Helmut_AUT Posted June 23, 2010 Posted June 23, 2010 Hi all. Has anyone ever had the time to figure out how tank battles are spawned in the game when flying CAS? I have the impression the two opposing tank groups only appear when player flight closes in. Seemed to me yesterday that the enemy mobile AAA appeared right below me. What trigger or distance make them appear? Thanks for any pointers Helmut Quote
Wrench Posted June 23, 2010 Posted June 23, 2010 The positions (and routes) are pre-plotted definations in the terrain's _Movements.ini, which also covers truck routes for Armed_Recon, shipping routes for anti-ship missions, and the front line -that red line you see in the planning map screen. If you're seeing AAA, it probably means someone routed them near some target area that HAS air defenses. Unless someone has changed the GroundObjectRole= for as Zeus to "tank", and added AIR_AND_GROUND for the weapons system (yes, it's been done) GroundObjects have an 'average' spawning distange of approx 50 km from the player aircraft (example: vehicles parked on airfields, ships in port) when they "pop" in or out of reality.. CAS missions are probably much smaller, 10-15km radius, as you start hearing messages from the (nonfunctional) FAC or ground units as they're "moving out". That's about the time they spawn wrench kevin stein Quote
+Spectre_USA Posted June 23, 2010 Posted June 23, 2010 I have always been under the assumption it is a time thing. If you look at the brief, it shows a speed at each leg, extrapolating a time on target. At a certain time, you hear a moving out warning, and they still don't appear, at least the enemy. The friendlies are on the map. Once they call contact, and shortly afterward, assistance, then the enemy armor appears, and becomes selectable. Now that the campaign missions are save-able, I may have to check one out and see if I can find the trigger... Quote
ndicki Posted June 23, 2010 Posted June 23, 2010 Come to that, I'm wondering if it wouldn't be somehow possible to have mixed units spawning - at the moment, you get 20 say T-55s. That's fine, but sometimes you get 20 jeeps or 20 school buses... Maybe there is a way to stop some spawning (so they can still be used in scripted missions) and to make others appear only in mixed groups - say a load of lorries with a couple of jeeps and an AA vehicle. If TK gives any interest to my idea of maximum group size (he hasn't shown any so far though) it might solve one of the problems! Quote
Helmut_AUT Posted June 23, 2010 Author Posted June 23, 2010 Wrench, my experience in the stock 1979 campaign is that CAS armor has AAA or SAM attached. They are not there for other target protection but always in the rear of an armor column. If someone saves and interprets a CAS mission file it would certainly tell smething. My main interest is if its time- or distance-based. Quote
Gr.Viper Posted June 23, 2010 Posted June 23, 2010 Tank groups in campaign have attached mobile AAA/SAM. Tank groups in single missions have an extra tank occupying the rear AAA/SAM slot in formation. Enemy cargo ships, tanks groups and truck columns appear on timer. If you hurry without warping you can reach the target area too early and will be waiting there for a few minutes for the targets to spawn right under you. Quote
+Spectre_USA Posted June 23, 2010 Posted June 23, 2010 It is time; [GroundMission001]GroundObjectType=T-72A Nation=Soviet RandomChance=100 ObjectiveID=2 RatingForSuccess=50 Size=23 FormationType=SovietTank MobileObject=TRUE NavalObject=FALSE Position=470999.399781,731048.995815,0.000000 Heading=268.596222 Speed=8.330000 StartTime=643.661011 Alignment=ENEMY PilotTrainingStandard=EXCELLENT Waypoint[01].Position=469000.000000,731000.000000,0.000000 Waypoint[01].Size=500.000000 Waypoint[01].Objective=TRUE Waypoint[01].Command=ATTACK_POSITION Waypoint[01].Speed=0.000000 Waypoint[02].Position=469000.000000,731000.000000,0.000000 Waypoint[02].Size=500.000000 Waypoint[02].Objective=TRUE Waypoint[02].Command=ATTACK_POSITION Waypoint[02].Speed=0.000000 Texture=Green [GroundMission002] GroundObjectType=Leopard2A4 Nation=WGermany RandomChance=100 ObjectiveID=0 RatingForSuccess=50 Size=12 FormationType=USTank MobileObject=TRUE NavalObject=FALSE Position=469000.000000,731000.000000,0.000000 Heading=88.596222 Speed=0.000000 StartTime=583.661011 Alignment=FRIENDLY PilotTrainingStandard=EXCELLENT Texture=Green [GroundMission003] GroundObjectType=SA-8B Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=2 FormationType=SovietAD MobileObject=FALSE NavalObject=FALSE Position=471024.392278,731049.608263,0.000000 Heading=268.596222 Speed=0.000000 StartTime=643.661011 Alignment=ENEMY PilotTrainingStandard=EXCELLENT Texture=Green [GroundMission004] GroundObjectType=ADATS Nation=WGermany RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=2 FormationType=USAD MobileObject=FALSE NavalObject=FALSE Position=468975.007503,730999.387547,0.000000 Heading=88.596222 Speed=0.000000 StartTime=583.661011 Alignment=FRIENDLY PilotTrainingStandard=EXCELLENT Texture= Note the 4 bolded areas, all at exactly the same milli-second. That looks to be just under ten minutes before they spawn. If you are overhead when group 3 pops in, you are gonna wanna pop a few flares... Quote
Helmut_AUT Posted June 24, 2010 Author Posted June 24, 2010 Thanks. Interesting enough, this was the slowest approach i ever flew for CAS. Maybe i really didnt see them... Quote
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