Jump to content
EricJ

SF2 Series DACT Reports And Related A2A Discussions (Game only)

Recommended Posts

Molly on Molly? hey i thought this was a family friendly forum...:rofl:

 

It is :smile:

 

Me: F/A-18E stock with 2 x AIM-9X and 8 x AIM-120

Opposition; Two MiG-23MLD with 4 x R-60, 2 x R-23C, gun and tanks

 

Well Ceasar upped the ante and gotta go with it. Started this again behind them. Once they "saw" me one went high and one went low with the first targeted (by me) going west (I initially start facing north) and tracked him. For the most part he wanted to scissors me and let me get ahead. A lot of people naturally complain about how much of a lemon of the Super Hornet is and sometimes it can be an advantage since you can work your way out of a scissors. And I did that while I avoided going ahead of him and he accelerated and I set myself up for the first 9X shot. His wingman went high upon "seeing" me and stayed high and lazily stayed heading north, northwestish, apparently waiting his turn until he tried to shoot me. Lead was turning back to his wingman so I didn't want to take the chance of getting in a 2 v 1 defensive and shot the 9X which tracked him and killed him. After getting my screenshot I targeted the second MiG-23 and it's just game logic that once you down the lead, the wingman out of loyalty wanted to down me. He turned into me and I turned into him setting up for the second 9X shot. After a couple energy circles I managed to bring my nose into him as he leveled off high for some reason (lack of energy?) and allowing me to setup and execute a rather easy 9X shot, downing him.

 

Takeaways for me in my personal view is don't play around too much with multiple opponents especially if you're not IRM heavy or if you have better things to do. I can and have used AMRAAMs in knife fight situations but for the most part don't like using them if I got the gun left or I have a good shot. As mentioned above once I got the warning bell on what the lead was doing I had to get rid of him quick and get myself into position so I can take his wingman out. In another scenario I would have either shot an AMRAAM at him or worked a 9X shot in, only keeping the engagement "Fair" out of just getting some experience in battle management. Plus in this case the lack of visibility on the Flogger kept me from dealing with too much as well.

post-5735-0-22978200-1300158987.jpg

post-5735-0-49044500-1300159009.jpg

post-5735-0-97945900-1300159055.jpg

post-5735-0-57436700-1300159072.jpg

post-5735-0-50639800-1300159085.jpg

post-5735-0-02940900-1300159102.jpg

Share this post


Link to post
Share on other sites

Two fights today in the F-14B Tomcat

 

DACT 1v2 vs. F-4EJ Kai Phantom II

 

Loadouts:

 

F-14B: 4x AIM-7M, 4x AIM-9M, gun, 100% fuel, no tanks

F-4EJ Kai: 4x AIM-7F, 4x AIM-9P, gun, 100% fuel, no tanks

 

Fight started neutral, with the Phantoms doing the same thing that the Floggers had the previous fight. Initially starting with a one-circle, I pulled a sustained 7g turn into the Phantoms and was getting inside them quickly. Rhino #2 goes straight out as Rhino #1 begins a turn onto my tail. I know it is going to take him a while, and also noticed he had AIM-9P's, so he would be limited to rear-aspect shots. I was now on Rhino #2's tail, just over 3 miles away, FOX 1! Rhino #2 lists lazily to the left and deploys chaff, defeating the Sparrow. Sheesh (it even began tracking this time!)

 

img00429.jpg

 

img00431.jpg

 

Here, I check to see where #1 is: still making his turn. So, I close to 2 miles on #2, and he's traveling perpendicular to me, but he's right in the heart of the AIM-9M envelope, FOX 2! This one guides proper and detonates, setting the Phantom on fire. I start getting RHAW gear warnings, so I know Rhino #1 is getting nose-on. Defensive pull into #1, initially probably an 8g turn, just to deny the Sidewinder, even though if he's going to shoot at me now, it'll be with a Sparrow.

