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SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update

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Folks:

 

The Feb 2011 Update is now released. Highlights include new aircraft (F-4D LORAN, B-26K Counter Invader) plus updated Steel Tiger and Easter Offensive campaigns. As always, see the ReadMe for a more detailed decription of what's new and fixed.

 

Eric Howes

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Thank you for your continued support to this terrific WOV2 expansion, the time and effort by all involved, is very much appreciated.:salute:

 

 

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Right, I've just installed this, along with the VPAF expansion, over a clean install of SF2+SFV+SFE+SFE EXP2.

 

Quick question.

I've just played 3 missions of Steel Tiger, flying a Sabre '64 out of Da Nang.

After two successful strike missions (somewhere in Route Package 1 I believe) I got a message that friendly ground forces had captured Cambodia!

I've never seen anything like this before. (But - I've never played the Steel Tiger campaign before, I've always flown in Rolling Thunder).

 

http://img38.imagesh...img00001ln.jpg/

 

I thought the front lines were supposed to be fairly static to follow the history of the war?

Or is this working as designed? Centainly could make things interesting!

 

Anyway, I thought I'd mention it in case it's a problem.

 

Great work by the way mate :good:

Edited by davokingy

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Right, I've just installed this, along with the VPAF expansion, over a clean install of SF2+SFV+SFE+SFE EXP2.

 

Quick question.

I've just played 3 missions of Steel Tiger, flying a Sabre '64 out of Da Nang.

After two successful strike missions (somewhere in Route Package 1 I believe) I got a message that friendly ground forces had captured Cambodia!

I've never seen anything like this before. (But - I've never played the Steel Tiger campaign before, I've always flown in Rolling Thunder).

 

http://img38.imagesh...img00001ln.jpg/

 

I thought the front lines were supposed to be fairly static to follow the history of the war?

Or is this working as designed? Centainly could make things interesting!

 

Anyway, I thought I'd mention it in case it's a problem.

 

Great work by the way mate :good:

 

?

 

Taking a look right now...

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It looks like groundoffensiveallowed= is set to TRUE for the friendly forces in both the Steel Tiger and Easter Offensive campaigns, where it should be set to FALSE. This was an oversight/error on our part.

 

...

[Force001]

Alignment=FRIENDLY

Nation=USAF

BaseArea=Saigon

AirOffensive[001].Primary=WAREHOUSE

AirOffensive[001].Secondary=WAREHOUSE

AirOffensive[002].Primary=WAREHOUSE

AirOffensive[002].Secondary=WAREHOUSE

AirOffensive[003].Primary=WAREHOUSE

AirOffensive[003].Secondary=WAREHOUSE

AirOffensive[004].Primary=WAREHOUSE

AirOffensive[004].Secondary=WAREHOUSE

AirOffensive[005].Primary=WAREHOUSE

AirOffensive[005].Secondary=WAREHOUSE

AirOffensive[006].Primary=WAREHOUSE

AirOffensive[006].Secondary=WAREHOUSE

AirOffensive[007].Primary=WAREHOUSE

AirOffensive[007].Secondary=WAREHOUSE

AirOffensive[008].Primary=WAREHOUSE

AirOffensive[008].Secondary=WAREHOUSE

AirOffensive[009].Primary=WAREHOUSE

AirOffensive[009].Secondary=WAREHOUSE

AirOffensive[010].Primary=WAREHOUSE

AirOffensive[010].Secondary=WAREHOUSE

GroundOffensiveAllowed=TRUE <------- should be FALSE

StartGroundOffensive=0

StartInterdiction=100

...

 

Try these updated files (make sure to put them in the corresponding folders). Back up the existing ones just in case:

 

SF2V Ground Offensive Fix 2-23-11.zip

 

Just a word of caution - the enemy will still go on the offensive and capture target areas if you fail to perform your missions. So, it is historically accurate in the sense that the US will not advance or try to "capture" Hanoi, but it is not historically accurate in the sense that if you perform poorly, South Vietnam will be overrun. It's a limitation of the campaign engine.

Edited by malibu43

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Excellent, thanks for the quick response and fix.

 

 

Just a word of caution - the enemy will still go on the offensive and capture target areas if you fail to perform your missions. So, it is historically accurate in the sense that the US will not advance or try to "capture" Hanoi, but it is not historically accurate in the sense that if you perform poorly, South Vietnam will be overrun. It's a limitation of the campaign engine.

 

OK, I can live with that. It gives me an added incentive to perform well during missions. :grin:

 

Again, thanks for this expansion, it's frikkin' awesome.

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dtmdragon:

 

The update is being refreshed -- new file waiting to be approved.

 

Eric Howes

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Aha, silly me lol :blink:

 

keep up the great work :salute:

 

dtmdragon:

 

The update is being refreshed -- new file waiting to be approved.

 

Eric Howes

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Folks:

 

This update file has been refreshed again. The April 2011 update contains the following changes:

 

MISC UPDATES & ADDITIONS

- minor updates & tweaks to Rolling Thunder, Linebacker II,

Easter Offensive, & Steel Tiger campaigns

- added medals pack for North & South Vietnam

- adjusted Altitude data in MissionControl.INI

- updated & expanded SquadronList.INI

- added new cockpit textures for F-111A

- tweaked textures for F-4B

- added USMCGrey3 texture for F-4B_67

- added field-mod bomb racks for Canberra B.20 (both 3rdWire

& ajundair versions)

- added new engine sound for AC-119s

- minor tweaks/updates to several other aircraft

- changed gun targeting on NVA tanks from AIR_AND_GROUND to GROUND

- added dummy SA-2D missile to ZiL-157 SA-2 Trailer

- added FAB-50, Canberra bomb rack, and weapons for Hueys

- minor fixes/updates for both VietnamSEA & SouthVietnam terrains

 

NEW AIRCRAFT

- F-4G Phantom II (VF-213, USN)

- UH-1B Huey Gunship

- UH-1D Huey

 

Eric Howes

Edited by eburger68

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Whoa - HELOS and F-4G!!! Great! :clapping::drinks:

And what kind of F-4B-tweaks are those? (...I am running several of Sundowner's skins - so do need to incorporate your changes into them somewhere?)

