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Classified Mission Mod (Version 1.1)

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Classified Mission Mod authored by FastCargo

 

********** Version 1.1 ***********

 

Updated to be compatible with the Jan 2011 patch.

 

********** Version 1.0 ***********

 

This is a small mod designed around ONE mission. It's footprint is relatively small, but all encompassing and everything is designed to execute this one mission. Make sure you read the "INSTALL INSTRUCTIONS - READ ME FIRST.TXT" file and follow the instructions explicitly, or you will mess something up!

 

This is a complete modification to the Strike Fighters 2 sim (any of the SF2 series), and as such, is not guaranteed to be compatible with any additional mods or changes. Using anything from this mod, or adding anything to this mod, may 'break' the mod or the mod you are transferring stuff to.

 

In short, use it as a stand alone mod and don't screw with it!

 

 

************ Installation *************

 

What you will need:

 

1. Any of the Strike Fighters 2 series (SF2, SF2V, SF2E, SF2I or merged) patched to the June 2010 level.

 

 

*************Notes************

 

1. This mod's effect is based heavily on surprise, so I would recommend not reading anything in the 'To Read AFTER The Mission' until, well, after you've flown the mod. The mod quite deliberately restricts several things on the sim in order to increase the effect...nothing has been permanently disabled or broken. So don't post that I broke your sim...

 

2. Enjoy it, look for some easter eggs, and definitely read the notes in the 'To Read AFTER The Mission' for some background information, disclaimers and credits...a lot of folks helped in making this mod.

 

 

7 Feb 11

 

FastCargo


 

Posted

Heehehe. Halloween, classified mission, Trick or Treat, I wonder.

 

What the heck, I'm always game for a laugh, and surprises can be fun.

 

I'll play along...

Posted

As a "Normal" level pilot, I am not very used to having to calculate my own intercept trajectories.

 

The results was VERY Rewarding tought. Blooody well done and hat is off to you. :salute:

Posted

Thanks for the comments guys.

 

When I first started making the mod, it took a while to realize just how much the sim helps you out in terms of views, devices, etc. I almost decided to eliminate the map view too, but realized that the aircraft's radar was so iffy and GCI was so imprecise that getting a proper solution might be unfairly tough. So I conceded that view for gameplay purposes...the idea is to make it JUST challenging enough to match the scenario it's based on.

 

Next weekend I'll lift the embargo and folks can post screenshots of what they find around the mod in the screenshot thread. Obviously, for now folks who have played the mod, keep the details under wraps...more fun that way for everyone else.

 

If anyone is having problems getting the mod to run properly, PM me.

 

FC

Posted (edited)

Hello FC and Guys,

 

Very very funny Mod! :clapping:

 

Merci beaucoup

 

Pierre. :bye:

 

 

EDIT: removed video clip! Gotta keep this 'secret', until FC allows screenies!

wrench

kevin stein

Edited by FastCargo
removed clip
  • 3 months later...
  • 11 months later...
Posted

Never Mind about my previous post. Because I created a costum EXE and INI (first time I did it) for the costum instalation, I didn't realize my laptop was running the new EXE on the Intel onboard card, instead of the Nvidia card. All is good now, But I'll have to wait until tomorrow to give it a go, it's preaty late.

  • 3 months later...
Guest cyberspy
Posted

Tried this with Apr 2012 version SF2. Was very, very careful to follow the install instructions to the letter. CTD when I go to the mission briefing.

Guest cyberspy
Posted (edited)

I'm going to try and get it running if I can. Because I'd really like to fly the mission. I've been a fan of a certain television series since it first came out way back when. So as soon as I saw the pilot's name. I was like. "Oh heck yeah! This is going to be great."

 

I'll fiddle with it in my spare time. If I can get it to work. I'll let you know.

Edited by cyberspy
  • 3 years later...
  • 5 months later...

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