+Alphadelta Posted June 8, 2010 Posted June 8, 2010 (edited) In Afghanistan today, the Chinook is probably more important to the troops on the ground than the Apache is. It brings in vital supplies, delivers troops to targets and pulls out the wounded. It'll be a big player in Combat Helo, and you'll spend much of your time making sure that they stay alive. Current plans are that the initial expansion pack will feature a fully-flyable CH-47D with a detailed cockpit. Edited September 28, 2011 by Alphadelta Quote
+kreelin Posted June 8, 2010 Posted June 8, 2010 In Afghanistan today, the Chinook is probably more important to the troops on the ground than the Apache is. It brings in vital supplies, delivers troops to targets and pulls out the wounded. It'll be a big player in Combat Helo, and you'll spend much of your time making sure that they stay alive. Current plans are that the initial expansion pack will feature a fully-flyable CH-47F with a detailed cockpit. Looking really good... Quote
Slartibartfast Posted June 8, 2010 Posted June 8, 2010 Be interesting to fly supply casevac missons... Does it come with door gunners ? For landing in Hot Zones ? Quote
macelena Posted June 8, 2010 Posted June 8, 2010 Just out of curiosity, will Combat Helo include other flyable choppers such as OH-58D or is it to hard to make cockpit or what? Quote
Silverbolt Posted June 8, 2010 Posted June 8, 2010 that will be great, flying spec ops and medevac missions with this huge monster should be funny. Quote
Rodster Posted June 8, 2010 Posted June 8, 2010 Sweet, this is quickly turning into the Falcon 4.0 Battlefield series. Quote
+Alphadelta Posted June 8, 2010 Author Posted June 8, 2010 Looking really good... Thanks. :) Be interesting to fly supply casevac missons... Does it come with door gunners ? For landing in Hot Zones ? Door guns and gunners will be added and it should even be possible to man those guns yourself. Just out of curiosity, will Combat Helo include other flyable choppers such as OH-58D or is it to hard to make cockpit or what? For Combat Helo: Operation Ouroborus (the first release) the focus is on developing a flyable AH-64D Longbow and an AI controlled CH-47F Chinook. Other Choppers will be developed and combined with other data to form expansion packs. The OH-58D isn't currently on the short list. Nice, this thing is really looking good. Thanks Dave. that will be great, flying spec ops and medevac missions with this huge monster should be funny. It was interesting to find out that the length of the Chinook's fuselage is almost identical to that of the Apache's! The twin rotor system combined with longer blades mean it requires a larger landing area. Sweet, this is quickly turning into the Falcon 4.0 Battlefield series. We are swinging much closer to 'mediumcore' rather than 'hardcore'. Cheers Quote
Rodster Posted June 8, 2010 Posted June 8, 2010 (edited) We are swinging much closer to 'mediumcore' rather than 'hardcore'. Cheers That's even better. My reference to Falcon 4.0 Battlefield series are the add-ons not true to life simulations. I don't have the time to invest in hardcore stuff anymore. So a Longbow 2 approach is fine by me. Edited June 8, 2010 by Rodster Quote
+Alphadelta Posted June 11, 2010 Author Posted June 11, 2010 Lots of little bits and pieces fixed and added. Almost time to add the panel lines and rivets. Quote
+JediMaster Posted June 11, 2010 Posted June 11, 2010 You do have to be careful, though, as a word like "mediumcore" looks an awful lot like "mediocre." Quote
+Alphadelta Posted June 11, 2010 Author Posted June 11, 2010 You do have to be careful, though, as a word like "mediumcore" looks an awful lot like "mediocre." Join TK in using "sim-lite" Mediumcore is what we're aiming at. That is to say, not the MilSim approach of Falcon 4/DCS:BS, and not the sim-lite approach of TK's sims. A comfortable middle ground with a fully clickable cockpit but without the need to remember a 30 step engine start-up process. :) Cheers Quote
+Alphadelta Posted June 12, 2010 Author Posted June 12, 2010 Panel lines and shading complete. Now for the rivets. Quote
+Alphadelta Posted June 12, 2010 Author Posted June 12, 2010 (edited) Edited June 12, 2010 by Alphadelta Quote
+Gr.Viper Posted June 12, 2010 Posted June 12, 2010 I'll have to either scout your blog for info or interview you later this summer. You wouldn't mind exposure in a Russian gaming magazine? Quote
+Alphadelta Posted June 13, 2010 Author Posted June 13, 2010 (edited) a I'll have to either scout your blog for info or interview you later this summer. You wouldn't mind exposure in a Russian gaming magazine? Sounds good. :) If you have any questions send them to me via PM. I'll forward a copy to Richard (Flexman) and we'll compile some answers for you. :) Cheers Edited June 13, 2010 by Alphadelta Quote
+JediMaster Posted June 14, 2010 Posted June 14, 2010 So you're going for more what the original Flanker and LOMAC did then, granted they didn't have clickable pits? For full disclosure, I've owned all of these sims, so it really doesn't matter to me exactly where it lies in that department. Quote
+Alphadelta Posted June 14, 2010 Author Posted June 14, 2010 So you're going for more what the original Flanker and LOMAC did then, granted they didn't have clickable pits? For full disclosure, I've owned all of these sims, so it really doesn't matter to me exactly where it lies in that department. It's really difficult to make that comparison, primarily because the aircraft in LOMAC are so different to the AH-64D. The longbow is such a user-friendly, ergonomic environment that even a MilSim grade Apache sim could be mistaken for appearing 'sim-lite' when compared to a sim DCS Black Shark. There's still quite a lot of avionics code to add in so at this point any comparisons would be premature. Cheers :) Quote
+Gr.Viper Posted June 14, 2010 Posted June 14, 2010 Ok, compare it to the fan-modded EECH then :) Quote
+Alphadelta Posted June 15, 2010 Author Posted June 15, 2010 It's not really up to us to make comparisons, that's for the reviewers and the public. At this point it's too early to say what level of 'realism' the avionics will reach. There's still quite a few MPD pages left to add and there are so many other aspects to making an enjoyable/playable sim, most of which we still have to complete. We can say that the cockpit experience will be highly interactive and very functional. Also, the front seat/back seat multiplayer capability should provide for a unique and original experience. Cheers Quote
+JimBeamer5 Posted June 12, 2011 Posted June 12, 2011 Apologies for the thread necro, but any chance of an MH-47G? JB5 Quote
+Alphadelta Posted June 13, 2011 Author Posted June 13, 2011 Once the CH-47F has been released we'll assess which helicopters are in demand and subsequently make decisions on what we want to model next. Cheers Quote
+Dave Posted July 4, 2011 Posted July 4, 2011 Are you done yet, are you done yet, are you done yet? Quote
+Old Diego Posted July 5, 2011 Posted July 5, 2011 AD, whatever you guys come up with, its fine by me. BTW, there is no way any of those helos will stay that clean. The ones I see here are filthy inside and out. Keep up the great work. I'm desperately waiting for something new. Quote
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