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ConradB

Found something that may help smooth the game out

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Hey guy / gals,

 

I was on another forum and found something that was posted to help with the little microstutters. I have tried this on 3 missions now and it seems to help at least on my rig. It also seems to have made a slight improvement to the framerates.

 

The way to apply this,

 

1 Create a shortcut on your desktop or taskbar quicklaunch for the game exe. (If you don't already have one)

 

2 Right click on the game exe file and go to Properties.

 

3 Add this to the target box ahead of the target info: C:\Windows\System32\cmd.exe /c start /realtime "" make sure to leave a space after the second quote. And yes those are single spaces before the forward slashes.

 

4 It will look something like this : C:\Windows\System32\cmd.exe /c start /realtime "" "D:\Program File.........................................................................

 

5 The game exe will change to a command propt, so don't freak out, it is normal

 

All you have to do then is launch the game from this shortcut, and see if it works. If it doesn't work for you, it is easy enough to repeat the steps, and just delete the added line.

 

Hope this helps!

 

Again, I didn't come up with this, or figure it out. I just learned from someone else at a different forum for a different game. You can also try the same thing for other games that may be giving you some microstutter gameplay issues

 

Hope it helps !

Edited by ConradB

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What that does is start the program changing the run priority from normal to realtime, which is normally reserved for the top processes. In the past doing that could cause a system crash but glad to hear it's stable now. You can also try /HIGH, which is one step below REALTIME and one step above NORMAL..

 

 

Hey guy / gals,

 

I was on another forum and found something that was posted to help with the little microstutters. I have tried this on 3 missions now and it seems to help at least on my rig. It also seems to have made a slight improvement to the framerates.

 

The way to apply this,

 

1 Create a shortcut on your desktop or taskbar quicklaunch for the game exe. (If you don't already have one)

 

2 Right click on the game exe file and go to Properties.

 

3 Add this to the target box ahead of the target info: C:\Windows\System32\cmd.exe /c start /realtime "" make sure to leave a space after the second quote. And yes those are single spaces before the forward slashes.

 

4 It will look something like this : C:\Windows\System32\cmd.exe /c start /realtime "" "D:\Program File.........................................................................

 

5 The game exe will change to a command propt, so don't freak out, it is normal

 

All you have to do then is launch the game from this shortcut, and see if it works. If it doesn't work for you, it is easy enough to repeat the steps, and just delete the added line.

 

Hope this helps!

 

Again, I didn't come up with this, or figure it out. I just learned from someone else at a different forum for a different game. You can also try the same thing for other games that may be giving you some microstutter gameplay issues

 

Hope it helps !

Edited by GaryR

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Sorry, guys, but I haven't got, what the line should look like.

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I do the same thing with TaskInfo which both allows me to use a nifty gui to set the process priority and the core affinity for various processes and remember them each time they're started.

 

Setting core affinity stops OFF from switching form one core to the next. The switch time, handing off from one core to another, can cause latency. You wouldn't notice it normally, but in an environment like a flight sim where normal human reaction time is speeded up into milliseconds, it's noticeable.

 

I've put CFS.exe on one core, the OFF manager on another, and put told other programs to stay on the other two and mind their own business. Seems to have helped a noticeable amount in avoiding the little stutters. It's actually better under Win7 than Vista. It's easier to give a process complete ownership over a core without letting other things barge in as well.

 

At any rate, the biggest difference between what I'm doing and what you're doing is that I've paid money (for TaskInfo) to do what you clever buggers are doing for free. :) What can I say, I'm lazy (when I'm using Windows anyway).

 

Actually TaskInfo is a very useful program for taming the wilder bits of Windows, and I've been using it for many years. Seems to me there are probably free alternatives out there though. I spend a fair amount of time in Linux (would be all the time were it not for OFF) and similar controls are all there for free as a given. No OFF though.

 

Pardon my tangent. :)

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thank you for your suggestion. i tried it. it is indeed smoother and FPS seems also a little bit higher. but i also might be wrong and it was smoother because there was less airtraffic in sortie. i'll try out some more, but so far i think it boosted it up.

is there a danger something can get broken with priority set to realtime? isn't it something similar like overclocking?

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thank you for your suggestion. i tried it. it is indeed smoother and FPS seems also a little bit higher. but i also might be wrong and it was smoother because there was less airtraffic in sortie. i'll try out some more, but so far i think it boosted it up.

is there a danger something can get broken with priority set to realtime? isn't it something similar like overclocking?

 

Not sure about the "OC" part. I flew a total of 6 missions and monitored the temps while I was at it, and didn't notice any issues with temps or speed being overly rated. I guess if one is concerned, it would be good sense to monitor it just to be safe.

 

One of the missions had a huge battle going on, with over 30 crates mixing it up between 2 seaters and scouts, and the lowest fpr I observed was 38. The average was between 45 and 57 the entire time.

 

I do the same thing with TaskInfo which both allows me to use a nifty gui to set the process priority and the core affinity for various processes and remember them each time they're started.

 

Setting core affinity stops OFF from switching form one core to the next. The switch time, handing off from one core to another, can cause latency. You wouldn't notice it normally, but in an environment like a flight sim where normal human reaction time is speeded up into milliseconds, it's noticeable.

 

I've put CFS.exe on one core, the OFF manager on another, and put told other programs to stay on the other two and mind their own business. Seems to have helped a noticeable amount in avoiding the little stutters. It's actually better under Win7 than Vista. It's easier to give a process complete ownership over a core without letting other things barge in as well.

 

At any rate, the biggest difference between what I'm doing and what you're doing is that I've paid money (for TaskInfo) to do what you clever buggers are doing for free. :) What can I say, I'm lazy (when I'm using Windows anyway).

 

Actually TaskInfo is a very useful program for taming the wilder bits of Windows, and I've been using it for many years. Seems to me there are probably free alternatives out there though. I spend a fair amount of time in Linux (would be all the time were it not for OFF) and similar controls are all there for free as a given. No OFF though.

 

Pardon my tangent. :)

 

Is there any concern that may be of need as Creaghorn mentioned about it overclocking a system? I'm just learning this, as it is new to me, and I do not know all the details yet as to how it functions completely.

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This is not overclocking. You're only changing the priority that process will run.

The only danger that might happen is one (or more) system process might not liked and you'll have a crash.

You won't damage physically anything, only some files might be corrupted.

Probably you'll have no problem. This really depends with what software you're running, OS, services, etc.

So the results may vary.

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thanx ConradB.

 

It does make a difference.

 

m

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Thanks Von Paulus!

 

I'm running Vista X64 with services streamlined from the tweaks from Blackviper and the recommended settings to turn off stuff I don't need or use.

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for everybody who uses my soundtweak mod, alert!

 

i changed the line as conradb suggested. although there is some slight increase of performance, the sound settings does not work with it. maybe because the sound file is related only with the original exe and does not with modificated as it is here.

with the changed exe, the game does not recognize the random AI-engines anymore, but gives every AI pilot the same, as before. some other AI are completely silent. when i changed the exe back as before, everything worked again fine.

 

so for all who use my sound tweak and conradb's suggestion, please check if it's still working on your rig. Salute.gif

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Thanks for the warning. I wonder if setting the priority to high or above normal instead of realtime might work without messing up your soundfiles or other tweaks?

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