+Wrench Posted May 15, 2010 Posted May 15, 2010 - A (new) updated SF-2 Venom (all new skins) with 6°, 8° and 249° RAF Squadrons planes with serials done, in FM tweaking;- Sea Hawk Suez collection, serials to be done/edited. Now THAT is good news!!! The Venom needed some TLC for some time!!! (also means I can scrap the templates I was making .. save me some work!!) good thing abou the Seahawks, is you might be able to point them to the Hunter's pit (unless the pit needs extracting, as was the case in 1stGens ... have to check that) wrench kevin stein Quote
+paulopanz Posted May 15, 2010 Posted May 15, 2010 (edited) Now THAT is good news!!! The Venom needed some TLC for some time!!! (also means I can scrap the templates I was making .. save me some work!!) good thing abou the Seahawks, is you might be able to point them to the Hunter's pit (unless the pit needs extracting, as was the case in 1stGens ... have to check that) wrench kevin stein I'ld like to post some other pics but this night I'm not able to do so. Ok for the Hunter's pit for the Sea Hawk. And what about the Venom? The new meteor pit? Paul Edited May 15, 2010 by paulopanz Quote
+paulopanz Posted May 15, 2010 Posted May 15, 2010 Well .. these are the Hunter 5 skins in the works: 1° Sq. (see the red letters) 34° Sq. (with the stripes next to the tail) Paul Quote
+Wrench Posted May 16, 2010 Posted May 16, 2010 (edited) Use my mod of Kess's pit ... you'll find in in SF 1stGen download, look for "Venom Upgrade Pak". That's what I got right now in SF2I (stand alone). Also works for the Vampire (canopy framing is like 95% match), that one's also available in my "What If..." ww2 Vamp F.3 bonus points to ID the person in the picture in the pit Venoms be looking gooooooodddd!!!!! wrench kevin stein edit: if not mine, maybe even the Hunter pit for the Venom; but iirc, you have to have all the cockpit bits IN a /cockpit folder. I'll test that tonight; extract Hunter pit ini, adjust position, and see if it shows up to play. If not, extraction of all Hunter pit bits or use the modded Kesselbrut pit. Edited May 16, 2010 by Wrench Quote
+Dave Posted May 16, 2010 Author Posted May 16, 2010 Wow fellas awesomeness! Gunrunner I will take whatever you want to give. Jim I will send you a pm tomorrow with everything you need. Paul you are da man with the other skins. Send them over and thanks!!! Thank thank thank you all. Quote
+Wrench Posted May 16, 2010 Posted May 16, 2010 Dave, check your PMs. I think you'll be pleasently surprised wrench kevin stein Quote
+paulopanz Posted May 16, 2010 Posted May 16, 2010 (edited) F-84 unit check, Mossie unit check.... This Mosquito (as others like Venom) has an old mapping issue on the nose. To solve it - I think - the insigna sould be painted on the skin .... If You PM to me the new skin I'll make a try. Paul Edited May 16, 2010 by paulopanz Quote
+JimBeamer5 Posted May 16, 2010 Posted May 16, 2010 (edited) No probs Dave, I'll look forward to it. Just for fun (and to remember just how to get around PSP again), I've played with this: I think the model was done by Pasko (?) many moons ago, it's like 500 poly's or something (!), so I've done what I can. Not great, but I think it's an improvement on the current skin. The IDF's first modern tank, also used the by the French 7th Division at Suez. JB5 Edited May 16, 2010 by JimBeamer#5 Quote
Gunrunner Posted May 16, 2010 Posted May 16, 2010 Dave, RF-84Fs sent to your gmail account. Not 100% satisfied but well, it's better than "two weeks" after the pack. Quote
+Dave Posted May 16, 2010 Author Posted May 16, 2010 JB http://forum.combata...-fury-fb11mk50/ This Fury MK 50 has a white Egyptian skin in it. Its not much so do not be shocked by it but is there anything you can do with it? Kevin The tiles and the airbases work. Thank you and to you too Stary. Quote
+Wrench Posted May 16, 2010 Posted May 16, 2010 (edited) dont suppose anyone would be interested in updated Bar Lev fortifications for 73??? Of course, on the Egyptian side, the pontoon bridges would need adding too.... (screenie taken on Israel 2 upgrade/fixit in the works, hence the desert tiles) wrench kevin stein Edited May 16, 2010 by Wrench Quote
+Wrench Posted May 16, 2010 Posted May 16, 2010 (edited) Duh.... dopey me. It should be noted, in the screenie above, the MG bunkers have had the camonet repainted to brown, to match the terrain Dave, can you post a screenie over Akrotiri/Paphos with stary's new tiles? btw, here's single mission flying over the area copy/paste into a blank notepad, and "save as..." IsME_Test.msn [MissionHeader] AircraftType=Shahak MissionMap=IsraelME MissionType=CAP StartDate=4/31/1973 StartTime=12:00 [Weather] WeatherType=CLEAR WeatherAlt=4000.0 WeatherThickness=500.0 HasHighLayer=False HighLayerAlt=8000 FogAmount=0.6 ContrailAlt=8000 StartWindSpeed=2.0 WindGustingAmount=5.0 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=1 EnemyAirDefenseActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [AircraftMission001] AircraftType=Shahak Name=Showtime FormationType=USFighter Texture=1 Squadron=1 AircraftNumber=10 Size=1 RandomChance=100 MissionType=CAP CarrierBased=FALSE ObjectiveID=0 RatingForSuccess=50 StartOnGround=FALSE Position=299000,870000,1000 StartTime=0 Heading=180 Speed=145 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=AirtoAirLongRange TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=Israel saves time in hunting around, trying to get to the area wrench kevin stein Edited May 16, 2010 by Wrench Quote
