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Wrench

"mods folder" question...

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ok, now with the new machine I can run SF2 very happy very nice.

 

After isntallifacation, I ran each of the exes (SF2/2V/2E), which creates mod folders for all 3 games.

My question is.... when I start to add my terrains and GOs and aircraft and whatnot, WHERE do they go, to make them appear in all the different 'subsections' (desert/SEA/Europe)???

 

Is it safe to assume, that in single missions, everything is available from each exe? Or do the addons have to go into each mods /Objects folder? Or just any given one

 

I also installed SF2I as a seperate stand alone; it's an old habit, so I can tailor specific aircrat/GOs to fit the time frame (ala the KAW mod - read 'nationalized' items).

 

another question is, after extracting the F-84F bits, there only seem to be 2 lods in any/all the cats (SF2) and none in SF2I. Easy enough to transfter the stuff over -been doing that for years!. Oddly, TK's main F-84F.ini calls for 5 lods. Anybody know where they might be hiding? I've extracted every cat (hate them decals cats!), and only found the 2

 

TIA!

wrench

kevin stein

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I have a merged install of SF2V and SF2E, and I find all five lods for the F-84F in the ObjectData009.cat.

 

:good:

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Kevin, when you have merged install, they go to the last installed one's mods folder -ie, if you have merged SF2+SF2V+SF2E -dump the addons to SF2E mods folder and you shall have no problems :good:

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Kev, I run everything off the SF2 folder. Everytime you patch your merged intsall, all of them are updated. Check the dates on the cat and exe files, and you'll see.

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So, in the case of 'made flyable AIs' -Migs, CF104, Hunters, etc, I only have to work in one mods folder, and it'll 'see' it in all others, regardless of which exe I run it from?

 

maybe I should have merged SF2I, what with the userslists and alll....??????

 

found the lods ... dopey me forgot to apply the Feb2010 patch to SF2/V/E!! They magically appeared! (and magicly delicious!)

 

note to self ... take own adivce, and obre los ojos!! (sorry, my spanish spelling ain't perfect!)

 

wrench

kevin stein

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Don't know about others, but after installing SF2 Expansion Pack, that comes with it's own exe, when I ran it 1st time using that exe, I had no 3rd party mods and terrains activated. I had to move those from SF2 Israel's mods folder into addon's mod folder for them to show up.

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I´m not sure of what are you asking for. If you mean having TW stock material to show up in a simulator wich it didn´t originally have, (ie, using SF2E F-15A in SF2V), you just have to copy the folder F-15A from aircarft in SF2E mod folder, and dump it into SF2V folder, and it should look for the cat files in all simulators. I did it because SF2E exe didn´t work so i fly the european scenario from SF2V. It depends on how the SF2 Suez expansion was released. If it was like a patch and the files where added to the cat, it should work fine this way. Hope this helps

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