 

img00433.jpg

 

img00437.jpg

 

As I performed my defensive break, I pulled low, and the Phantom began to roll to get his nose on. By the time he is anywhere near me, I'm already within minimum range. I pull hard into the vertical and the Phantom increases his horizontal turn. I come down on him, after loosing some speed. I'm gaining energy and manage a 6.5g turn after leveling off, finding myself directly on his tail. The Rhino reverses, then flies predictably straight (real life, he wouldn't be able to see me where I was). Perfect gun line up, fire a short burst and the Rhino detonates in front of me.

 

img00439.jpg

 

img00440.jpg

 

DACT 1v2 vs. F-16A Blk 15 Fighting Falcon

 

Loadouts:

F-14B: 4x AIM-7M, 4x AIM-9M, gun, 100% fuel, no tanks

F-16A: 4x AIM-9M, gun, 100% fuel, no tanks

 

I didn't get many pictures (other than kill shots) because I was too busy flying the plane for this fight. This was one of the longest most frustrating fights I've ever been in. Killing the first F-16 wasn't much of a chore; started the fight in a one-circle to sustain turn rate, and then pulled inside of trailer, unloading and loosing 2 AIM-9M, in case the first failed. The first guided and killed Viper #2. Viper #1, unlike the Phantom or Flogger, was coming around fast, and I knew I would be in a bad place if I didn't counter quick. Pulled vertical to try to get my nose on first, but this resulted in neither fighter with a firing solution. We corkscrewed down to the deck, where I dropped flaps. Turn rates were entirely equal, but the Viper pressed vertical a bit to try to come down on me. I stayed in the turn, figuring he'd have to have burnt some energy, maybe I can get inside; nope, he can't get his nose on fast enough for a shot, I can't either.

 

img00443.jpg

 

img00444.jpg

 

The fight went like this for a bit, until I decided, when our noses were pointing away from each other, to try to get some space to pull back and try an AIM-7 shot. I have to perform moderate g pulls to keep the Viper away from my tail, but he's getting nose on and will be within firing parameters soon. Rather, I put the Iron Works bird into about a 10g turn, to get the fight neutral again. I'm gonna owe the airframers a keggar after this! Fight goes neutral, then we both burn our energy again and back into a one-circle fight. Great. So this continues again for a while, with the Viper going vertical every once in a while for a botched attempt at nose-on, and I'm letting my turn die down to regain some energy so I can actually do something. By this point I've burnt my fuel down to 50%. We're still neutral, but I've at least got some energy to burn, so I pull more aggressively into the Viper, as I now had more energy than him, and at this speed, meant I had a better turn rate.

 

After another push into the vertical, I get nose-on the Viper first. FOX 2! Flares fool it. Dammit. Pull into him, HOBS FOX 2! Miss. Now I've ONLY got Sparrows and a gun. BUT! The Viper had to pull away from me to get the missile to miss! I'm at about 40% fuel now and have to make my move. I yank into him and get the guy on the nose. Snap shot with guns, miss. I gotta get him to do something. FOX 1! (I know it has no chance, but maybe I can get a rise outta him.) Nothing. FOX 1 again! Chaff, and leveling maneuver. Pull up, snap shot guns, nope. He's turning, FOX 1 three and four. Nothing, as expected, but he's leveled a bit and I've got the energy advantage. I'm close though, and will probably overshoot. Pull for all I'm worth, nose on, nose above, unload GUNS! In a stream of 233 20mm rounds, seven are able to get hits - including to the cockpit. F-16 noses down, without rudder, damage to port wing, and no pilot. He's dead.

 

img00445.jpg

 

img00452.jpg

 

Total fight time: 10 minutes, 33 seconds. I've got 3200 pounds of gas. Looking at my Turkey -1B manual; max loiter the plane back and I could get to base, but figure divert to a closer friendly installment.

