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[Fictional] Westland Whirlwind FB.2

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[Fictional] Westland Whirlwind FB.2


Westland Whirlwind FB.2 for STRIKE FIGHTERS 2

 

This is a very simple mod of the prolific Veltro2K's Whirlwind to give a fictional Whirldwind FB.2 in service with No.6 Squadron (the famous 'Flying Can-Openers') of the RAF's Desert Air Force. This mod is meant for SF2 and, ideally, you'll have Expansion Pack 1 for the stock 250lb bombs. More experienced WW2 modders will have access to more correct bombs but I just wanted this to be as simple as possible to install.

 

 

INSTRUCTIONS

 

1. Drop the WHIRLWIND_FB2 folder into your Aircraft folder.

 

2. Drop the PILOTWW2D into your Pilots folder.

 

3. Sprinkle the contents of the Decals folder into your main Decals folder.

 

Do not just move the folder! You must empty the contents in.

 

 

CREDITS

 

GINORMOUS thanks to Veltro2K for his delightfully esoteric aircraft, this is just one of many! Check them out!

 

Thanks also to Syrinx for the Whirlwind template.

 

Thanks to TK for the continuous improvement of a great little game/sim.

 

And thanks to everyone in the wider Third Wire community.

 

 

Regards

 

Spinners

 

Version 1 - 28/07/10

 

 


 

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Fun plane to fly, handles very nicely! A couple of questions from a relative newbie at this stuff. First, there doesn't seem to be a gun sight for either air-to-air or bombing -- did I miss something, or this the way it was? Second, the rudder doesn't move when I turn it. I checked my joystick setup and tried with another plane, no problem. Now maybe this is just a graphics thing (in other words, the rudder works, just doesn't show on the screen). I don't recall during the missions I flew if it did or not. Anyway, these are minor nits, great work overall!

 

Thumper

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UPDATE: I tried using a generic sight, but no luck -- maybe I'm doing something wrong. As for the rudder issue, it must be just a graphics issue, since I seem to be getting rudder control in flight. I also noticed the same problem for ailerons and elevators -- they work, but not visually.

 

Thumper

 

Fun plane to fly, handles very nicely! A couple of questions from a relative newbie at this stuff. First, there doesn't seem to be a gun sight for either air-to-air or bombing -- did I miss something, or this the way it was? Second, the rudder doesn't move when I turn it. I checked my joystick setup and tried with another plane, no problem. Now maybe this is just a graphics thing (in other words, the rudder works, just doesn't show on the screen). I don't recall during the missions I flew if it did or not. Anyway, these are minor nits, great work overall!

 

Thumper

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What does the gunsight statement look like in your _cockpit.ini???

 

If it dosen't look like this:

 

[GunsightFront]

HasGunsight=TRUE

GunsightMilSize=60

GunsightName=RAFMk2_GUNSIGHT.tga

LeadComputing=FALSE

MaxDepression=0

DefaultDepression=0

 

you won't have a sight

 

as to the rudder and other control surfaces, if their meshes weren't cut from the parent meshes and animated, they won't move

 

wrench

kevin stein

Edited by Wrench

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