Jump to content
Sign in to follow this  
PadFoot

HMS Brilliant won't fire Seawolf

Recommended Posts

I set up a mission, HMS vs Patrol Boat within 2 nm. But the HMS won't fire the anti-ship missile but only engaged with guns. Any idea?

Share this post


Link to post
Share on other sites

There's two posters here who may have all the answer for you.....they go by "CaptCA", and "Commander31". Perhaps they'll see this thread and chime in. :salute:

Share this post


Link to post
Share on other sites

Okay the Seawolf missile is a Surface to Air missile... which might be the problem...

Share this post


Link to post
Share on other sites

I believe you will need the Sea Eagle which is a Surface to Surface missile.

 

Here is the extract from weapondata.

 

[WeaponData284]

TypeName=SeaEagle

FullName=Sea Eagle Guided Missile

ModelName=SeaEagle

Mass=600.000000

Diameter=0.340000

Length=4.400000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=UK

SpecificStationCode=

NationName=RAF

StartYear=1985

EndYear=2020

Availability=2

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=0.500000

WarheadType=0

Explosives=230.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=7

Accuracy=70

MaxTurnRate=4.000000

MaxLaunchG=2.500000

LockonChance=60

LaunchReliability=70

ArmingTime=2.800000

SeekerFOV=46.000000

SeekerGimbleLimit=46.000000

SeekerTrackRate=11.000000

SeekerRange=53340.000000

MinLaunchRange=6000.000000

MaxLaunchRange=110000.000000

Duration=500.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10100001

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=2.800000

BoosterAccel=10.231000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.456000,0.000000

SustainerDuration=250.000000

SustainerAccel=3.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.456000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

Share this post


Link to post
Share on other sites

Just out of curiosity, WHERE do you plan on sticking the SSMs, iirc there's no launcher called out for it in the data ini....

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Wrench,

 

Are you asking about my weapondata entries?

Share this post


Link to post
Share on other sites

But the HMS won't fire the anti-ship missile

 

 

 

 

That's why he never got the Exocet missile.

Just pitchers. But they are empty.

 

Share this post


Link to post
Share on other sites

kfrge: no, to Padfoot's statement. Nothing wrong with your weapons' data!!

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..