Jump to content
Sign in to follow this  
Dave

What I'm Working On 1956 Add on to the Add on

Recommended Posts

I'm putting a basic package together that will have, carriers, planes etc that were also in the Suez crisis. Going to add the 3 Brit carriers, one of the French. The aircraft will be the F4U-7 and the Seahawks. Going to get the F-84F player flyable and add those units. I will modify the campaign to reflect this. Anyone want to help that is a seasoned modder?

Share this post


Link to post
Share on other sites

Don't forget SkippyBing's Wyvren (sp?) ... somewhere around here I've got a painting of them attacking some bridge near Port Said...

 

...iirc, the targets ini will need some serious updating (if still based off the originly pre-ExpPak IsrealME one)

 

I have a full lising of Seahawk serial numbers, but can't say if they're specific squadrons during Muskateer.

 

btw, Israel2 is back in the shop for an upgrade (well, its' one of the few things that I can work on, until the new machine arrives -which shipped today; expected delivery between the 15th - 20th). Then back to Korea...

 

wrench

kevin stein

 

EDIT: if the map IS the same, it'll still be missing Cyprus, thereby ruling out the use of RAF fighers (Hunters, Vixen NFs) medium and heavy bombers (Canberra, Valiant) for the strikes into Egypt from their historical bases. French T-Streaks can still fly from Isreal, as was done in Real Life ™. been there, done that!

Edited by Wrench

Share this post


Link to post
Share on other sites

Two French Carriers, the R95 Arromanches equipped with F4U-7 Corsairs and the R96 La Fayette equipped with TBF Avengers and F4U-7s,

 

R95

http://forum.combata...95-arromanches/

 

R96

http://forum.combata...r96-la-fayette/

 

I think this might help for the French

http://www.britains-..._Armee_de_l_Air

Edited by suhsjake

Share this post


Link to post
Share on other sites

Thanks for the info. Yes Kevin I am using the default terrian. Not going to reinvent the wheel. This is just going to be a little addon to add a few more elements.

Share this post


Link to post
Share on other sites

Cyprus is present on the stock Israel map and the Southern part can be reached. Map edge hits slightly further to the North.

Share this post


Link to post
Share on other sites

Need some one to add an airbase there.

Share this post


Link to post
Share on other sites

Can't wait to fly over it!! Will be the RAF Hunters included? Thanks for the work mate! I supose all the new planes will be flyable, no?

Edited by Stratos

Share this post


Link to post
Share on other sites

It's not going to have every unit, this is going to be a very small upgrade. Something basic to give other to build upon.

Share this post


Link to post
Share on other sites
Cyprus is present on the stock Israel map and the Southern part can be reached. Map edge hits slightly further to the North

 

Akrotiri or Phaphos??? Wonder if a Runway4 can fit in there .... that'll at lease give the RAF Hunters and Canberra's someplace to call home....as you can base 6 squadrons on a Runway4 airbase.

 

have to extract the tiles, convert and see. Damn, I need my new machine NOW!!!!!

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

So far so good.

 

Dave, are you planning to add French R/F-84Fs anyway ? *innocent look*

I could. :good:

Share this post


Link to post
Share on other sites

Kevin

 

Do you have those loadout fixes for the F4U-7 somewhere on the site?

Share this post


Link to post
Share on other sites
Akrotiri or Phaphos??? Wonder if a Runway4 can fit in there ....

I think Akrotiri is the only safe option and the runway will have to be parallel to map border so that take off/landing doesn't hit the wall.

 

Googled it... The bastards.. The real runway IS like that. Well, almost.

Edited by Gr.Viper

Share this post


Link to post
Share on other sites

I've set up one of my 'targets placment' missions, to check the location on cyprus; I'll hopefuly post a coordinate later. Unfortunatly, my CatExtractors -neither one!- don't want to work when sitting on the F drive (the 1tb external, although the game runs; well, WoI at least!!), so I can't pull the IME tiles, TFD/HFD to flatten the region even if I got a runway 4 to fit there.

 

Might have to wait until after SAL arrives (the NEW, IMPROVED!!! XPS 9000)

 

Of course, once the corrdinates are discoverd, the airfield dropped on them, somebody else can alwyas do the flattening. Tiling will need to be checked as well --don't want trees/houses/chickens/donkeys/etc in the middle of the runway!

 

You all know Gepard's Isreal2 HAS the 3 Cyrpiot airbases, right? Carrier stations will need moving to better positions.

