+Dave Posted May 17, 2010 Posted May 17, 2010 View File Kesselbruts Spitfire Pits Spitfire Pits for use in SF2:Israel Suez Crisis Expansion. To install just drop into your Spitfire9e and your Spitfire9C and let it overwrite any files. That is it you are all set. Uploaded with permission from Kesselbrut. Enjoy. USAFMTL Submitter Dave Submitted 05/17/2010 Category Prop Cockpits
+ordway Posted May 19, 2010 Posted May 19, 2010 Thanks! However, I can't see out of the dark green front window very well. Does anyone know of a way to make it clear? Thanks,
+Wrench Posted May 19, 2010 Posted May 19, 2010 it's the canopy.tga, it has a green section at the top. Maybe replace with another, or repaint the r/g/b layer to match the rest, and adjust the alpha channel as well as ther seems to be 2 smaller 'holdout' areas on the center right. That'll remove it completly wrench kevin stein
+guyran Posted May 19, 2010 Posted May 19, 2010 (edited) it's the canopy.tga, it has a green section at the top. Maybe replace with another, or repaint the r/g/b layer to match the rest, and adjust the alpha channel as well as ther seems to be 2 smaller 'holdout' areas on the center right. That'll remove it completly wrench kevin stein I've already sent the modified canopy.tga to Dave yesterday. I hope it will be updated soon. Edited May 19, 2010 by guyran
+Dave Posted May 20, 2010 Author Posted May 20, 2010 I will get to it when I can. I am making 3 campaigns at the same time, doing decals, menu screens,ini tweeks. I went from having no projects to 3 in a week.
+guyran Posted May 21, 2010 Posted May 21, 2010 (edited) Thanks Kevin and Guyran! The fix works! You are welcome ordway. Do you think 'as cockpits specialist', that updating the spit's pit into SF2 standard, including moving stick, throttle, and other handles is possible? The spit has a very unique stick as you can see. Edited May 21, 2010 by guyran
+ordway Posted June 1, 2010 Posted June 1, 2010 You are welcome ordway. Do you think 'as cockpits specialist', that updating the spit's pit into SF2 standard, including moving stick, throttle, and other handles is possible? The spit has a very unique stick as you can see. Ouch! I will look into it.
+Wrench Posted June 1, 2010 Posted June 1, 2010 to make the things move (ie: use animations), one would need the original MAX file. Then, one would rebuild the cockpit in MAX to add the animations. Unfortunately, its unavailable wrench kevin stein
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