PadFoot Posted April 14, 2010 Posted April 14, 2010 I set up a mission, HMS vs Patrol Boat within 2 nm. But the HMS won't fire the anti-ship missile but only engaged with guns. Any idea? Quote
Fubar512 Posted April 14, 2010 Posted April 14, 2010 There's two posters here who may have all the answer for you.....they go by "CaptCA", and "Commander31". Perhaps they'll see this thread and chime in. Quote
Slartibartfast Posted April 14, 2010 Posted April 14, 2010 Okay the Seawolf missile is a Surface to Air missile... which might be the problem... Quote
krfrge Posted April 14, 2010 Posted April 14, 2010 I believe you will need the Sea Eagle which is a Surface to Surface missile. Here is the extract from weapondata. [WeaponData284] TypeName=SeaEagle FullName=Sea Eagle Guided Missile ModelName=SeaEagle Mass=600.000000 Diameter=0.340000 Length=4.400000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=UK SpecificStationCode= NationName=RAF StartYear=1985 EndYear=2020 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.500000 WarheadType=0 Explosives=230.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=7 Accuracy=70 MaxTurnRate=4.000000 MaxLaunchG=2.500000 LockonChance=60 LaunchReliability=70 ArmingTime=2.800000 SeekerFOV=46.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=11.000000 SeekerRange=53340.000000 MinLaunchRange=6000.000000 MaxLaunchRange=110000.000000 Duration=500.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10100001 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=2.800000 BoosterAccel=10.231000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=250.000000 SustainerAccel=3.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Quote
Wrench Posted April 15, 2010 Posted April 15, 2010 Just out of curiosity, WHERE do you plan on sticking the SSMs, iirc there's no launcher called out for it in the data ini.... wrench kevin stein Quote
krfrge Posted April 17, 2010 Posted April 17, 2010 Wrench, Are you asking about my weapondata entries? Quote
SUICIDAL Posted April 17, 2010 Posted April 17, 2010 But the HMS won't fire the anti-ship missile That's why he never got the Exocet missile. Just pitchers. But they are empty. Quote
Wrench Posted April 17, 2010 Posted April 17, 2010 kfrge: no, to Padfoot's statement. Nothing wrong with your weapons' data!! wrench kevin stein Quote
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