+Spectre8750 Posted October 17, 2010 Posted October 17, 2010 View File Ural-375 Trucks For SF2 Series 31 Dec 2011 Version 1.02 Converted MAX to LOD by Suicide and Spectre8750 Additional Model and Skin Fixes by Spectre8750 Original Model by unknown Supplied: U375_ZPU-2 Bed mounted ZPU-2 Gun Ural-375D Covered Bed version and Ural-375D-C Crates Loaded Ural-375D-U Open Bed Ural375wT with Troops ------------------------------------------------------------------------------------------------------------- Updated 31 Dec 2011: Fixed Vehicle not showing up on Missions. Thanks to Crusader. Updated 30 Oct 2010: Added Tan Skins Added Low Poly Distance file for each Truck Fixed spelling Error Thanks christian59 and Wrench ------------------------------------------------------------------------------------------------------------- Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979 Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was Very similar. Main noticeable difference being the front Grill. Varieties The Ural-375D came in a variety of forms: Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop. Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2' Ural-375D Most produced 375. Ural-375S was a tractor-trailer truck with framework shortened to 5.3'. Specification The Ural-375D has the same equipment as the GAZ-66 and ZIL-131. Hood design, 3 seats cab. Payload: 9,920 lb (plus trailer: 22,050 lb) Full weight: (off road - 11,020 lb), Loading height: 4'7.9" Suspension: solid axles, leaf springs, rear wheels at balance-cart. Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine. Gearbox: 5x2 steps, Max. Speed 47 mph (76 km/h). Brakes: drums, with pneumatic control. Stopping distance from 20 mph (32 km/h) - 36'. Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m) Maneuverability: turning circle 69', Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg). Tires: 14-20", pressure 0.3-2 p.s.i. (controlled). Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle). ------------------------------------------------------------------------------------------------------------- Install: Drop Sounds in the Sounds Dir. Drop the GroundObject contents in the GroundObject Dir. Drop the files in the Skins Folder into each Truck Folder. This was done to save space for the release. And add these entries to the ???Types.INI in the Terrain Of your choice and change TargetTypexxx sequence respectively: [TargetTypexxx] Name=Ural-375D FullName=Ural-375D Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=50 UseGroundObject=TRUE GroundObjectType=Ural-375D RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Ural-375D-U FullName=Ural-375D UC Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=50 UseGroundObject=TRUE GroundObjectType=Ural-375D-U RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Ural-375D-C FullName=Ural-375D W/Cargo Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Ural-375D-C RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=Ural375wT FullName=Ural-375D w/Troops Truck TargetType=TRANSPORT ActiveYear=1964 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Ural375wT RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=50 IncreaseDetectChanceKey=30 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 [TargetTypexxx] Name=U375_ZPU-2 FullName=U375 ZPU-2 AAA TargetType=AAA ActiveYear=1964 TargetValue=100 UseGroundObject=TRUE GroundObjectType=U375_ZPU-2 RepairRate=0.155 StartDetectChance=80 StartIdentifiedChance=80 IncreaseDetectChanceKey=20 MaxVisibleDist=20000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=MediumExplosionEffect SecondaryChance=50 Happy New Year Spectre8750 Submitter Spectre8750 Submitted 10/17/2010 Category Ground Object Mods Quote
dsawan Posted October 17, 2010 Posted October 17, 2010 Nice. Any chance on a mobile AA version. Mounted with zu-23 aa. Se pic here: http://en.wikipedia.org/wiki/File:Hibneryt_453_5180.jpg Quote
+Spectre8750 Posted October 17, 2010 Author Posted October 17, 2010 Yeah dsawan I'm not a big Modeler yet, but if i had a Zu-23 AA MAX or 3DS model i could probably mount it on the Truck. Spectre8750 Quote
Wrench Posted October 17, 2010 Posted October 17, 2010 more targets is NICE!!!! wrench kevin stein Quote
+NGHENGO Posted October 18, 2010 Posted October 18, 2010 Yeah....Good Work, a truck could seems a marginal Target....But to have great Campaigns, and we love campaigns, we need millons of truck too, Remember that a truck can hide many kind of primary targets, A Terrorist Leader for example or any kind of weapon, secret Weapons...... So the Campaign builder imagination can start to fly........... Uh Spectre from Bristol....not in Great Britain, that is the Stone Circle country, you're from the Hi Banks Speedway Country...ahahahah.............. Mau. Quote
+Spectre8750 Posted October 18, 2010 Author Posted October 18, 2010 The reason why i added this Truck is because the community needed a truck that Soviet and Warsaw Pact forces use that is post 1980. The Zil's are out-dated for Modern Camapaigns and becoming Rare. AND i needed it for my Campaign and thought I would share it. Spectre[8750] AciD Corp. Quote
+christian59 Posted October 25, 2010 Posted October 25, 2010 Thank you for updating soviet trucks just a little problem in your data Availability=VEY_COMMON must be Availability=VERY_COMMON Christian Quote
+Spectre8750 Posted October 26, 2010 Author Posted October 26, 2010 Thank you for updating soviet trucks just a little problem in your data Availability=VEY_COMMON must be Availability=VERY_COMMON Christian Thanks for the Heads Up Christian Fixed and upped with extra's. Spectre8750 Quote
Wrench Posted October 26, 2010 Posted October 26, 2010 export dates are off, too....(they were set to START in 2020!!!) it should read as below: [MissionData] NationName=Soviet ServiceStartYear=1964 ServiceEndYear=2020 GroundObjectRole=TRANSPORT Availability=VERY_COMMON Exported=TRUE ExportStartYear=1965 ExportAvailability=COMMON wrench kevin stein Quote
krfrge Posted October 27, 2010 Posted October 27, 2010 (edited) Spectre8750, Nice job! Can you check the Ural-375 with the ZPU. For some reason it will not show up in SFP1 Gen 1 versions, even after conversion to ANSI format. All the other trucks will convert to ANSI and look great in the Gen1 series. Again thanks. Edited October 31, 2010 by krfrge Quote
+Spectre8750 Posted October 27, 2010 Author Posted October 27, 2010 Spectre8750, Nice job! Can you check the Ural-375 with the ZPU. For some reason it will not show up. All the other trucks look great. Again thanks. Did you get it working krfrge? i checked it and it should be ok. let me know. Spectre8750 Quote
krfrge Posted October 27, 2010 Posted October 27, 2010 (edited) Spectre8750, Unfortunately, it is still not working. I don't know what the problem could be. All the others show up. Is it possible for you to save a version of this vehicle in ANSI format? When I opened all the other trucks they appeared to be formatted in ANSI. Maybe that has something to do with this one not showing up. Edited October 28, 2010 by krfrge Quote
+Spectre8750 Posted October 29, 2010 Author Posted October 29, 2010 (edited) Spectre8750, Unfortunately, it is still not working. I don't know what the problem could be. All the others show up. Is it possible for you to save a version of this vehicle in ANSI format? When I opened all the other trucks they appeared to be formatted in ANSI. Maybe that has something to do with this one not showing up. The Gun Mounted Trucks are Mobile AAA types and have to be added to the types.ini list. Then they will show up as random AAA. let me know. Also these were made for SF2 Series. Thanks Spectre8750 Edited October 30, 2010 by Spectre8750 Quote
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