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Posted (edited)

Hi!

 

New Oeffag D.III 3D model based on stock Albatros D.III.

 

 

Only that my little experiment with Hexa- editor:

 

post-36703-016300600 1288436340.jpg

 

 

 

I prepare Oeffag D.III Ba.53 and Oeffag D.III Ba.153 (without prop spinner) also.

 

 

 

 

 

Jan :grin:

Edited by Jan Tuma
Posted

I mentioned that to ***** over at Skunkworks (the D.III rudder as apposed to the D.V rounded rudder). I dont think he really wanted to mess with the mapping at all.

 

Hey Jan....If only you started this a few months ago!

 

I did sooo many skins for the skunkworks D.IIIOef. I like your idea better. If you can make a decent Oef model from the stock D.III, maybe I'll consider redoing my skins for the Battle of Caporetto campaign.

I'm going to add more to it anyway.

Posted

-Please Quack, if you make new skins, try to make the skins names shorter. I'm playing the Caporetto mod in FE Gold and some skins doesn't work unless you change the skins name. Very good mod anyway.

-Jan, good idea! The Oeffag is much better this way. 253 Series had the 225hp engine and external guns!. 153 Series had the 200hp and 53 Series had 185hp. The rounded nose without spinner were in 253 and latter 153 series. 53 series had the spinner.

Now, if someone will make an Aviatik DI, Phonix DI or a proper Hansa-Brandenburg DI...

  • 2 weeks later...
Posted

I guess I'm going to have a lot of re-skinning to do:blink: . Good stuff Jan Tuma! I definitly would rather have this D.III too. Glad you decided to do it.

Posted (edited)

Awsome! Need that engine cover to keep out that Alpine cold. I would have wanted that cover over my cockpit!:grin:

 

Nice work Jan.

Edited by quack74
Posted (edited)

Oeffag D.III Ba.153 late / Ba. 253 early - with engine cover - New 3D model WIP:

 

post-36703-057160900 1290029998.jpg

 

post-36703-057649000 1290030018.jpg

 

post-36703-062735600 1290030063.jpg

 

post-36703-008736700 1290030138.jpg

 

post-36703-058282900 1290030161.jpg

 

post-36703-084870100 1290030190.jpg

 

 

 

 

Jan :salute:

Edited by Jan Tuma
Posted

Excellent!

 

Are you building these from scratch or modding those already in the stable?

 

What editor did you say you were using?

Posted (edited)

Excellent!

 

Are you building these from scratch or modding those already in the stable?

 

What editor did you say you were using?

 

I use for editing: Mikes.de Tiny Hexer (hexa code editor), and

like browser: 3D object converter by Zoltán Karpáti (for *.lod unfortunately only viwer)

 

Changes are effected directly in stock AlbatrosD3.LOD (scrolling points, delete and addition polygons etc.).

 

This method has its limits, but her results are good beyond expectation. Alone am surprise at, how all it is possible change. Is that a however heavy work with Hexa-editor (B23F 256A --->3B3F 256A etc. :blink: ). I am began with this one method already in former times in EAW, earlier than was available 3D-editor (my EAW models- WW1: http://www.sandbagger.uk.com/ww1skins1.html and WW2: http://www.tuma.tenzor.cz/index_hr.html )

 

 

if he is editing these I wonder how difficult/imposible it would be to mod the DIII into a DII?

 

I will try that!

 

 

 

Jan :grin:

post-36703-061856000 1290097518.jpg

Edited by Jan Tuma
Posted

A D.II would be very possible using this method. Not too different looking than a D.III Struts and wing height differ a bit.

But lets let Jan finish this D.IIIOef. I too will have a lot of work to do when it's done. Pretty exciting

Posted

Is this similiar to the hide or remove component trick, via data ini edits, we've been using in the other 3W sims?

 

Also, components can be added using FastCargo's fake pilot trick (dialing in the location of new component is the hard part!)

 

wrench

kevin stein

Posted

This work is really amazing, especially given the limitations of the tools.

 

Now we can rework and improve older models. The diversity of models in the stable is a real strength of FE.

 

Now we have a path to improvements of good work to better.

 

Bravo!!

Posted

Jan,

 

Will you be making all three versions? .53, .153, and the .253?

 

I dont know if you dable in the FMs at all.

 

 

Yes all three versions, FM and cockpits:

 

Ba.53 (185hp) engine cover, inner MG

Ba.53 (185hp) without engine cover, inner MG

Ba.53 (185hp) field mod without engine cover, inner MG and 2 aditional Schwarclose MG on Upper wing

-----

Ba.153 (200hp) early - engine cover, without Spiner, inner MG

Ba.153 (200hp) early - without engine cover, without Spiner, inner MG

-----

Ba.153 (200hp) late - engine cover, round Nose, inner MG

Ba.153 (200hp) late - without engine cover, round Nose, inner MG

-----

Ba.253 (225hp) without engine cover, round Nose, external MG

 

 

 

Jan :salute:

 

 

-----------------------------------------------------

 

Oeffag D.III Ba.53 - 2+2 MG:

post-36703-065833900 1290462317.jpg

 

Oeffag D.III Ba.53/153 - inner MG:

post-36703-034882300 1290462598.jpg

 

 

Oeffag D.III Ba.253 - external MG:

post-36703-017577000 1290462343.jpg

Posted

Information for skin makers:

 

 

For all models is used universal skin. Skin based on stock Albatros D.III - with some changes (red marked):

 

post-36703-008964000 1290463710.jpg

 

 

Jan :salute:

 

 

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