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Posted

So I've searched and gone through the tutorials but I still can't find where to change the frequency of tracers being used. Like for every 5 rounds 1 tracer round etc. All I can find is this:

TracerTexture=<-- get this

TracerSize=<-- get this

TracerDistFactor=<-- don't get what this is

TracerLength=<-- get this

Anyone help?

Posted

Wasn´t "TracerLoading=2" used in the aircraft´s Data.ini file for every gun entry? I believe this means every second round fired produces a tracer.

Posted

I've found this line in individual missions for each aircraft entry:

 

TracerMixRatio=6

 

I'm assuming it means 1 tracer per 6 rounds.

 

Try that.

 

FC

 

What .cat and file are you looking at?

 

 

 

  • 5 months later...
Posted

Where do you edit the tracers burn time?

 

In the bulletobjcet.ini, modify the following to INCREASE the tracer distance (and the lifespan of the round).

 

[GunData]

GunTypeList=GunData.dat

BallisticData=G1.dat

ArmingTime=5

MinBulletMach=0.3 <----Setting suggested by Stary, default is higher.

Posted (edited)

As a matter of interest, does anyone know what the file G1.DAT, referred to in BulletObject.INI, does?

And has anyone ever edited it?

Edited by Gatling20
Posted

it's the general ballistics and gravity data IIRC, hardcoded so no edits possible without serious HEX editing assuming you know what to change, correct me if I'm wrong

 

[GunData]

GunTypeList=GunData.dat

BallisticData=G1.dat

ArmingTime=5

MinBulletMach=0.3 <----Setting suggested by Stary, default is higher.

 

as for above the minbulletmach= works for all fired bullets not only tracers, setting low values (below 0.4) used to slow the game slightly as engine tracks every single projectile, default value of 0.7 (~850 km/h) is waay to high, 0.3 or 0.2 are more realistic value, still able to deliver some damage

 

ArmingTime=5 <---- this I think is for time-fuzed..? But if so, value isn't in seconds I think

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