 

Takeaways: The F-16 is a tough opponent, especially when armed with face-shooters, since you have to deny it nose-on from any aspect. It has the power to get itself out of a slow-speed situation, and will pop out of a rolling scissors pretty easily. Fighting it in close requires you to beat the hell out of its energy, get in flaps, and not allow the Viper to regain its energy. During the Viper's press into the vertical and return, I had initiated a rolling scissors twice (coming up with him coming down), which lasted for about two iterations. In the second instance, I almost had nose-on, and had a tone going in my ears, but it was a HOBS shot, and too close. Just outside of gun parameters, the fight degraded to a one-circle again because the Viper picked up the speed and got away. In all instances but one when I tried for the super slow speed fight, I was gaining the advantage on the Viper.

 

The F-16 has proven more troublesome for me than a lot of other planes I've fought in 1v1, and in 1v2, it quickly became 1v1, only this time, the Viper driver didn't become a Lawn Dart (har-de-har-har, for anyone who gets it). Having fought against the F-16 before, I can say that in a two-circle, nose-on at similar times can only be achieved if you sustain about an 8.5-9g turn in the F-14 at 425KIAS against the F-16 doing an 8.5-9g turn at similar speed. If you are too fast, you won't make the corner and the F-16 will get the first shot. Too slow, and you won't have any energy to maneuver if the F-16 takes a shot after you get nose on (he'll complete his turn a second or two later). The usual result is that both the F-14 and F-16 shoot each other in the face with an AIM-9. Going for guns at this point (nose-on) is stupid in a Tomcat, due to its comparative size to the F-16.

 

Like the Polecat, the better place to mix it up with an F-16 that doesn't run out of gas (AI limitation) is from a distance. Although the plane can be beat, the fight is tough and unforgiving, most of the time resulting in an energy management battle to keep neutral, or super-slow fighting using rudder, flaps, any and every advantage available to you. Quite a bit different than taking on the Phantom!

 

img00441.jpg

 

Any Time, Baby!

Edited by Caesar

Share this post


Link to post
Share on other sites

I actually did three bouts, one with the F/A-18E, and the F/A-18F EPE. Opponents were 2 x F-15D(85) and 2 x F-14A IRIAF.

 

They all had missiles but both Super Hornet bouts ended with the same thing. The wingman drew me out and the lead or wingnut kept going north. In both cases I shot the mover and then I shot the north opponent. Only difference I shot the F-15 with an AMRAAM and both F-14s (Fox SH) were guns kills. I think in both Super Hornet bouts it is due to my radar setting being higher (to reflect that older aicraft simply don't have the freq for the AESA installed, realism).

 

Me: F/A-18A with 2 x AIM-9M and 2 x AIM-7M, gun and one center tank

Opposition: 2 IRIAF F-14As with 4 x IRIS-T and 4 x AIM-7M, gun

 

Since I had a "normal" jet immediately once things got started both F-14s turned to the right, one went high, and one went low. I don't remember what exactly happened from the start to the first screehshot but I did drop the "F this" bomb since they had HOBS missiles and were close enough... Ahh now I remember, I turned to the left in order to catch the maneuver jet and prior to the screenshot I tracked the southernmost one (north is up on the screenshot) and shot my AIM-9M in his face. No way am I dealing with that kind of threat and not live with it. In any case I switched targets and went with the second one, dropping flares in order to at least increase my chances of survival. It worked as the Iranian shot past me and headed west coming around. Utilizing the high turning rate of the Hornet I turned into him and tracked him for some time, managing to send a shot across his bow. He turned north porpoising and me managing to land some shells on him. Since he was still trucking I launched my remaining AIM-9M which went up his tailpipe. And I swear before ejecting the pilot hit the autopilot switch or something as the plane kept flying for another less than a minute.

 

Takeaways. Get rid of the jokers as fast as possible say I and will continue to believe in that theory. Since the opposition this time had the benefit of advanced missiles there's no percentage in trying to fight a battle like that especially when you're looking to be the turkey, and not them. Had the northern jet been on the ball he could have locked and shot me with the IRIS-T easy even though both were on Excellent or at the least taken a Sparrow shot. Also to get better results I have to also make my SH radars more detectable as this bout was better than the previous two.

