+Stary Posted December 30, 2010 Author Posted December 30, 2010 various variants uploaded into SF2 tools and utilities section, pending approval one with included code for SSAO for someone with skills to implement it properly Quote
+Sundowner Posted December 31, 2010 Posted December 31, 2010 Just thinking out loud here, but remember the old ENBseries hdr mod, didnt that have a hotkey where you could turn it off if you did'nt like the effect? If so could that be used to create a "switchable" NVG effect ? Like I say, I'm just thinking out loud, no idea if its possible tho... Quote
+Stary Posted December 31, 2010 Author Posted December 31, 2010 I think yes but only using EnbSeries (which I think is no longer in development), thus in Dx9 only Quote
AgapheM Posted March 13, 2011 Posted March 13, 2011 Hi Mr. Stary. Some questions: do you have some experiments with water shader, too? Sorry for my bad english. Quote
+Stary Posted March 13, 2011 Author Posted March 13, 2011 Hello Agaphe, I was trying to tweak the water shader, without luck, so I dropped it. If you want better water look, search for Fubar's waternormal and shader tweaks, these should be somewhere, also these were included in one of big mods (Operation Desert Storm?) anyway I think recent Iran-Iraq terrain has it included Quote
AgapheM Posted March 13, 2011 Posted March 13, 2011 Okay, I'll try it, cos 1st gen third parties shaders doesn't support SF2 well. Anyway, good work Mr. Stary. Thank you. Quote
+Fubar512 Posted March 13, 2011 Posted March 13, 2011 One cannot use what isn't there. Apparently, TK only adds whatever he intends to utilize, and doesn't take full advantage of most of the parameters contained within the DirectX libraries. I've written some killer shaders for for features such as heat blur and water with fresnel reflections (in both DX9 and DX10), and they're not supported by the TW engine. Quote
+PureBlue Posted March 13, 2011 Posted March 13, 2011 I hope TK implements the functions to call those effects, some time in the future.. There is so much potential in that department.. 1 Quote
+Stary Posted March 13, 2011 Author Posted March 13, 2011 One cannot use what isn't there. Apparently, TK only adds whatever he intends to utilize, and doesn't take full advantage of most of the parameters contained within the DirectX libraries. I've written some killer shaders for for features such as heat blur and water with fresnel reflections (in both DX9 and DX10), and they're not supported by the TW engine. I remember the heat blur one you send me long time ago, and yes, it never worked. I wonder what's stops TK from adding such quite simple shaders to the series that was created to utilize shaders and Dx10 calls... Reflection/refraction goes back to what, Dx8? 1 Quote
+Fubar512 Posted March 13, 2011 Posted March 13, 2011 I remember the heat blur one you send me long time ago, and yes, it never worked. I wonder what's stops TK from adding such quite simple shaders to the series that was created to utilize shaders and Dx10 calls... Reflection/refraction goes back to what, Dx8? Yep.... And TK has not added the necessary DX10 parameters to the graphics.dll for neither the pixel, nor the vertex shader. No biggie, as it's mostly for eye-candy, and I'm sure that a proper fresnel shader would take a sizable chunk out of frame rates when flying over water. 1 Quote
squid Posted November 1, 2011 Posted November 1, 2011 (edited) have you uploaded other post process mods maybe ? i'd be interested to enable the softness effect (HDR or other shaders?) 24/7 and not only from evening to dawn Edited November 1, 2011 by squid Quote
+76.IAP-Blackbird Posted November 1, 2011 Posted November 1, 2011 fubar have you ever thought working with tk together? Quote
+Stary Posted November 1, 2011 Author Posted November 1, 2011 fubar have you ever thought working with tk together? "not enough budget and time" I can name many extremely skilled and knowledgeable guys from here that together with TK could do the best sim of all times Quote
squid Posted November 2, 2011 Posted November 2, 2011 i'd be interested to enable the softness effect (HDR or other shaders?) 24/7 and not only from evening to dawn is that possible? and which value would increase (slightly) the contrast? Quote
+Stary Posted November 2, 2011 Author Posted November 2, 2011 @both questions: it is, right now I can't recollect which parameter in the shader it was, I remember having some tweaked contrast variant (s) at one point somewhere Quote
squid Posted November 2, 2011 Posted November 2, 2011 awesome. let me know in case you come across either again Quote
+SkateZilla Posted November 2, 2011 Posted November 2, 2011 cant we add "heat blur" (ala LoMAC/DCS) w/ the .FX files? Quote
+Stary Posted November 2, 2011 Author Posted November 2, 2011 read what Fubar512 wrote, absence of necessary Dx calls in dlls Quote
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