+Dave Posted May 16, 2010 Author Posted May 16, 2010 I will soon Kevin. It will be later tonight. Just got off duty and I have to make dinner and we are doing other family things. Gunrunner I got the skin and it is great! Thank you! Need to ask the GMG guys for an updated LOD to fix the shadow problem. Carlo are you out there? Quote
Gunrunner Posted May 16, 2010 Posted May 16, 2010 A fixed RF-84F would be great, and I'm resisting the impulse to publish my wishlist should the model be revised... I'm getting to positively love that plane, if you can get it to take off... Quote
+JimBeamer5 Posted May 16, 2010 Posted May 16, 2010 JB http://forum.combata...-fury-fb11mk50/ This Fury MK 50 has a white Egyptian skin in it. Its not much so do not be shocked by it but is there anything you can do with it? Dave, I can totally re-do it if you want, how much time to I have? There's nothing to the camo itself, being all white, but I'd want to re draw the panel lines, add more detail, weathering etc. Anybody know what color it would be under the white, bare metal or something else? JB5 Quote
+Wrench Posted May 16, 2010 Posted May 16, 2010 silver lacquer, maybe??? Like the Meteor F.4 and F.8s the EAF used wrench kevin stein Quote
+JimBeamer5 Posted May 17, 2010 Posted May 17, 2010 silver lacquer, maybe??? Like the Meteor F.4 and F.8s the EAF used wrench kevin stein Thanks Wrench, I'm going to try some silver weathering under the white - not sure how that will turn out. Dave, give me a few days and I should have it done. JB5 Quote
+Dave Posted May 17, 2010 Author Posted May 17, 2010 Ok added 3 Venom units, 5 French AF F-84 units, 2 RAF Hunter units. Just need the skins ini edits you guys are working on. After I get these skins etc. I think we are good. Quote
Gunrunner Posted May 17, 2010 Posted May 17, 2010 BTW, is there any way to have the engine to populate airfields with static aircrafts from more than one squadron ? That would make the situation at Akrotiri far more "interesting" and colorful. I tried to pile "virtual" airfields over one another for SF2:E with squadrons attributed to only one copy and each copy assigned a few parking spots but with no success for some reason. Quote
+Wrench Posted May 17, 2010 Posted May 17, 2010 isn't that the old skin on the Venom??? I thought Paulo was doing a new one? Also, check your rolling radius for the nose/main gear ... it'll need some adjusting down. As about 99.9999999999% of 1stGen birds seem to need... Have you activated the canopy? if not ... add to ]nose[ (or check to see if it's already there, and also check for a tailhook entry down near the gear statements; remove it if it's there SystemName[009]=Canopy here's some updated other bits, for pilot, upgrade armor, and the manual canopy (shift/0) [Pilot] SystemType=PILOT_COCKPIT PilotModelName= Position=0.0,1.65, 0.65 SeatModelName=seat_a-4 SeatPosition=0.00,1.75, 0.27 MinExtentPosition=-0.25, 1.70,-0.40 MaxExtentPosition= 0.25, 2.25, 1.31 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=10 Armor[REAR].Thickness=15 Armor .Thickness=5 Armor .Thickness=5 Armor[bOTTOM]Thickness=10 CanopyNodeName=CanopyFrame AnimationID=7 [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 AnimationTime=3.0 AnimationID=7 add thus to the fuselagefuelcell statement: HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 i'll double check the rolling radius, and post those numbers in bit wrench kevin stein Armor[bOTTOM]Thickness=5 Armor[TOP]Thickness=5 Quote
+Dave Posted May 17, 2010 Author Posted May 17, 2010 That Venom is with your updated pack added. I am awaiting the skins for it though. I have the campaign all set up and working, just need the bits and pieces to enhance it. I'm not worried about canopy animation. If someone wants to add it later then fine. I just see it as another thing to go wrong and it doesnt do a thing for me. WOOHOO canopy opens......big flippin deal. j/k What's left: Skins for Hunter5, Venom, Sea Fury and F4U-7 Still need someone to go through the F4U-7 FM and make not be able to turn 21g's. IDF pilot packs from elephant and Xray. Quote
+Dave Posted May 17, 2010 Author Posted May 17, 2010 Gunrunner check PM please. Your wish has came true. Quote
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