 

Also for some reason the shots are out of sequence

post-5735-0-26987300-1300245704.jpg

post-5735-0-70482800-1300245743.jpg

post-5735-0-86153300-1300245778.jpg

post-5735-0-09239200-1300245799.jpg

post-5735-0-44911200-1300245891.jpg

post-5735-0-07038900-1300245909.jpg

Edited by EricJ

Share this post


Link to post
Share on other sites

Redux...

 

Me: F/A-18F EPE with 2 x AIM-9X, 8 x AIM-120 and gun

Opposition: Two F-14A IRIAF with 4 x IRIS-T, 4 x AIM-7 Sparrow (think M), gun

 

Hot and heavy and done within 1 minute and 12 seconds. Again my mantra is not to hang around and play too much when you got aircraft with high-off boresight missiles. I think in a way it's not realistic since of course the Tomcat never survived long enough to incorporate it... but it does give the Turkey a better chance of killing more maneuverable aircraft. Though I still have to fix the pylons as they're not loading the 9Js... In any case the wingman broke left trying to be the shooter/maneuver while lead continued north as the bait. At first I targeted the wingnut and tracked him then switched to the lead but felt that "hey wingman has HOBS heaters." So I retargeted the wingman who went past me to the south in order to come around and spike me. No way so I took the opportunity for a HOBS 9X shot, and splashed him. By that time lead took the opportunity while my F1414s were on AB to turn hard into me and locked me up within a couple seconds. It should be noted at that range the ASPJ does not jam the first model AWG-9 at that range but I instinctively turned it on anyways. We were both generally pointing at each other and I took the initiative to fire a 9X in his face while I inverted pulling the stick into my lap, ejecting flares as I knew he was in a great position for an IRIS-T shot. The 9X kept him defensive smacking him in the face. Two down.

 

Takeaways. As said this isn't Top Gun (the movie) where you are dealing with older model (though of course during that time the "MiG-28s" had 9Ls) Sidewinders and gun. And of course setting the radar for lower frequency makes it a more enjoyable experience)...

post-5735-0-27981200-1300284666.jpg

post-5735-0-35634400-1300284706.jpg

post-5735-0-79732400-1300284741.jpg

post-5735-0-86783900-1300284870.jpg

post-5735-0-17384900-1300284929.jpg

Edited by EricJ

Share this post


Link to post
Share on other sites

cJ, I caught you "the Viper driver didn't become a Lawn Dart (har-de-har-har, for anyone who gets it)." line. In Caesar's second DACT report the F-16 went into the ground is one idea of what you might mean. However I think you were referring to the second possibility, Viper fighters from Battlestar Galactica look like flying lawn darts.:lol:

vipercomparison.jpg, ldarts.jpg

offtopic.gif I know, delete after viewing if you wish.

 

 

Now back on topic, EricJ, I noticed that you fly USN aircraft quite a bit. Could you do a few DACT reports with various F-15 and F-16 models against some worthy adversaries? Also how about flying the Tornado? I have only seen them once each my Caesar and EricJ as adversaries(without missiles on them). How about showing what the Tornado can do from the pilots perspective?

 

Finally any advice on how to go about doing a DACT report? I usually forget to take screen shots in the heat of the fight. Maybe I need to map that key to the Joystick? I really wish that SF2 had the ability to recored tracks like LOMAC. It would make it a lot easier.grin.gif

Edited by KJakker

Share this post


Link to post
Share on other sites

When I do a DACT session I'm analyzing and executing at the same time and usually write after I do it to keep the views and analysis fresh in the mind but this is what I look at:

 

- My aircraft performance

- Opposing aircraft performance

- Weapon performance on both sides (me and the target)

 

And we fly and figure out what worked and what didn't and the "takeaway" portion is what I'm used to caling an AAR (well okay the US Army/Guard) but it's essentially a review of what was supposed to happen, what did happen, and what I can improve/sustain.

