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Posted (edited)

In Afghanistan today, the Chinook is probably more important to the troops on the ground than the Apache is. It brings in vital supplies, delivers troops to targets and pulls out the wounded. It'll be a big player in Combat Helo, and you'll spend much of your time making sure that they stay alive.

 

Current plans are that the initial expansion pack will feature a fully-flyable CH-47D with a detailed cockpit.

 

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Edited by Alphadelta
Posted

In Afghanistan today, the Chinook is probably more important to the troops on the ground than the Apache is. It brings in vital supplies, delivers troops to targets and pulls out the wounded. It'll be a big player in Combat Helo, and you'll spend much of your time making sure that they stay alive.

 

Current plans are that the initial expansion pack will feature a fully-flyable CH-47F with a detailed cockpit.

 

 

Looking really good...

Posted

Just out of curiosity, will Combat Helo include other flyable choppers such as OH-58D or is it to hard to make cockpit or what?

Posted

Looking really good...

Thanks. :)

 

 

Be interesting to fly supply casevac missons... Does it come with door gunners ? For landing in Hot Zones ?

Door guns and gunners will be added and it should even be possible to man those guns yourself.

 

Just out of curiosity, will Combat Helo include other flyable choppers such as OH-58D or is it to hard to make cockpit or what?

For Combat Helo: Operation Ouroborus (the first release) the focus is on developing a flyable AH-64D Longbow and an AI controlled CH-47F Chinook. Other Choppers will be developed and combined with other data to form expansion packs. The OH-58D isn't currently on the short list.

 

 

Nice, this thing is really looking good.

Thanks Dave.

 

 

 

that will be great, flying spec ops and medevac missions with this huge monster should be funny.

It was interesting to find out that the length of the Chinook's fuselage is almost identical to that of the Apache's! The twin rotor system combined with longer blades mean it requires a larger landing area.

 

 

 

Sweet, this is quickly turning into the Falcon 4.0 Battlefield series. clapping.gif

 

We are swinging much closer to 'mediumcore' rather than 'hardcore'. 

 

 

Cheers

 

 

Posted (edited)

We are swinging much closer to 'mediumcore' rather than 'hardcore'.

 

Cheers

 

That's even better. My reference to Falcon 4.0 Battlefield series are the add-ons not true to life simulations. I don't have the time to invest in hardcore stuff anymore. So a Longbow 2 approach is fine by me. Salute.gif

Edited by Rodster
Posted

You do have to be careful, though, as a word like "mediumcore" looks an awful lot like "mediocre." :biggrin:

 

Join TK in using "sim-lite" :grin:

 

Mediumcore is what we're aiming at. That is to say, not the MilSim approach of Falcon 4/DCS:BS, and not the sim-lite approach of TK's sims. A comfortable middle ground with a fully clickable cockpit but without the need to remember a 30 step engine start-up process. :)

 

 

Cheers

 

 

Posted (edited)

 a

I'll have to either scout your blog for info or interview you later this summer. You wouldn't mind exposure in a Russian gaming magazine? :grin:

 

Sounds good. :) If you have any questions send them to me via PM. I'll forward a copy to Richard (Flexman) and we'll compile some answers for you. :)

 

Cheers

 

 

Edited by Alphadelta
Posted

So you're going for more what the original Flanker and LOMAC did then, granted they didn't have clickable pits?

 

For full disclosure, I've owned all of these sims, so it really doesn't matter to me exactly where it lies in that department. :wink:

Posted

So you're going for more what the original Flanker and LOMAC did then, granted they didn't have clickable pits?

 

For full disclosure, I've owned all of these sims, so it really doesn't matter to me exactly where it lies in that department. :wink:

It's really difficult to make that comparison, primarily because the aircraft in LOMAC are so different to the AH-64D.  The longbow is such a user-friendly, ergonomic environment that even a MilSim grade Apache sim could be mistaken for appearing 'sim-lite' when compared to a sim DCS Black Shark.

 

There's still quite a lot of avionics code to add in so at this point any comparisons would be premature.

 

Cheers :)

 

 

Posted

It's not really up to us to make comparisons, that's for the reviewers and the public.  

 

At this point it's too early to say what level of 'realism' the avionics will reach. There's still quite a few MPD pages left to add and there are so many other aspects to making an enjoyable/playable sim, most of which we still have to complete.  We can say that the cockpit experience will be highly interactive and very functional. Also, the front seat/back seat multiplayer capability should provide for a unique and original experience.

 

Cheers  :drinks:

 

 

  • 11 months later...
  • 3 weeks later...
Posted

AD, whatever you guys come up with, its fine by me. BTW, there is no way any of those helos will stay that clean. The ones I see here are filthy inside and out.

Keep up the great work. I'm desperately waiting for something new.

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