+Dante-JT 6 Posted March 4, 2010 Like I've said in January's update post, we were facing some issues regarding terrain size and loading time. After some re-engineering, the object format for the terrain mesh was changed to a more efficient one, and at the moment we're loading whole Falkland/Malvinas islands in a matter of 45 seconds, while in the older system it was taking several minutes to load just 1/10 of the islands territorial size. We still didn't loaded the continent (Argentina) yet but so far it's looking promising and hopefully the system will cope with this task. So, it's good news and I've also posted a quick update on our website. Cya! :) Share this post Link to post Share on other sites
+Soulfreak 6,531 Posted March 4, 2010 That are good news Dante! Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted May 7, 2010 realy awaiting this sim! Share this post Link to post Share on other sites
+Stary 2,428 Posted May 20, 2010 Dante, any development news? still waiting patiently Share this post Link to post Share on other sites
dsawan 624 Posted May 23, 2010 Same here, esp with the demo. Share this post Link to post Share on other sites
+Crusader 2,102 Posted May 25, 2010 yea, any news ? Share this post Link to post Share on other sites
+Dante-JT 6 Posted June 2, 2010 yea, any news ? Some neat campaign development news :) I'll write a update to our dev website as soon as we have something more substantial to show. A hint: it's going to use APP-6A for the symbol sets in the campaign map interface. ;) It's been written as an app that will communicate with the flight sim and it's planned to be fully modable from the ground up. Thanks to all for the patience, and stay tuned! Share this post Link to post Share on other sites