 

As far as screenshots you have to figure out when as I kinda feel the flow of the battle as it goes along. If I can take a screenshot I'll do it, otherwise I'm engaged (no pun intended).

 

Sure thing on the F-15 and such...

Share this post


Link to post
Share on other sites

Okay, got three DACT reports, 2x 1v2's, 1x 1v1.

 

First fight: F-14B Tomcat vs. 2x F-15C Eagles

 

Loadouts:

F-14: 4x AIM-7M, 4x AIM-9M, gun, 100% fuel, no tanks

F-15: 4x AIM-7M, 4x AIM-9M, gun, 100% fuel, no tanks

 

This fight was a joke, and reinforces my belief that the AI cannot handle large fighters. Start with a one-circle fight at about 7g sustained turn at 18,000 feet. At first, both Eagles are pulling into me, then, as I get aft of their 3/9 line, like what the Floggers, Phantoms, and EricJ's Tomcats did, they split, one bait, one circling around.

img00453.jpg

 

Well, I shot at the bait, knowing the Eagle can't turn like the Viper, but I'm still checking on him during missile time of flight, since I know he can turn faster than the F-4 and MiG-23. First missile misses, bait is still on nose, FOX 2 again, and good hit. Eagle 2 disengages and heads for home. I can't finish him off yet, because I've got the RHAW gear going off. Pull into F-15 #2 who is about 3 miles behind me. We get into a one-circle, which I pull inside of the Eagle again, FOX 2, good kill.

img00455.jpg

img00457.jpg

 

Now, time to chase down the bait. In effect, the fight was over in about a minute and a half. So, Eagle 2 is running, not maneuvering, FOX 1 at 6 miles astern. Missile goes stupid. Okay, FOX 1 again. Missile goes stupid. WTFO? FOX 1 again! Missile rocket motor fails. FOX 1 #4, missile guides, Eagle drops chaff, doesn't even maneuver and the missile goes stupid. I want a refund! Close, FOX 2! This has gotta work. Missile goes stupid (Eagle doesn't even eject flares). Wow. Well, I had hoped I'd just end the fight, but SIX missiles just went dumb on me! Close, easy line up, guns and Eagle detonates off my nose.

img00460.jpg

img00461.jpg

 

Takeaways: AI can't handle F-15's very well.

 

Fight #2, F-14B Tomcat vs. 2x F-14B Tomcats

 

Loadouts:

All: 4x AIM-7M, 4x AIM-9M, gun, 100% fuel, no tanks

 

This one would have taken equal time in the actual engagement if the F-14B didn't have similar maneuvering characteristics to the...uh...F-14B. Suffice to say the AI is not aggressive with the aircraft and again, does not handle the plane well. One circle, that results in the same maneuvers as the one against the F-15s. Shoot bait in the tail, killing him. One circle ensues with #2, but we're at similar energy, so energy dies down. I'm a little higher, but a little slower, so he initially is on my nose, not good enough for a shot, and be begin a descending one-circle. I let up a bit to gain a little energy and press a bit more aggressively to get behind the enemy Turkey's 3/9 line. I curl inside of him, but end up too close for missiles.

img00463.jpg

img00465.jpg

 

Switch to guns, have him on my nose, but he's got a bit more energy, which he burns by dolphining the airplane (WTFO?) I'm catching up, but wind up miscalculating the Vc and nearly overshoot, pulling into a tight high, then low yo-yo. Not gonna let a stupid mistake like that kill me! Pull a bit more aggressively back into him to get inside his turn, and he is again separating. Screw it, FOX 2! He was right on the nose as he tried to run, resulting in two very hot GE engine nozzles providing a perfect shot for the Sidewinder. Hit, good kill.

img00467.jpg

img00469.jpg

 

Takeaways: AI also can't handle F-14B's very well.