 

Gone downloading the update....... :cool:

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It just keeps getting better.

 

Thank you :salute:

Edited by davokingy

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guys, you're doing tremendous job! :drinks:

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Folks:

 

This update file has been refreshed again. The September 2011 update contains the following changes:

 

UPDATES & ADDITIONS

- added optional A-1 cockpits based on the F-8's (by Stary)

- updated ground wars for Steel Tiger & Easter Offensive campaigns

- added new napalm effect (by Stary) to BLUs

- updated NATIONS.INI for May2011 patch level

- updated FLIGHTENGINE.INI for May2011 patch level

- updated SOUNDLIST.INI for May2011 patch level

- updated SQUADRONLIST.INI for May2011 patch level

- updated ENVIRONMENTSYSTEM.INI for May2011 patch level

- added new 3W VNAF A-1 textures

- added VNAF camo texture to B-57B

- overhauled Cessna180 & O-1E and added new cockpits to each

- added USNGrey5 texture to F-8C & F-8C_66

- added three new textures to O-2A

- added updated "Willie Pete" effects for May2011 patch level

- updated terrain DATA.INIs for May2011 patch levels to correct

visual problems with height maps, water levels, & coast lines

 

FIXES

- minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,

Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A

- minor corrections/updates to most post-Dec2009 F-4s to account for model

differences from earlier patch versions

- minor corrections to most AAA, SAM, and radar ground objects

- minor corrections to a number of other ground objects

- minor corrections to several tanks & weapons

 

Please see the full ReadMe for more information and installation instructions.

 

Eric Howes

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I have installed the expansion pack - and it works but i have no cockpits in 3rd party planes like the A-6A or the A-1 ... Help :(

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Einherjer:

 

The A-6A and A-1 are not third party aircraft. They're stock 3rdWire aircraft that are not flyable by default.

 

If you're not seeing cockpits then you ought to review the ReadMe's installation instructions and the try the install again. Most likely you're dropping the expansion pack files in the wrong place.

 

One other note: this file (the Sep 2011 update) is an update to the full installation, which you need installed before this update. TheReadMe contains links for the 4 packages that make up the base install for this mod.

 

Eric Howes

Edited by eburger68

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Ok I will try again - I have installed the other 4 packs and then the sep.11 update - all to the sf2v folder in users/name/savedgames/etc. ...

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Folks:

 

This cumulative update package has been refreshed yet again. The Jan. 2012 Update contains the following new fixes & additions:

 

UPDATES & ADDITIONS

- Dels' A-1 cockpit included as an optional item

- EZLead's "Staggered/Formation Take-offs" mod included as an optional item

- A-1 Skyraider weapon stations & loadouts overhauled by Malibu43

- alternate USMC F-4 loadouts included in May2011 & later patch levels

- F-102A flight model replaced

- MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive

campaigns overhauled

- a few new weapons added (others fixed)

 

FIXES

- cartoonishly large explosion debris reduced in bomb explosion and flak

effects for Dec2009 & later patch levels

- A-6A/B Intruder drop tanks fixed on May2011 & later patch levels

- SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding

- CBU-14As & CBU-25s fixed to allow AI pilots to use them properly

 

Eric Howes

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All,

 

Here is something I meant to send to eburger68 for the update but forgot:

 

A-1 NoTankJetision.rar

 

This .rar file contains replacement _data.ini files for both the A-1H and A-1J that make it so the drop tanks cannot be jetisioned (by either the player or AI). I got tired of watching wingmen dropping tanks before making rocket, bombing, and strafing runs. The downside is that the tanks can't be jetisioned under any circumstances, but there really shouldn't be any times in S. Vietnam where the tanks need to be punched (no SAM's, no MiG's).

 

These can overwrite the ones in the update that Eric just posted. Make sure to back up the old ones incase you don't like it. Or, if you forget to back the old ones up, you can always go into both _data.ini files and find the 3 occurrences of "NoJettisionTank=TRUE" and change it to false (or just delete it).

 

Let me know if there are any issues.

Edited by malibu43

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Greetings! Thanks so much for your awesome work on this expansion back! I appreciate all the hard work your team has done to make this the most authentic & true-to-life version! I did have a question about drop tanks on the F-4 Phantom, especially naval versions. I can't seem to select tanks for any of the Phantoms that the Navy uses. Any advice on this would be greatly appreciated! Thanks so much!

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future_tuskegee_airman:

 

The Expansion Pack doesn't make any changes to the USN F-4 drop tanks. It uses the standard F-4 tanks that the default SF2V install uses.

 

As to why you can't select them, I do not know.

 

What patch level are on you on? When did this start happening? Is this a new install of the Expansion Pack? Single Missions or Campaigns?

 

Eric Howes

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I seem to have this problem with the A-6's and A-7's. Any ideas what I did wrong here? The tanks seem to be loaded when not selected in the arming screen.

img00002-1.jpg

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