Tenom1 Posted October 28, 2010 Posted October 28, 2010 So I've searched and gone through the tutorials but I still can't find where to change the frequency of tracers being used. Like for every 5 rounds 1 tracer round etc. All I can find is this: TracerTexture=<-- get this TracerSize=<-- get this TracerDistFactor=<-- don't get what this is TracerLength=<-- get this Anyone help? Quote
FastCargo Posted October 28, 2010 Posted October 28, 2010 I've found this line in individual missions for each aircraft entry: TracerMixRatio=6 I'm assuming it means 1 tracer per 6 rounds. Try that. FC Quote
+Florian Posted October 28, 2010 Posted October 28, 2010 Wasn´t "TracerLoading=2" used in the aircraft´s Data.ini file for every gun entry? I believe this means every second round fired produces a tracer. Quote
Fubar512 Posted October 28, 2010 Posted October 28, 2010 TracerDistFactor=<-- don't get what this is The factor by which the visible tracer increases in size (diameter) over distance. Quote
Tenom1 Posted October 29, 2010 Author Posted October 29, 2010 I've found this line in individual missions for each aircraft entry: TracerMixRatio=6 I'm assuming it means 1 tracer per 6 rounds. Try that. FC What .cat and file are you looking at? Quote
Fubar512 Posted April 5, 2011 Posted April 5, 2011 Where do you edit the tracers burn time? In the bulletobjcet.ini, modify the following to INCREASE the tracer distance (and the lifespan of the round). [GunData] GunTypeList=GunData.dat BallisticData=G1.dat ArmingTime=5 MinBulletMach=0.3 <----Setting suggested by Stary, default is higher. Quote
Gatling20 Posted April 6, 2011 Posted April 6, 2011 (edited) As a matter of interest, does anyone know what the file G1.DAT, referred to in BulletObject.INI, does? And has anyone ever edited it? Edited April 6, 2011 by Gatling20 Quote
+Stary Posted April 6, 2011 Posted April 6, 2011 it's the general ballistics and gravity data IIRC, hardcoded so no edits possible without serious HEX editing assuming you know what to change, correct me if I'm wrong [GunData] GunTypeList=GunData.dat BallisticData=G1.dat ArmingTime=5 MinBulletMach=0.3 <----Setting suggested by Stary, default is higher. as for above the minbulletmach= works for all fired bullets not only tracers, setting low values (below 0.4) used to slow the game slightly as engine tracks every single projectile, default value of 0.7 (~850 km/h) is waay to high, 0.3 or 0.2 are more realistic value, still able to deliver some damage ArmingTime=5 <---- this I think is for time-fuzed..? But if so, value isn't in seconds I think Quote
Gatling20 Posted April 6, 2011 Posted April 6, 2011 Thanks Stary - I don't think I'll be messing with G1.DAT anytime soon, then. Quote
Pappa Goat Posted April 10, 2011 Posted April 10, 2011 Tried it and like the results.... Any fore detailed idea what the ArmingTime= does? Quote
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