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Posted

in the radar screen you add a EO camera whit ini edits or fake gun think and use green filter to make more night vision still

 

this is what i have and sofar i get only a normal camera-screen but no night-vision :dntknw:

 

[TVDisplayData]

UseRadarTexture=FALSE

DisplayLimitLeft=0

DisplayLimitRight=512

DisplayLimitTop=0

DisplayLimitBottom=512

ApplyFilter=TRUE

FilterMaterial=DTVFilterMaterial

OverlayTexture=

TVDisplayTextureSize=512

 

 

[DTVFilterMaterial]

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=NO_CULL

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=1

BlendOp=MODULATE

NumTextureStages=1

TextureStage[01].TextureName=cockpit_HAF_early\GreenTVFilter.dds

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=FALSE

TextureStage[01].StageColorOp=TEXTURE

TextureStage[01].StageAlphaOp=DIFFUSE

Posted

It should be something like this

 

[DTVFilterMaterial]

IRImage=TRUE <-----------------------

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=2

BlendOp=MODULATE

NumTextureStages=1

TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=FALSE

TextureStage[01].StageColorOp=TEXTURE

TextureStage[01].StageAlphaOp=DIFFUSE

Posted (edited)

try this i made it from FastCargo´s SniperXRse add has a weapon

 

it works has Laser pod now the issue his that i dint have a chance to to fligh FastCargo F-15SE so im real sure this will work just tryng to help out here

Cocas

Edited by cocas
Posted

mucho interesting. Can we have this projection on the HUD also ??

 

Unfortunately, no....We've asked TK for advanced HUD features since 2004-2005, and its not very high up on his list of priorities

Posted (edited)

And a try on my end using the targeting pod effect didn't work out I just got a white square regardless.

Edited by EricJ

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