krfrge Posted January 22, 2010 Posted January 22, 2010 View File Infantry_Squads with smoke Infantry Squad with Smoke First credit goes to Kesselbrut for his Infatry squad files. Secondly Papa Goat for his "Pop Smoke" idea. I expanded on Papa Goat's idea of using a single soldier with smoke. I basically took the stock US_Squad and Soviet_Squad by modifing the X_Squad_data.ini file to have the smoke deployed. These squads will "throw" fire their smoke at any ground object designated "ENEMY". That way the squad still can fire its normal assortment of weapons and still mark enemy targets. I have tested this on random generated CAS missions in SFP1 and WOV. Anytime a squad is generated during a mission, each squad will deploy their smoke at the nearest enemy target. Mind you, it's not perfect but I think it gives a great effect. I've only built one smoke color for the Soviets. The US squad can select from 4 colors Red, Green, Violet (Purple) and Yellow. You have to manually select the color you want them to use by removing the "//" in the data entry line. Installation: 1. Make a back up of the original squads just in case you don't like this mod. 2. Add the two squads to the GroundObject folder. 3. Drop the effects into your EFFECTS folder. 4. Add the bulletobject data to the BULLETOBJECT file. 5. Add the gundata to the GUNDATA file, open the guneditor and click on one weapon, then click SAVE. Comments are always welcome. I subscribe to the FREEWARE Policy at Combat Ace. KRFRGE Jan 2010 Submitter krfrge Submitted 01/22/2010 Category Ground Objects Mods Quote
exhausted Posted January 22, 2010 Posted January 22, 2010 What changes in the installation need to be made to make this compatible with SF2? Quote
krfrge Posted January 22, 2010 Author Posted January 22, 2010 I dont have SFV2 so I am not sure. All my work is done for the original TW series. Quote
+comrpnt Posted January 22, 2010 Posted January 22, 2010 Many thanks for this Krfrge. This is more good work and adds to the immersion. Kind regards, comrpnt :-) Quote
Major Bloodnok Posted January 23, 2010 Posted January 23, 2010 Works perfectly. Brilliant mod. Many thanks. Quote
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