 

Dave: should be the same set up as I used for the KAW F4U-4B, in regards to canopy/wingfold and weapons placements. Meaning: copy/paste the doubled entries from that data ini to the -7 (systemname and weapons stations). Use the -4Bs loadout ini, just renamed.

 

wrench

kevin stein

Edited by Wrench

Share this post


Link to post
Share on other sites

Wow the F4U-7 needs some ini work. Upon launch it goes straight up and it doesnt rest on its tail. Where is Kevin when I need him????

 

So I have 6 Seahawks units on carriers and 1 Wyvern unit all done and working. Just added the French carrier and the F4U-7. All are working just fine. So the carrier stuff is done. (Just need to tweak here and there).

 

Anyone with skinning/ FM ini skills want to help?

Share this post


Link to post
Share on other sites

F-84 unit check, Mossie unit check....

Share this post


Link to post
Share on other sites

I'm right here.....

 

that's the AI issue we've been dealing with in the KAW mod. There's a post in there on how to fix the AI, by adding/adjusting the AI data statements. I was bitching about that for DAYS!!!

 

Use the data below, that'll fix most of the problems (don't forget the other tweeks off the -4/-4B). Check rolling radius on the gears, and OnGroundPitchAngle as well. That goes for ALL 1stGen prop jobs imported to SF2 ==that all needs checking and adjusting.

 

here's the AI data for the Corsair:

 

[AIData]

TakeOffRotationAngle=20.0

AileronDeltaRoll=1.2

AileronRollRate=-1.0

ElevatorDeltaPitch=1.0

ElevatorPitchRate=-0.1

ThrottleDeltaSpeed=0.05

ThrottleVelocity=-0.01

DeltaSpeedForAfterburner=

DeltaSpeedForAirbrakes=-50

MaxPitchForAltitude=30.0

MinPitchForAltitude=-20.0

PitchForThrottle=0.005

PitchForAltitude=0.001

PitchForVerticalVelocity=-0.001

RollForHeading=15.0

RollForHeadingRate=-0.5

MinRollHeading=15.0

MaxRollForHeading=65.0

PitchForRoll=0.23

FormationSpeedForPosition=0.8

FormationSpeedForRate=0.5

 

[DiveBombAI]

AimPitchOffset=2.0

 

[RocketAttackAI]

RollInRange=7000.0

RollInAlt=1200.0

PullOutRange=1000.0

PullOutAlt=200.0

ReleaseRange=2500.0

SecondPassRange=4000.0

SecondPassAlt=700.0

ReleaseCount=16

ReleaseInterval=0.095

AimPitchOffset=0.8

 

[strafeAI]

RollInRange=4500.0

RollInAlt=1100.0

PullOutRange=400.0

PullOutAlt=175.0

ReleaseRange=1200.0

SecondPassRange=3500.0

SecondPassAlt=950.0

ReleaseInterval=1.0

AimPitchOffset=0.0

 

That's what happens when you miss Modders Meeting (YOU were supposed to bring punch and pie!!) :rofl:

 

Got Akrotiri placed ... see screenie below (the yellow outline designates the IsGreenAB tiles. Even put the city in, too.

 

Unfortunatly, I can't flatten it without recreating the WoICities.ini from scratch... with over 300 target areas, that's a frakking nightmare!!! I don't suppose anyone happens to have the WoI cities ini handy????

 

The IsrealMENations.ini also needs a new one added:

 

Location-12=Cyprus

 

and probably 4 new friendly nations .. but they need to ONLY be active for 1956 (RAF/RN/AdA/AeroNaval)

 

Here's the approximate coordinates for Akrotiri Airbase (it'll probably need some moveing around to fit). In fact, here's the whole targets.ini statement...

 

[TargetArea233]

