Jump to content

Recommended Posts

I'm trying to understand what causes this effect in SF2:I in the screenshot below. I only see it when at altitide 12K or higher. It comes and goes, appearing as the plane moves or the angle of view changes. It seems to happen only when looking through the clouds at a certain angle, roughly 45 degrees.


This occurs after modding environmentsystem.ini. I took a default one and only modded broken clouds, nothing else, with the following:


















The very low MinBaseAltitude (600) may appear to be the cause at first glance but even when I put the value at 2000 I get the same effect. I suspect the high 3DCloudParticleDensity value might be the cause but I don't understand how it could. Even if so, I hope there is a workaround because I prefer I far higher 3DCloudParticleDensity than the one I have here.


Anyone have any ideas?


post-26185-087233100 1278905927.jpg

Share this post

Link to post
Share on other sites

I had that problem when I increased the flight engine ini detail mesh size #. It would become visible at about the same altitude you are seeing it at.

Share this post

Link to post
Share on other sites

Try the stock terrain data ini values upto the first texture entry...that got rid of some of the issues I was having.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  


Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..