Ticket1 Posted September 14, 2010 Posted September 14, 2010 Hi folks, In response to PFunk's complaint about TW simulators running at sub-par speed, I've finally found a solution. Nevertheless, this solution does not represent or support views of any sort that the various simulators run at sub-par speed. I believe it is the scaling of time vs map size which produces an effect that makes some of us feel like it's slow. The resolution is quite simple. Just make use of the "Time Compression" parameter in the FlightEngine.INI file to be 3X. I've tested it, it's quite balanced. You won't feel it's being accelerated, but mind you, if you over-run your target package, you better be very careful. Hope this helps! Ticket1 Quote
Fubar512 Posted September 15, 2010 Posted September 15, 2010 That is anything but a "real" sensation of speed. What does it do for (or rather do to) the perceived handling characteristics of aircraft models, who's flight models are the product of many hours of effort on the part of the developers? It is, in my opinion (and my apologies for being blunt), a bogus solution, to a non-existent issue. Quote
Lexx_Luthor Posted September 15, 2010 Posted September 15, 2010 Ticket, the little computer monitor in front of you compresses all your forward vision into a little square. That's your problem. You can't fix that...well...try a 9-monitor Eyefinity setup with ATI cards. Fub, he/she can still ask for help in learning how to use the numerical data (debug) and ways to measure distances on the map (free camera view) to show the numbers are correct, if he/she wishes to. Quote
Derk Posted September 15, 2010 Posted September 15, 2010 Dumb suggestion: zooming out your vieuw also helps. .. Hou doe, Derk Quote
Lexx_Luthor Posted September 15, 2010 Posted September 15, 2010 ~> Zooming in --- well it depends on who is poasting since "in out" is fluffy language. Decreasing field of view is how you say it in teh maths. I think 30 degree field of view is pretty realistic for the average monitor setup. Try landing with that. But, zooming in and out (I know it sounds fluffy) can be thought of simulating how we focus attention on little things or the big picture. Flying at max field of view, or "zoomed out" as found in the Fluffy manuscripts, simulates looking around for the big picture, getting orientation, and you don't focus on how the "fast" or "slow" terrain seems to ride by. Quote
Derk Posted September 15, 2010 Posted September 15, 2010 Well, I do feel fluffy now, but I agree. But in my perception a very narrow field of vieuw (zoomed in) lacks any feeling of speed. Maximum field is like looking through binoculars the wrong way round and ergo: the truth is somewhere in between. For my feeling it is at least one of the things that (also) influences the idea of speed.... And, as I said it was a dumb remark anyway With fluffy greetings Derk Quote
Lexx_Luthor Posted September 16, 2010 Posted September 16, 2010 Man that was getting in touch with your fluffy side. "Zoom in" and look out the side and down to the ground when flying at treetop level. If you "zoom in" and keep looking out front, you are restricting your vision to farther distance in front of you that you are moving toward, and that should look slow. Quote
xclusiv8 Posted September 16, 2010 Posted September 16, 2010 The negative side of flying "zoomed out" is that it is so damn hard to spot and actually focus on the enemy jets. Quote
Fubar512 Posted September 16, 2010 Posted September 16, 2010 Su-24M over dense terrain set, default time. I rest my case. Density.wmv Quote
xclusiv8 Posted September 16, 2010 Posted September 16, 2010 Su-24M over dense terrain set, default time. I rest my case. Density.wmv Offtopic, what sound mod is that fubar? Sounds great! Quote
Ticket1 Posted September 16, 2010 Author Posted September 16, 2010 Su-24M over dense terrain set, default time. I rest my case. Density.wmv Fubar That looks better! So let me understand you correctly. I need to choose a terrain like yours in order to see that effect. The trouble is not too many terrain like that out there or I don;'t know where to go, could you point me to the right direction? Thanks! Ticket1 Quote