Name=Akrotiri Airbase

Position=301000,865000

Location=12

ActiveDate=1/1/1930

InActiveDate=1/1/1958

Alignment=FRIENDLY

AirfieldDataFile=desert_airfield4.ini

NumSquadrons=6

Target[001].Type=Runway4

Target[001].Offset=0.00,0.00

Target[001].Heading=280

Target[002].Type=Tower1

Target[002].Offset=-88.07,-860.34

Target[002].Heading=0

Target[003].Type=eor_shack

Target[003].Offset=-162.14,1590.40

Target[003].Heading=0

Target[004].Type=eor_shack

Target[004].Offset=161.96,-1589.53

Target[004].Heading=90

Target[005].Type=eor_shack

Target[005].Offset=-1349.29,-1597.02

Target[005].Heading=-120

Target[006].Type=eor_shack

Target[006].Offset=603.18,-436.44

Target[006].Heading=-120

Target[007].Type=Hangar3

Target[007].Offset=-750.93,-663.34

Target[007].Heading=151

Target[008].Type=Hangar3

Target[008].Offset=-825.35,-705.71

Target[008].Heading=151

Target[009].Type=Hangar1

Target[009].Offset=-893.29,-732.81

Target[009].Heading=151

Target[010].Type=ASR

Target[010].Offset=545.02,0.03

Target[010].Heading=0

Target[011].Type=barrack2

Target[011].Offset=563.17,36.05

Target[011].Heading=0

Target[012].Type=shack1

Target[012].Offset=553.43,-22.01

Target[012].Heading=0

Target[013].Type=building2

Target[013].Offset=580.96,-30.68

Target[013].Heading=0

Target[014].Type=windsock

Target[014].Offset=50.00,-1600.00

Target[014].Heading=180

Target[015].Type=windsock

Target[015].Offset=-50.00,-1600.00

Target[015].Heading=180

Target[016].Type=windsock

Target[016].Offset=50.00,1600.00

Target[016].Heading=180

Target[017].Type=windsock

Target[017].Offset=-50.00,1600.00

Target[017].Heading=180

Target[018].Type=ils_shack

Target[018].Offset=-65.00,-1529.00

Target[018].Heading=90

Target[019].Type=ils_shack

Target[019].Offset=-66.00,1529.00

Target[019].Heading=90

Target[020].Type=bunker2

Target[020].Offset=-667.51,606.32

Target[020].Heading=90

Target[021].Type=bunker2

Target[021].Offset=-667.07,644.18

Target[021].Heading=90

Target[022].Type=bunker2

Target[022].Offset=-666.62,683.97

Target[022].Heading=90

Target[023].Type=bunker2

Target[023].Offset=-627.26,724.30

Target[023].Heading=180

Target[024].Type=shack1

Target[024].Offset=-604.43,712.93

Target[024].Heading=180

Target[025].Type=windsock

Target[025].Offset=50.00,-1687.08

Target[025].Heading=180

Target[026].Type=windsock

Target[026].Offset=-50.00,-1687.08

Target[026].Heading=180

Target[027].Type=windsock

Target[027].Offset=50.00,1687.08

Target[027].Heading=180

Target[028].Type=windsock

Target[028].Offset=-50.00,1687.08

Target[028].Heading=180

Target[029].Type=windsock

Target[029].Offset=643.19,-492.75

Target[029].Heading=180

Target[030].Type=windsock

Target[030].Offset=692.97,-584.60

Target[030].Heading=180

Target[031].Type=windsock

Target[031].Offset=559.51,-540.12

Target[031].Heading=180

Target[032].Type=windsock

Target[032].Offset=611.38,-632.27

Target[032].Heading=180

Target[033].Type=windsock

Target[033].Offset=-1426.15,-1687.19

Target[033].Heading=180

Target[034].Type=windsock

Target[034].Offset=-1374.28,-1779.33

Target[034].Heading=180

Target[035].Type=windsock

Target[035].Offset=-1342.47,-1639.82

Target[035].Heading=180

Target[036].Type=windsock

Target[036].Offset=-1292.69,-1731.67

Target[036].Heading=180

Target[037].Type=AAA

Target[037].Offset=-1455.88,-2035.56

Target[037].Heading=225

Target[038].Type=AAA

Target[038].Offset=307.58,-1889.53

Target[038].Heading=135

Target[039].Type=AAA

Target[039].Offset=-410.17,1854.08

Target[039].Heading=315

Target[040].Type=AAA

Target[040].Offset=505.75,571.59

Target[040].Heading=45

Target[041].Type=AAA

Target[041].Offset=881.08,-800.75

Target[041].Heading=135

Target[041].ActiveYear=1963

Target[042].Type=AAA

Target[042].Offset=400.12,1671.69

Target[042].Heading=45

