Jump to content

Recommended Posts

Posted

Just a little background, I was testing this with the SF2 Dec patch with DX10, shaders on etc, so the triangles never showed up. Part of using the Dec patch was older files had to be updated to make use of the shaders etc etc etc. Well I didn't feel like doing that so I forced the sim to run DX9 and turned the shaders off. Reinstalled the HDR bloom mod and everything worked. I was testing the F-15R (I think) it was when I noticed the triangles. I sent FC a screen shot and he tested his F-15's and didnt find it. So we chalked it up to some glitch on my computer. Little did we know it was the whole DX10 thing causing it. So please I hope no one thinks we decided to release this in haste. Frankly I am disappointed because I have been wanting a pit for the Mudhen for a long time and those triangles just irrtate the piss out of me. So I hope FC find a cure for it. He is really doing his best in a task that is likened to trying to tape a paper you just shredded back together.

 

 

i'm running on full dx10 and i have none of those white triangle. works fine.

 

time for every one to move to dx10/dx11 ?

Posted

Greetings All,

 

Not to give FC more work, but while sitting in the cockpit if you look over your left and right shoulders I see a white thick line running in an arc (I thought it was possibly frame at first but I think it's a DX10 issue also). This isn't as in your face as the triangles though. Eagle Pack is one fine addition nonetheless. I'll try and get a screenshot if interested.

 

Spiff

Posted

I tried to find what you are seeing Spiff in every format imagineable format. DX9, DX10, shaders on and off etc etc and I couldn't recreate that. Everyones mileage may vary on this. If any hasnt noticed the models are getting better so weaker machines are going to struggle. I am not sure if that is the case Spiff but I would ventures its a good guess.

Posted

FastCargo is going through the pits .LOD file with a hexeditor line by line. There are hundreds of entries in there and its going to take him days if not weeks to figure out each one to get the right file to correct.

 

No problems here, i'm just grateful that the problem will be solved.

Posted

No problems here, i'm just grateful that the problem will be solved.

 

There is no guarantees he can fix it either.

Posted

Dave is right, I'm HOPING I can fix them without too much degredation in what the cockpit can do. The fact that got rid of one of the triangles means there is hope.

 

I haven't had a chance to address it in the last couple of days due to other issues. Mainly, I'm having to do a brute force approach to find the right mesh.

 

FC

Posted

Greetings All,

 

Not to give FC more work, but while sitting in the cockpit if you look over your left and right shoulders I see a white thick line running in an arc (I thought it was possibly frame at first but I think it's a DX10 issue also). This isn't as in your face as the triangles though. Eagle Pack is one fine addition nonetheless. I'll try and get a screenshot if interested.

 

Spiff

 

Spiff,

 

Yep, I saw that too...it looks almost like the end of a tube when zoomed out enough. I figured that is real low priority since it's only visible when looking way back over your shoulder.

 

A last note to folks. Remember, this is a beta cockpit, so there are other issues as well. We will do what we can, but until Mago can finish it, we may have to live with what we have.

Posted

Let's see how it goes

 

I've mapped the offending triangles, so the issue should be fixed. I can't test it though, so don't know for sure

 

You would have had a very hard time fixing it FC :stars:, that triangle was actually 4 different meshes

Pit.zip

  • Like 1
Posted (edited)

Alrightly boys! You heard the man...download and try it out!

 

Oh, THAT would explain why the triangle was always showing up no matter which radar display I kept moving...

 

FC

Edited by FastCargo
Posted

Well f*** me, it worked! Thank you sir!

 

Settings

 

[GraphicsOptions]

DisplayDeviceID=0

DisplayWidth=1680

DisplayHeight=1050

DisplayDepth=32

AspectRatio=1.600000

AntiAliasing=1

LensFlare=1

DetailLevel=4

ObjectDetail=2

ObjectTexture=3

CockpitTexture=3

CockpitMirrors=1

CockpitReflection=0

EffectsDetail=3

TerrainDetail=2

TerrainTexture=3

HorizonDistance=3

GroundObjectDensity=3

WaterDetail=2

CloudsDetail=2

Shadow=3

UseAdvancedShaders=0

ForceDX9=TRUE

ForceVSyncOff=FALSE

 

Screenshot

img00005.JPG

Posted (edited)

Super F-15 Pack updated with cockpit changes to delete triangles (thanks Mago!) and ini changes to delete small white square in right MFD.

 

FC

Edited by FastCargo
Posted (edited)

Hello boys! :salute:

 

Tested in my system (Windows XP/DX9) and... it's Ok! :good:

 

Thank you for your famous F-15C/E Mod!

 

... Pierre :bye:

Edited by Coupi
Posted

Let's see how it goes

 

I've mapped the offending triangles, so the issue should be fixed. I can't test it though, so don't know for sure

 

You would have had a very hard time fixing it FC :stars:, that triangle was actually 4 different meshes

 

Hi Paladrian!

 

Is-it the same issue for your MiG-21 Cockpits? I love your cockpit... :clapping:

 

Pierre :grin:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..