+Jan Tuma Posted October 30, 2010 Posted October 30, 2010 (edited) Hi! New Oeffag D.III 3D model based on stock Albatros D.III. Only that my little experiment with Hexa- editor: I prepare Oeffag D.III Ba.53 and Oeffag D.III Ba.153 (without prop spinner) also. Jan Edited November 17, 2010 by Jan Tuma Quote
Panama Red Posted October 30, 2010 Posted October 30, 2010 Thank you. Looking forward to a proper Austrian Albatros with the "square" tail versus the incorrect "round" tail that is currently being used. Quote
+quack74 Posted October 30, 2010 Posted October 30, 2010 I mentioned that to ***** over at Skunkworks (the D.III rudder as apposed to the D.V rounded rudder). I dont think he really wanted to mess with the mapping at all. Hey Jan....If only you started this a few months ago! I did sooo many skins for the skunkworks D.IIIOef. I like your idea better. If you can make a decent Oef model from the stock D.III, maybe I'll consider redoing my skins for the Battle of Caporetto campaign. I'm going to add more to it anyway. Quote
+ojcar Posted October 31, 2010 Posted October 31, 2010 -Please Quack, if you make new skins, try to make the skins names shorter. I'm playing the Caporetto mod in FE Gold and some skins doesn't work unless you change the skins name. Very good mod anyway. -Jan, good idea! The Oeffag is much better this way. 253 Series had the 225hp engine and external guns!. 153 Series had the 200hp and 53 Series had 185hp. The rounded nose without spinner were in 253 and latter 153 series. 53 series had the spinner. Now, if someone will make an Aviatik DI, Phonix DI or a proper Hansa-Brandenburg DI... Quote
+Jan Tuma Posted November 10, 2010 Author Posted November 10, 2010 Oeffag D.III Ba.53 (version without engine cover) - progress report (WIP): Jan Quote
+Jan Tuma Posted November 11, 2010 Author Posted November 11, 2010 Oeffag D.III Ba.53 with engine cover - New 3D model WIP: Jan Quote
+quack74 Posted November 12, 2010 Posted November 12, 2010 I guess I'm going to have a lot of re-skinning to do:blink: . Good stuff Jan Tuma! I definitly would rather have this D.III too. Glad you decided to do it. Quote
+whiteknight06604 Posted November 12, 2010 Posted November 12, 2010 Yes! These are really looking great.Thank you for making these. Quote
+Jan Tuma Posted November 15, 2010 Author Posted November 15, 2010 (edited) Oeffag D.III Ba.153 early with engine cover - New 3D model WIP: Jan Edited November 15, 2010 by Jan Tuma Quote
+quack74 Posted November 15, 2010 Posted November 15, 2010 (edited) Awsome! Need that engine cover to keep out that Alpine cold. I would have wanted that cover over my cockpit! Nice work Jan. Edited November 15, 2010 by quack74 Quote
+Jan Tuma Posted November 17, 2010 Author Posted November 17, 2010 (edited) Oeffag D.III Ba.153 late / Ba. 253 early - with engine cover - New 3D model WIP: Jan Edited November 18, 2010 by Jan Tuma Quote
+sinbad Posted November 18, 2010 Posted November 18, 2010 Excellent! Are you building these from scratch or modding those already in the stable? What editor did you say you were using? Quote
+whiteknight06604 Posted November 18, 2010 Posted November 18, 2010 if he is editing these I wonder how difficult/imposible it would be to mod the DIII into a DII? Quote
+Jan Tuma Posted November 18, 2010 Author Posted November 18, 2010 (edited) Excellent! Are you building these from scratch or modding those already in the stable? What editor did you say you were using? I use for editing: Mikes.de Tiny Hexer (hexa code editor), and like browser: 3D object converter by Zoltán Karpáti (for *.lod unfortunately only viwer) Changes are effected directly in stock AlbatrosD3.LOD (scrolling points, delete and addition polygons etc.). This method has its limits, but her results are good beyond expectation. Alone am surprise at, how all it is possible change. Is that a however heavy work with Hexa-editor (B23F 256A --->3B3F 256A etc. ). I am began with this one method already in former times in EAW, earlier than was available 3D-editor (my EAW models- WW1: http://www.sandbagger.uk.com/ww1skins1.html and WW2: http://www.tuma.tenzor.cz/index_hr.html ) if he is editing these I wonder how difficult/imposible it would be to mod the DIII into a DII? I will try that! Jan Edited November 18, 2010 by Jan Tuma Quote
+whiteknight06604 Posted November 18, 2010 Posted November 18, 2010 Jan you have made my whole week.These and any future aircraft you make from this methode will really make FE2 so much better.Thank you Quote
+quack74 Posted November 18, 2010 Posted November 18, 2010 A D.II would be very possible using this method. Not too different looking than a D.III Struts and wing height differ a bit. But lets let Jan finish this D.IIIOef. I too will have a lot of work to do when it's done. Pretty exciting Quote
Wrench Posted November 18, 2010 Posted November 18, 2010 Is this similiar to the hide or remove component trick, via data ini edits, we've been using in the other 3W sims? Also, components can be added using FastCargo's fake pilot trick (dialing in the location of new component is the hard part!) wrench kevin stein Quote
+ojcar Posted November 22, 2010 Posted November 22, 2010 Another (maybe too difficult) possibility is to change the Hansa-Phonix KDI into a Phonix DI or DII... Quote
+sinbad Posted November 22, 2010 Posted November 22, 2010 This work is really amazing, especially given the limitations of the tools. Now we can rework and improve older models. The diversity of models in the stable is a real strength of FE. Now we have a path to improvements of good work to better. Bravo!! Quote
+quack74 Posted November 22, 2010 Posted November 22, 2010 Jan, Will you be making all three versions? .53, .153, and the .253? I dont know if you dable in the FMs at all. Quote
+Jan Tuma Posted November 22, 2010 Author Posted November 22, 2010 Jan, Will you be making all three versions? .53, .153, and the .253? I dont know if you dable in the FMs at all. Yes all three versions, FM and cockpits: Ba.53 (185hp) engine cover, inner MG Ba.53 (185hp) without engine cover, inner MG Ba.53 (185hp) field mod without engine cover, inner MG and 2 aditional Schwarclose MG on Upper wing ----- Ba.153 (200hp) early - engine cover, without Spiner, inner MG Ba.153 (200hp) early - without engine cover, without Spiner, inner MG ----- Ba.153 (200hp) late - engine cover, round Nose, inner MG Ba.153 (200hp) late - without engine cover, round Nose, inner MG ----- Ba.253 (225hp) without engine cover, round Nose, external MG Jan ----------------------------------------------------- Oeffag D.III Ba.53 - 2+2 MG: Oeffag D.III Ba.53/153 - inner MG: Oeffag D.III Ba.253 - external MG: Quote
+Jan Tuma Posted November 22, 2010 Author Posted November 22, 2010 Information for skin makers: For all models is used universal skin. Skin based on stock Albatros D.III - with some changes (red marked): Jan Quote
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