Target[042].ActiveYear=1963

Target[043].Type=AAA

Target[043].Offset=-1676.86,-1582.08

Target[043].Heading=270

Target[043].ActiveYear=1963

Target[044].Type=AAA

Target[044].Offset=-1090.96,-551.35

Target[044].Heading=270

Target[044].ActiveYear=1963

Target[045].Type=AAA

Target[045].Offset=263.41,1886.82

Target[045].Heading=45

Target[045].ActiveYear=1967

Target[046].Type=AAA

Target[046].Offset=-302.44,-1965.32

Target[046].Heading=180

Target[046].ActiveYear=1967

Target[047].Type=blastshield

Target[047].Offset=-530.64,-695.83

Target[047].Heading=-157

Target[048].Type=blastshield

Target[048].Offset=-582.33,-670.82

Target[048].Heading=-157

Target[049].Type=blastshield

Target[049].Offset=-458.73,1300.06

Target[049].Heading=141

Target[050].Type=blastshield

Target[050].Offset=-391.81,1349.99

Target[050].Heading=141

Target[051].Type=Hangar1

Target[051].Offset=-488.51,1095.98

Target[051].Heading=90

Target[052].Type=Hangar2

Target[052].Offset=-489.77,930.16

Target[052].Heading=90

Target[053].Type=Hangar2

Target[053].Offset=-489.76,977.57

Target[053].Heading=90

Target[054].Type=Hangar1

Target[054].Offset=-488.99,1034.96

Target[054].Heading=90

Target[055].Type=blastshield

Target[055].Offset=-514.90,1202.93

Target[055].Heading=90

Target[056].Type=blastshield

Target[056].Offset=-515.08,1173.13

Target[056].Heading=90

Target[057].Type=blastshield

Target[057].Offset=-515.09,1143.94

Target[057].Heading=90

Target[058].Type=building3

Target[058].Offset=-490.67,1320.15

Target[058].Heading=180

Target[059].Type=shack1

Target[059].Offset=-492.21,1289.70

Target[059].Heading=141

Target[060].Type=powercart

Target[060].Offset=-843.03,-757.08

Target[060].Heading=-14

Target[061].Type=Hangar2

Target[061].Offset=-1234.30,-933.52

Target[061].Heading=61

Target[062].Type=Hangar2

Target[062].Offset=-1207.79,-976.11

Target[062].Heading=61

Target[063].Type=blastshield

Target[063].Offset=-949.37,-735.90

Target[063].Heading=151

Target[064].Type=blastshield

Target[064].Offset=-974.89,-750.20

Target[064].Heading=151

Target[065].Type=blastshield

Target[065].Offset=-698.34,-591.15

Target[065].Heading=151

Target[066].Type=blastshield

Target[066].Offset=-721.95,-606.60

Target[066].Heading=151

Target[067].Type=building3

Target[067].Offset=-714.01,-570.50

Target[067].Heading=60

Target[068].Type=building3

Target[068].Offset=-726.55,-548.84

Target[068].Heading=60

Target[069].Type=watertower1

Target[069].Offset=-526.62,-478.56

Target[069].Heading=0

Target[070].Type=bombtrailer

Target[070].Offset=-464.41,1125.46

Target[070].Heading=96

Target[071].Type=bombtrailer

Target[071].Offset=-445.81,1307.45

Target[071].Heading=5

Target[072].Type=USFuelTruck

Target[072].Offset=-422.92,1322.97

Target[072].Heading=60

Target[073].Type=powercart

Target[073].Offset=-403.59,1341.49

Target[073].Heading=-2

Target[074].Type=blastshield

Target[074].Offset=-445.14,901.99

Target[074].Heading=0

Target[075].Type=shack1

Target[075].Offset=-405.02,1354.73

Target[075].Heading=141

Target[076].Type=USJeep

Target[076].Offset=-415.38,1345.38

Target[076].Heading=156

Target[077].Type=bombtrailer

Target[077].Offset=-429.90,902.81

Target[077].Heading=-2

Target[078].Type=powercart

Target[078].Offset=-463.64,958.07

Target[078].Heading=280

Target[079].Type=USFuelTruck

Target[079].Offset=-484.55,1277.26

Target[079].Heading=-125

Target[080].Type=barrack1

Target[080].Offset=-546.38,-415.86

Target[080].Heading=90

Target[081].Type=barrack1

Target[081].Offset=-546.29,-375.65

Target[081].Heading=90

Target[082].Type=barrack1

Target[082].Offset=-543.25,-334.98

Target[082].Heading=90

Target[083].Type=barrack1

Target[083].Offset=-543.16,-294.77

Target[083].Heading=90

Target[084].Type=barrack1

Target[084].Offset=-547.10,-254.45