Lexx_Luthor Posted September 16, 2010 Posted September 16, 2010 (edited) x8:: The negative side of flying "zoomed out" is that it is so damn hard to spot and actually focus on the enemy jets. That's how it should be. Narrow field of view for seeing details, wide field of view for seeing the big picture around you (orientation, clouds...). This can be thought of as simulating our "focusing attention" on one or the other purpose. Sometimes you can use them together -- spot a dot, zoom in (say squint your eyes), and see if you can ID the target....but while you are squinting real hard something can come up aside your vision and bonk you cos you are paying all attention to the target. Something like that. The trick is setup your zoom control so you quickly zoom in and out--quickly change field of view. TK's default view controls are all crippled out-of-box. They game's view controls are so slow and frustrating you can't wait to close the game and get back to Microsoft Windows. That's pretty bad. So you change it. Here's my Viewlist.ini in-cockpit view control setup...try it...SF1 [ViewClass002] ViewClassName=CockpitViewClass ViewType=FIXED_VIEW ViewGroupID=1 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=TRUE FocusObjectOnly=TRUE FOV=90 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=FALSE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=FALSE RememberAngle=FALSE //RememberFOV=FALSE //LimitPitch=FALSE //LimitYaw=FALSE RememberFOV=TRUE LimitPitch=TRUE LimitYaw=TRUE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.10 PanScale=0.01 MinSpeed=0 MaxSpeed=0 Acceleration=0 AngleRates=480,360,360 FOVRate=60 MinAngles=-135,-20,0 MaxAngles=135,110,0 MinFOV=30 MaxFOV=90 OffsetDistance=0.06 TrackIRUseAbsolutePos=TRUE Most important for fast switching between wide and narror field of view is...in bold italic below. The others may be helpful also. Experiment to Taste. ZoomScale=0.10 PanScale=0.01 MinSpeed=0 MaxSpeed=0 Acceleration=0 AngleRates=480,360,360 FOVRate=60 MinAngles=-135,-20,0 MaxAngles=135,110,0 MinFOV=30 MaxFOV=90 Edited September 16, 2010 by Lexx_Luthor Quote
Derk Posted September 16, 2010 Posted September 16, 2010 Hey, if this helps against flying bibles (the deadliest threath I can think of:this: ) I am sure going to try it......... Hou doe, Derk Quote
PadFoot Posted September 16, 2010 Posted September 16, 2010 x8:: That's how it should be. Narrow field of view for seeing details, wide field of view for seeing the big picture around you (orientation, clouds...). This can be thought of as simulating our "focusing attention" on one or the other purpose. Sometimes you can use them together -- spot a dot, zoom in (say squint your eyes), and see if you can ID the target....but while you are squinting real hard something can come up aside your vision and bonk you cos you are paying all attention to the target. Something like that. The trick is setup your zoom control so you quickly zoom in and out--quickly change field of view. TK's default view controls are all crippled out-of-box. They game's view controls are so slow and frustrating you can't wait to close the game and get back to Microsoft Windows. That's pretty bad. So you change it. Here's my Viewlist.ini in-cockpit view control setup...try it...SF1 [ViewClass002] ViewClassName=CockpitViewClass ViewType=FIXED_VIEW ViewGroupID=1 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=TRUE FocusObjectOnly=TRUE FOV=90 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=FALSE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=FALSE RememberAngle=FALSE //RememberFOV=FALSE //LimitPitch=FALSE //LimitYaw=FALSE RememberFOV=TRUE LimitPitch=TRUE LimitYaw=TRUE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.10 PanScale=0.01 MinSpeed=0 MaxSpeed=0 Acceleration=0 AngleRates=480,360,360 FOVRate=60 MinAngles=-135,-20,0 MaxAngles=135,110,0 MinFOV=30 MaxFOV=90 OffsetDistance=0.06 TrackIRUseAbsolutePos=TRUE Most important for fast switching between wide and narror field of view is...in bold italic below. The others may be helpful also. Experiment to Taste. ZoomScale=0.10 PanScale=0.01 MinSpeed=0 MaxSpeed=0 Acceleration=0 AngleRates=480,360,360 FOVRate=60 MinAngles=-135,-20,0 MaxAngles=135,110,0 MinFOV=30 MaxFOV=90 Lexx How do I rotate views of weapons? Quote
xclusiv8 Posted September 16, 2010 Posted September 16, 2010 THanx for those ini edits Lexx. It sure is better than stock! Quote
PadFoot Posted September 16, 2010 Posted September 16, 2010 THanx for those ini edits Lexx. It sure is better than stock! The good thing is i dont need to wait in between view aircrafts in the same group Quote
