Murphy'S Posted January 21, 2010 Posted January 21, 2010 Just a little background, I was testing this with the SF2 Dec patch with DX10, shaders on etc, so the triangles never showed up. Part of using the Dec patch was older files had to be updated to make use of the shaders etc etc etc. Well I didn't feel like doing that so I forced the sim to run DX9 and turned the shaders off. Reinstalled the HDR bloom mod and everything worked. I was testing the F-15R (I think) it was when I noticed the triangles. I sent FC a screen shot and he tested his F-15's and didnt find it. So we chalked it up to some glitch on my computer. Little did we know it was the whole DX10 thing causing it. So please I hope no one thinks we decided to release this in haste. Frankly I am disappointed because I have been wanting a pit for the Mudhen for a long time and those triangles just irrtate the piss out of me. So I hope FC find a cure for it. He is really doing his best in a task that is likened to trying to tape a paper you just shredded back together. i'm running on full dx10 and i have none of those white triangle. works fine. time for every one to move to dx10/dx11 ? Quote
+Dave Posted January 22, 2010 Posted January 22, 2010 That's because as I stated in the my post above that running in DX10 mode you won't get them. Quote
Spiff Posted January 22, 2010 Posted January 22, 2010 Greetings All, Not to give FC more work, but while sitting in the cockpit if you look over your left and right shoulders I see a white thick line running in an arc (I thought it was possibly frame at first but I think it's a DX10 issue also). This isn't as in your face as the triangles though. Eagle Pack is one fine addition nonetheless. I'll try and get a screenshot if interested. Spiff Quote
+Dave Posted January 22, 2010 Posted January 22, 2010 I tried to find what you are seeing Spiff in every format imagineable format. DX9, DX10, shaders on and off etc etc and I couldn't recreate that. Everyones mileage may vary on this. If any hasnt noticed the models are getting better so weaker machines are going to struggle. I am not sure if that is the case Spiff but I would ventures its a good guess. Quote
verde13 Posted January 22, 2010 Posted January 22, 2010 FastCargo is going through the pits .LOD file with a hexeditor line by line. There are hundreds of entries in there and its going to take him days if not weeks to figure out each one to get the right file to correct. No problems here, i'm just grateful that the problem will be solved. Quote
+Dave Posted January 22, 2010 Posted January 22, 2010 No problems here, i'm just grateful that the problem will be solved. There is no guarantees he can fix it either. Quote
+FastCargo Posted January 22, 2010 Posted January 22, 2010 Dave is right, I'm HOPING I can fix them without too much degredation in what the cockpit can do. The fact that got rid of one of the triangles means there is hope. I haven't had a chance to address it in the last couple of days due to other issues. Mainly, I'm having to do a brute force approach to find the right mesh. FC Quote
+FastCargo Posted January 22, 2010 Posted January 22, 2010 Greetings All, Not to give FC more work, but while sitting in the cockpit if you look over your left and right shoulders I see a white thick line running in an arc (I thought it was possibly frame at first but I think it's a DX10 issue also). This isn't as in your face as the triangles though. Eagle Pack is one fine addition nonetheless. I'll try and get a screenshot if interested. Spiff Spiff, Yep, I saw that too...it looks almost like the end of a tube when zoomed out enough. I figured that is real low priority since it's only visible when looking way back over your shoulder. A last note to folks. Remember, this is a beta cockpit, so there are other issues as well. We will do what we can, but until Mago can finish it, we may have to live with what we have. Quote
+Paladrian Posted January 22, 2010 Posted January 22, 2010 Let's see how it goes I've mapped the offending triangles, so the issue should be fixed. I can't test it though, so don't know for sure You would have had a very hard time fixing it FC , that triangle was actually 4 different meshes Pit.zip 1 Quote
+FastCargo Posted January 22, 2010 Posted January 22, 2010 (edited) Alrightly boys! You heard the man...download and try it out! Oh, THAT would explain why the triangle was always showing up no matter which radar display I kept moving... FC Edited January 22, 2010 by FastCargo Quote
+Dave Posted January 22, 2010 Posted January 22, 2010 Well f*** me, it worked! Thank you sir! Settings [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1680 DisplayHeight=1050 DisplayDepth=32 AspectRatio=1.600000 AntiAliasing=1 LensFlare=1 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=1 CockpitReflection=0 EffectsDetail=3 TerrainDetail=2 TerrainTexture=3 HorizonDistance=3 GroundObjectDensity=3 WaterDetail=2 CloudsDetail=2 Shadow=3 UseAdvancedShaders=0 ForceDX9=TRUE ForceVSyncOff=FALSE Screenshot Quote
+FastCargo Posted January 23, 2010 Posted January 23, 2010 (edited) Super F-15 Pack updated with cockpit changes to delete triangles (thanks Mago!) and ini changes to delete small white square in right MFD. FC Edited January 23, 2010 by FastCargo Quote
+Coupi Posted January 23, 2010 Posted January 23, 2010 (edited) Hello boys! Tested in my system (Windows XP/DX9) and... it's Ok! Thank you for your famous F-15C/E Mod! ... Pierre Edited January 23, 2010 by Coupi Quote
+Coupi Posted January 23, 2010 Posted January 23, 2010 Let's see how it goes I've mapped the offending triangles, so the issue should be fixed. I can't test it though, so don't know for sure You would have had a very hard time fixing it FC , that triangle was actually 4 different meshes Hi Paladrian! Is-it the same issue for your MiG-21 Cockpits? I love your cockpit... Pierre Quote
galoub Posted January 23, 2010 Author Posted January 23, 2010 Hi all Thanks a lot for this fix, it works perfectly ! Quote
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