold ______________ only on hard wing F-4E´s
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
       
      NOTE:
      - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
      NOTE:
      - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
      NOTE:
      - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
      NOTE:
      - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights,  MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below:
      F-4E_Kurnass       (with & without 'slimers')        
      F-4E_Kurnass_72    (Hard-Wing & MIDAS4)    
      F-4E_Kurnass_73    (Soft-Wing & MIDAS4)
      Hangar screens are in 1920 x 1080
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
      - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
      Credits:
      - original model by TW , BPAO , Crab_02
      - cockpits from TW & ravenclaw_007
      - AUP cockpit Avionics by Cusader
      - F-4E USAF pack uploaded by ravenclaw_007
      - TISEO made by Crusader
      - original F-4E and Kurnass 2000 Templates from Sundowner
      - new updated model , textures and weapons by ravenclaw_007
      - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
      - fake pilot F-4 chaff/flare by ravenclaw_007
      - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
      - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods
       CA fair use agreement applies.
      Dan.
      Submitter dtmdragon Submitted 07/18/2022 Category F-4  
    • By dtmdragon
      F-4E Kurnass Israeli Airforce pack
      Included:
      - F-4E_Kurnass  
      - F-4E_Kurnass_72
      - F-4E_Kurnass_73
      - F-4E_Kurnass_75
      - F-4E_Kurnass_78
      - F-4E_Kurnass_2000
      - F-4E_Kurnass_Super_Phantom (Prototype)
      - some new weapons
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Wing fold ______________ only on hard wing F-4E´s
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
       
      NOTE:
      - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
      NOTE:
      - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
      NOTE:
      - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
      NOTE:
      - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights,  MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below:
      F-4E_Kurnass       (with & without 'slimers')        
      F-4E_Kurnass_72    (Hard-Wing & MIDAS4)    
      F-4E_Kurnass_73    (Soft-Wing & MIDAS4)
      Hangar screens are in 1920 x 1080
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
      - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
      Credits:
      - original model by TW , BPAO , Crab_02
      - cockpits from TW & ravenclaw_007
      - AUP cockpit Avionics by Cusader
      - F-4E USAF pack uploaded by ravenclaw_007
      - TISEO made by Crusader
      - original F-4E and Kurnass 2000 Templates from Sundowner
      - new updated model , textures and weapons by ravenclaw_007
      - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
      - fake pilot F-4 chaff/flare by ravenclaw_007
      - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
      - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods
       CA fair use agreement applies.
      Dan.
    • By MigBuster

       
      We are delighted to announce that the DCS: F-4E Phantom II by Heatblur Simulations is available for download! This highly anticipated module introduces one of the most iconic fighters of the 20th century to DCS that provides a thrilling and highly-realistic experience across a variety of missions and terrains. Please see the launch Trailer.
      Heatblur Simulations has added several novel features to the F-4E such as depth of sub-system modeling, an in-cockpit manual, the ability to write on the canopy, new weapons, and much more! This module adheres to the highest standards of virtual reality, and is the most authentic simulation of the “Lead Sled” ever made for the PC.
      Please make sure to update your DCS to the latest version so that you too can enjoy the Phantom! The latest version also includes long-awaited F-5E Tiger II fixes, a brand new F/A-18C Green Line Campaign, new F-16C Viper and AH-64D features and more. Enjoy!
      Thank you for your passion and support.
          F-4E Phantom II
      Out Now in Early Access
      The F-4E, first flew on the 30th of June, 1967, and entered service in 1968. It became the most numerous version built with 1,397 examples manufactured. The “E” is distinguishable from other variants by its internal centerline 20mm M61A1 Vulcan cannon, with 640 rounds. 
      In addition to the internal cannon, the F-4E includes an impressive variety of air-to-air and air-to-ground weaponry. In air-to-air combat, the F-4E can employ both radar-guided AIM-7 Sparrow and infrared-guided AIM-9 Sidewinder missiles. The F-4E is a very powerful fighter that, in the right hands, can be a potent dogfight adversary. In the air-to-ground role, the F-4E offers a wide array of unguided bombs, rockets, and guided munitions like the AGM-65 Maverick, AGM-62 Walleye, and radar-seeker AGM-45 Shrike.
      Heatblur created a deep-simulation of the F-4E radar and Pave Spike targeting pod that accurately mimics the operation, strengths, and weaknesses of these systems.
      Leveraging the “Jester” AI system, Heatblur has expanded and improved upon this system to provide unique and intuitive means to work with your AI Weapon System Officer in the back seat.  Whether you're engaging in historical missions, testing your skills in dogfights, or simply enjoying the power of the beast, the F-4E delivers an amazing level of detail.
      Steam Special Launch Promotion
      For a limited time period of 7 days, you can take advantage of a special -20% discount on your purchase of the F-4E Phantom II as a thank you to our dedicated community for your unwavering support and patience.
        DCS Update
      Development Progress
      The latest update for DCS included several enhancements and bug fixes. Notably, improvements have been made to the environment visual effects like updated propeller and jet wash effects. Other additions include new pilot models and animations for the F-16C and F/A-18C, new Fire Control Radar functions for the AH-64D, new weapon fuse configuration options for many western aircraft, integration of the Massun Asset Pack, and more. Additionally, communication bugs post-takeoff in the ATC system and in multiplayer data link scenarios causing FPS drops have been addressed. For the detailed list of all changes, please read the full changelog.
      Thank you for your continued support. We are excited to receive your feedback on the F-4E Phantom II and look forward to your reviews!
      Thank you again for your passion and support
       
      (Content from Eagle Dynamics)  
       
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..