Target[084].Heading=90

Target[085].Type=barrack1

Target[085].Offset=-547.01,-214.24

Target[085].Heading=90

Target[086].Type=barrack1

Target[086].Offset=-543.97,-173.57

Target[086].Heading=90

Target[087].Type=barrack1

Target[087].Offset=-543.88,-133.36

Target[087].Heading=90

Target[088].Type=barrack2

Target[088].Offset=-555.59,-484.54

Target[088].Heading=0

Target[089].Type=building2

Target[089].Offset=-592.33,-486.01

Target[089].Heading=90

Target[090].Type=barrack1

Target[090].Offset=-611.15,-415.90

Target[090].Heading=90

Target[091].Type=barrack1

Target[091].Offset=-611.06,-375.68

Target[091].Heading=90

Target[092].Type=barrack1

Target[092].Offset=-608.02,-335.01

Target[092].Heading=90

Target[093].Type=barrack1

Target[093].Offset=-607.93,-294.80

Target[093].Heading=90

Target[094].Type=barrack1

Target[094].Offset=-611.87,-254.49

Target[094].Heading=90

Target[095].Type=barrack1

Target[095].Offset=-611.78,-214.27

Target[095].Heading=90

Target[096].Type=barrack1

Target[096].Offset=-608.74,-173.60

Target[096].Heading=90

Target[097].Type=barrack1

Target[097].Offset=-608.65,-133.39

Target[097].Heading=90

Target[098].Type=building1

Target[098].Offset=-629.46,-480.87

Target[098].Heading=90

Target[099].Type=building2

Target[099].Offset=-466.54,-93.67

Target[099].Heading=0

Target[100].Type=barrack1

Target[100].Offset=-461.03,-416.88

Target[100].Heading=90

Target[101].Type=barrack1

Target[101].Offset=-460.94,-376.67

Target[101].Heading=90

Target[102].Type=barrack1

Target[102].Offset=-457.90,-336.00

Target[102].Heading=90

Target[103].Type=barrack1

Target[103].Offset=-457.81,-295.79

Target[103].Heading=90

Target[104].Type=barrack1

Target[104].Offset=-461.76,-255.47

Target[104].Heading=90

Target[105].Type=barrack1

Target[105].Offset=-461.67,-215.26

Target[105].Heading=90

Target[106].Type=barrack1

Target[106].Offset=-458.63,-174.59

Target[106].Heading=90

Target[107].Type=barrack1

Target[107].Offset=-458.54,-134.38

Target[107].Heading=90

Target[108].Type=barrack1

Target[108].Offset=-547.73,-49.24

Target[108].Heading=90

Target[109].Type=barrack1

Target[109].Offset=-551.67,-8.92

Target[109].Heading=90

Target[110].Type=barrack1

Target[110].Offset=-551.58,31.29

Target[110].Heading=90

Target[111].Type=barrack1

Target[111].Offset=-548.54,71.96

Target[111].Heading=90

Target[112].Type=barrack1

Target[112].Offset=-548.45,112.17

Target[112].Heading=90

Target[113].Type=barrack1

Target[113].Offset=-608.30,-49.54

Target[113].Heading=90

Target[114].Type=barrack1

Target[114].Offset=-612.24,-9.23

Target[114].Heading=90

Target[115].Type=barrack1

Target[115].Offset=-612.15,30.98

Target[115].Heading=90

Target[116].Type=barrack1

Target[116].Offset=-609.11,71.65

Target[116].Heading=90

Target[117].Type=barrack1

Target[117].Offset=-609.02,111.86

Target[117].Heading=90

Target[118].Type=barrack1

Target[118].Offset=-549.27,190.64

Target[118].Heading=90

Target[119].Type=barrack1

Target[119].Offset=-549.17,230.85

Target[119].Heading=90

Target[120].Type=barrack1

Target[120].Offset=-546.14,271.52

Target[120].Heading=90

Target[121].Type=barrack1

Target[121].Offset=-609.74,189.58

Target[121].Heading=90

Target[122].Type=barrack1

Target[122].Offset=-611.83,230.55

Target[122].Heading=90

Target[123].Type=barrack1

Target[123].Offset=-610.50,274.89

Target[123].Heading=90

Target[124].Type=barrack1

Target[124].Offset=-611.45,319.16

Target[124].Heading=90

Target[125].Type=barrack1

Target[125].Offset=-546.73,319.99

Target[125].Heading=90

Target[126].Type=fueltank2

Target[126].Offset=-1360.91,-939.14

Target[126].Heading=180

Target[127].Type=fueltank2

Target[127].Offset=-1376.40,-976.46

Target[127].Heading=180

Target[128].Type=fueltank2

Target[128].Offset=-1394.00,-1011.67

Target[128].Heading=180