malibu43 Posted September 16, 2010 Posted September 16, 2010 (edited) Fubar That looks better! So let me understand you correctly. I need to choose a terrain like yours in order to see that effect. The trouble is not too many terrain like that out there or I don;'t know where to go, could you point me to the right direction? Thanks! Ticket1 For SF2E - download NF4+ (or look for Stary's Germany CE Terrain update mod if you don't want all of NF4+) For SF2V - download the SF2V Expansion Pack (or look for the Green Hell 2 mod with Brian's tile repaint) For SF2I - Enhanced SF2I Terrain by Stary SF2 - Desert Ground Environment Update by Stary Any title - Formosa Terrain Strait update All of these are in the SF2 series terrains download section, with the exception of the Desert Ground Environment Update for SF2 which is in the SF1 section (but works with SF2). All of these add more detailed tiles and lots of trees. Make sure your terrain texture and ground objects settings under graphics options are set as high as your FPS can stand. Then fly low and fast. Done. *edit* - sorry. Green Hell 2 is in the SF1 series section, I think. I know the expansion pack is in the SF2 section, though. Edited September 16, 2010 by malibu43 Quote
Lexx_Luthor Posted September 16, 2010 Posted September 16, 2010 Derk:: Hey, if this helps against flying bibles (the deadliest threath I can think of:this: ) I am sure going to try it......... HAHA I edited a new example. You caught it. The original example was a guy zooming in paying all attention to a girl's swimsuit while a big KJV bible thrown by his wife flies at his head he doesn't even see it cos he was too focused on teh swimsuit. Keep zoomed out for the big picture fellas!! Quote
Lexx_Luthor Posted September 16, 2010 Posted September 16, 2010 Pad:: How do I rotate views of weapons? I forgot, cos I didn't do it....another did. There's an ini edit somewhere here, at THE COMBATACE!!! It works wonders. I think it involved two (2) Viewlist blocks. Quote
Derk Posted September 16, 2010 Posted September 16, 2010 x8:: So you change it. Here's my Viewlist.ini in-cockpit view control setup...try it...SF1 Nice enough this one Lexx, indeed better than stock in my perception. And dodged quite a few bibles too in the process........ Hou doe, Derk Quote
Abhi Posted September 17, 2010 Posted September 17, 2010 That is anything but a "real" sensation of speed. What does it do for (or rather do to) the perceived handling characteristics of aircraft models, who's flight models are the product of many hours of effort on the part of the developers? It is, in my opinion (and my apologies for being blunt), a bogus solution, to a non-existent issue. i agree Quote
PadFoot Posted September 18, 2010 Posted September 18, 2010 Folks, I've just played Wings of Prey for 15 minutes and I've found that flying at 250 knots is like flying 550 knots in SFP1/WoV/WoE and WoI. Why I have that feeling and which is the real world sensation of speed? Quote
Fubar512 Posted September 18, 2010 Posted September 18, 2010 Because you do not have real life experience with which to judge it against. Quote
Lexx_Luthor Posted September 19, 2010 Posted September 19, 2010 +1 Fub PadFoott:: Why I have that feeling... Man we are feeling fluffy tonight. Because you do not have the experience to pay attention to the poasts suggesting ideas on computer monitor, field of view, and game data display found on the last page? ...and this from a guy who does not fly (and never will), although I did train in private flying but was too freaked out at the time to worry about how "fast" the terrain moved lol (and not wealthy enough to continue training, too bad). Quote
Lexx_Luthor Posted September 19, 2010 Posted September 19, 2010 Short article on field of view ~> http://en.wikipedia.org/wiki/Field_of_view Interesting computer game take on this... Inadequate Field of View (FoV) might cause virtual motion sickness ~> http://ferv0r.wordpress.com/2010/07/03/inadequate-field-of-view-fov-might-cause-virtual-motion-sickness/ Remember fellas: Increase FOV and things move slower on screen. Now, mash your face on the monitor and things move faster, or get an Eyefinity setup. Gaming FOV is a number generally restricted to the interval (0,180) in degrees. You can get a fishbowl effect by setting FOV near like 170 in THE SF. FOV = 180 might crash the game if I recall, mmm dunno now. Quote
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