Spinners Posted July 28, 2010 Posted July 28, 2010 View File [Fictional] Westland Whirlwind FB.2 Westland Whirlwind FB.2 for STRIKE FIGHTERS 2 This is a very simple mod of the prolific Veltro2K's Whirlwind to give a fictional Whirldwind FB.2 in service with No.6 Squadron (the famous 'Flying Can-Openers') of the RAF's Desert Air Force. This mod is meant for SF2 and, ideally, you'll have Expansion Pack 1 for the stock 250lb bombs. More experienced WW2 modders will have access to more correct bombs but I just wanted this to be as simple as possible to install. This is an older 3D model that has a few problems that will not get fixed now so it's all released 'as is'. One possible problem that could be fixed by the community here is what sounds like the undercarriage collapsing when working up to rotation speed but this rarely affects your ability to complete the mission. I've played around with it and copied other aircraft's landing gear for ideas but I can't fix it. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the WhirlwindFB2 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the WhirlwindFB2 folder into your Decals folder. That's it! But you may need to add a suitable WW2 Pilot (not supplied). CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to Veltro2K for all of his delightfully esoteric aircraft, this is just one of many! Check them out! Thanks also to Syrinx for the Whirlwind template which I lost back in 2016 when I suffered a complete data loss : ( And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - January 24th, 2024. Submitter Spinners Submitted 07/28/2010 Category What If Hangar Quote
Thumper41 Posted August 1, 2010 Posted August 1, 2010 Fun plane to fly, handles very nicely! A couple of questions from a relative newbie at this stuff. First, there doesn't seem to be a gun sight for either air-to-air or bombing -- did I miss something, or this the way it was? Second, the rudder doesn't move when I turn it. I checked my joystick setup and tried with another plane, no problem. Now maybe this is just a graphics thing (in other words, the rudder works, just doesn't show on the screen). I don't recall during the missions I flew if it did or not. Anyway, these are minor nits, great work overall! Thumper Quote
Thumper41 Posted August 1, 2010 Posted August 1, 2010 UPDATE: I tried using a generic sight, but no luck -- maybe I'm doing something wrong. As for the rudder issue, it must be just a graphics issue, since I seem to be getting rudder control in flight. I also noticed the same problem for ailerons and elevators -- they work, but not visually. Thumper Fun plane to fly, handles very nicely! A couple of questions from a relative newbie at this stuff. First, there doesn't seem to be a gun sight for either air-to-air or bombing -- did I miss something, or this the way it was? Second, the rudder doesn't move when I turn it. I checked my joystick setup and tried with another plane, no problem. Now maybe this is just a graphics thing (in other words, the rudder works, just doesn't show on the screen). I don't recall during the missions I flew if it did or not. Anyway, these are minor nits, great work overall! Thumper Quote
Wrench Posted August 1, 2010 Posted August 1, 2010 (edited) What does the gunsight statement look like in your _cockpit.ini??? If it dosen't look like this: [GunsightFront] HasGunsight=TRUE GunsightMilSize=60 GunsightName=RAFMk2_GUNSIGHT.tga LeadComputing=FALSE MaxDepression=0 DefaultDepression=0 you won't have a sight as to the rudder and other control surfaces, if their meshes weren't cut from the parent meshes and animated, they won't move wrench kevin stein Edited August 1, 2010 by Wrench Quote
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