+Veltro2k Posted December 20, 2009 Posted December 20, 2009 I cant get it to run under windows 7...anyone know the cure ? Quote
Guest rscsjsuso5 Posted December 20, 2009 Posted December 20, 2009 whats the problem is it directx u will need the run time is it patch goto thirdwire is it sounds get latest driver or if its video same also. check compatibility can either your series 1 run in that os version or series 2 or something. i bet its the directx maybe not. enjoy and merry xmas Quote
Wrench Posted December 20, 2009 Posted December 20, 2009 Uhmmm...Ed's not talking about the games themselves...but the 3rd model unwarpping program, that's used to create the lined or unlined maps from the MAX files, that are then used to create skin templates. Shouldn't have anything to do with DX. But I'm not a 3d guy ... wish I was! Ed, pm fastcargo or one of the other 3d guys (the GMG group, etc) or hopefully one of them will see this and respond I remember somebody else has a problem with an unwrapping program in Winge7 (btw, I'm jealous of your new multi-tb hard drives! hard drive envy? there's a new one!! ) wrench kevin stein Quote
+GrinchWSLG Posted December 20, 2009 Posted December 20, 2009 Use the built in tools? I've found unwrapping in Max 2009 isn't too difficult. Quote
+Julhelm Posted December 20, 2009 Posted December 20, 2009 Yeah, the built in tools have everything you need like cylindrical unwrapping and smart move/stitch. Quote
+Veltro2k Posted December 20, 2009 Author Posted December 20, 2009 Yeah, the built in tools have everything you need like cylindrical unwrapping and smart move/stitch. Jules so you have been saying...is there a tutorial available ? Quote
Shaolin Posted December 20, 2009 Posted December 20, 2009 Maybe this one: http://waylon-art.com/uvw_tutorial/uvwtut_01.html Quote
+Veltro2k Posted January 3, 2010 Author Posted January 3, 2010 ok been playing around with the Max mapping,,,,,that link helped a bit but still few things i couldnt find,,maybe because im using 2009..biggest problem I had was when mapping some ot the sections were seperated into tiny pieces and then it said to use texporter to export BMP but that was allowing me to do one meche at a time.. Quote
+Julhelm Posted January 3, 2010 Posted January 3, 2010 Unwrap and texture before separating everything into meshes or simply attach everything together for the texporter and then rigging it. Quote
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