Target[129].Type=fueltank1

Target[129].Offset=-1401.75,-1054.62

Target[129].Heading=180

Target[130].Type=fueltank1

Target[130].Offset=-1425.69,-1041.95

Target[130].Heading=180

Target[131].Type=building1

Target[131].Offset=-631.67,-568.63

Target[131].Heading=60

Target[132].Type=building1

Target[132].Offset=-616.07,-596.15

Target[132].Heading=60

Target[133].Type=building2

Target[133].Offset=-601.48,-622.13

Target[133].Heading=60

Target[134].Type=shack1

Target[134].Offset=-594.62,-649.72

Target[134].Heading=240

Target[135].Type=USFuelTruck

Target[135].Offset=-1024.67,-779.24

Target[135].Heading=60

Target[136].Type=USFuelTruck

Target[136].Offset=-1184.70,-994.13

Target[136].Heading=235

Target[137].Type=fire_dept

Target[137].Offset=-1006.05,-747.23

Target[137].Heading=151

Target[138].Type=shack1

Target[138].Offset=-1017.03,-762.69

Target[138].Heading=151

Target[139].Type=blastshield

Target[139].Offset=-1216.67,-1039.86

Target[139].Heading=97

Target[140].Type=shack1

Target[140].Offset=-1226.84,-1024.34

Target[140].Heading=61

Target[141].Type=USJeep

Target[141].Offset=-1005.75,-768.21

Target[141].Heading=60

Target[142].Type=bombtrailer

Target[142].Offset=-1215.02,-1021.22

Target[142].Heading=60

Target[143].Type=barrack1

Target[143].Offset=-744.95,-511.37

Target[143].Heading=-30

Target[144].Type=barrack1

Target[144].Offset=-776.12,-525.85

Target[144].Heading=-30

Target[145].Type=barrack1

Target[145].Offset=-805.82,-538.83

Target[145].Heading=-30

Target[146].Type=barrack1

Target[146].Offset=-835.99,-552.80

Target[146].Heading=-30

Target[147].Type=building2

Target[147].Offset=-876.24,-564.35

Target[147].Heading=-30

Target[148].Type=building2

Target[148].Offset=-696.28,-416.00

Target[148].Heading=90

Target[149].Type=USTruck

Target[149].Offset=-640.68,-589.64

Target[149].Heading=-210

Target[150].Type=USJeep

Target[150].Offset=-630.42,-606.03

Target[150].Heading=-32

Target[151].Type=building3

Target[151].Offset=-1065.70,-690.99

Target[151].Heading=-37

Target[152].Type=shack1

Target[152].Offset=-1087.19,-690.30

Target[152].Heading=-37

Target[153].Type=barrack2

Target[153].Offset=-688.33,-368.36

Target[153].Heading=0

Target[154].Type=barrack2

Target[154].Offset=-687.65,-320.37

Target[154].Heading=0

 

note the active/inactive dates. I haven't flown over it yet in my test mission, so .... But it most assuredly needs flattening

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Kevin

 

I already added the new nations, I am using location 12 as the Med Sea. So I would make that Location 13. Give me a bit and I will add it and see whats up.

Share this post


Link to post
Share on other sites

Sorry I won't be able to help with this project. But I came up with a motto for your team:

 

Addon...? This is Suez!

Share this post


Link to post
Share on other sites

Yeah going to need it flattened for sure.

Share this post


Link to post
Share on other sites

It needs to be shifted North approx 1/2 tiles width, but that's pretty easy. I used 4 GreenAB tiles, to remove the trees and buildings.

 

Here's a screenie with the GreenAB tiles, and the new city in the background. (btw, these are taken in WoI with the stock tiles, but it shouldn't make any difference in the TFD/HFD files)

 

I guess I"ll post a request over at 3rdW for the WoI city list ini....other wise, .... don't feel like spending an entire day building one from scratch, and then rebuilding it in the TE, as things are fully matching with terrain/tile types.

 

maybe even look at revamping the IsraelME targets upgrade pak, in the near future, too.

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

In the mean time I have the RAF at Hatzor....:mad::angry2::oops:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..