+ravenclaw_007 Posted January 11, 2011 Posted January 11, 2011 is there a possibility to have some night-vision on the TV-screen ??? Quote
+KnightWolf45 Posted January 11, 2011 Posted January 11, 2011 (edited) in the radar screen you add a EO camera whit ini edits or fake gun think and use green filter to make more night vision still Edited January 11, 2011 by cocas Quote
+ravenclaw_007 Posted January 11, 2011 Author Posted January 11, 2011 in the radar screen you add a EO camera whit ini edits or fake gun think and use green filter to make more night vision still this is what i have and sofar i get only a normal camera-screen but no night-vision [TVDisplayData] UseRadarTexture=FALSE DisplayLimitLeft=0 DisplayLimitRight=512 DisplayLimitTop=0 DisplayLimitBottom=512 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture= TVDisplayTextureSize=512 [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit_HAF_early\GreenTVFilter.dds TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE Quote
ArturR Posted January 11, 2011 Posted January 11, 2011 It should be something like this [DTVFilterMaterial] IRImage=TRUE <----------------------- DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=2 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE Quote
+ravenclaw_007 Posted January 11, 2011 Author Posted January 11, 2011 no this setting does not help there is no change at all Quote
+KnightWolf45 Posted January 11, 2011 Posted January 11, 2011 sorry dont how work this out check the laser pod some have that green tv image i just don the ini lines Quote
+KnightWolf45 Posted January 11, 2011 Posted January 11, 2011 (edited) try this i made it from FastCargo´s SniperXRse add has a weapon it works has Laser pod now the issue his that i dint have a chance to to fligh FastCargo F-15SE so im real sure this will work just tryng to help out here Cocas Edited January 11, 2011 by cocas Quote
+KnightWolf45 Posted January 12, 2011 Posted January 12, 2011 A fake bomb might be needed also i think Quote
+EricJ Posted January 12, 2011 Posted January 12, 2011 Look at FC's B-1B (03) as that has a "Sniper Sensor" which works as cocas describes. Quote
squid Posted January 14, 2011 Posted January 14, 2011 mucho interesting. Can we have this projection on the HUD also ?? interesting project .... Quote
+Fubar512 Posted January 14, 2011 Posted January 14, 2011 mucho interesting. Can we have this projection on the HUD also ?? Unfortunately, no....We've asked TK for advanced HUD features since 2004-2005, and its not very high up on his list of priorities Quote
+EricJ Posted January 14, 2011 Posted January 14, 2011 (edited) And a try on my end using the targeting pod effect didn't work out I just got a white square regardless. Edited January 14, 2011 by EricJ Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.