 

Fight #3, Tornado F-3 vs. F-15C Eagle

 

Loadouts:

Tornado F-3: 4x Sky Flash, 4x AIM-9M, gun, 100% fuel, no tanks

F-15C: 4x AIM-7M, 4x AIM-9M, gun, 100% fuel, no tanks

 

This fight was a bit more of a concern for me, since I was not familiar with the Tornado, and also knew it didn't have the wing loading, nor the thrust of the F-15. I also don't know where the Tornado gets the best performance, where to corner, etc. Things I do know: Fight the F-15 at low altitude, maintain energy to keep it neutral till I can make calculated burns to figure out where the most "g" is at. So, fight starts as a one circle, but it is not neutral, nor advantageous like in the F-14. Indeed, the Eagle begins to get behind MY 3/9 line. This is not good. I see I'm pulling about 6.2g at 18,000 feet, full blower at 1.02M. Either I need more speed, or less speed, and I'm guessing less, and less altitude. Cut blower and nose down into the one-circle descending turn. F-15 is loosing his edge and the fight is becoming neutral as the Tornado's control surfaces start gaining more authority at lower altitudes. G is building to 7 and the plane is beginning to drop in speed to about .9M.

img00472.jpg

img00474.jpg

 

Okay, so now I'm getting the turn rate I need. I'm also starting to black out. Unload for a second or two, then resume. All right, now we're talking. 8.5g at .83M, need to sustain here. Blower, sustain turn and we pass by each other as the turn becomes more ovoid. I took a shot with an AIM-9 as I initially had nose-on for a second, in the Eagle's plane of turn, but it missed and the fight continued with me going low to sustain energy and my turn. The F-15 is higher than me, but I've figured out where I need to be. Pull up into him from about 5,000 feet, get nose on, but not enough, and the F-15 pulls back into me. I pull up and hit the rudder to initiate a rolling scissors, which begins to flatten into a 45-degree nose-up flat horizontal scissors. I get behind the F-15 in the first iteration, he just barely gets behind me during the second, but is too high to do anything, so I cut the engine, drop flaps and get to a neutral position above him, coming down. The F-15 continues to pull away in a turn, rather than try to nose-up to shoot at me, and goes for separation. Flaps in, Blower engaged, pull into the F-15.

img00476.jpg

img00477.jpg

 

The real problem with trying to run from an AIM-9M or later is that it is hard to outrun, especially if you time your bugout poorly. In this case, I already had my nose pointing in the general direction of the F-15, so when he tried to bug to gain some separation, it didn't take long to get him within firing parameters. Nose on, he begins to reverse his turn left, FOX 2! He deploys flares, but they don't help. Good hit, good kill!

img00479.jpg

 

Takeaways: The Tornado, when handled well, can take on more powerful opponents, but let me caveat this by again repeating that the AI doesn't handle bigger fighters well in a dogfight. What I might try to do is take on either the MiG-29 or F/A-18 in the Tornado at a later time to get a better idea of how it takes on tougher opponents. In the end, the Tornado did prove that putting the jet in the right place in the envelope can give it the advantage it needs to succeed.

Edited by Caesar

Share this post


Link to post
Share on other sites

Me: A-7D (78) with 2 x AIM-9E Sidewinders

Opposition: F-4D with SUU-23/A Gun Pod, 4 x AIM-9J, 4 x AIM-7E-2, ALQ-119 jammers

 

Upon starting the two Phantoms went high, with the wingman moving to the left and heading south while the lead again took the bait. I took the bait this time knowing the capabilities in 1973 of the winders and Sparrows so I took my time. Initially I had targeted the wingnut and he continued south while I headed north. The wingman was coming around so I had the lock and fired my 9E right into his tailpipe, retargeting the wingman who was coming hard at me. He locked me up and I think he fired a Sparrow, not sure as when I took the log I didn't see it as my gun shots and hits made it impossible to tell. In any case we entered a circle and after a few passes I had at the time a good shot with the 9E so I took that and recalling looks like it was defeated by flares and maneuvering and hell it's old... Anyways at that time it was time to go to guns because... that's all I had so I maneuvered and shot him down with a gun kill. By this time the lead was damaged and really wasn't doing much but just flying north. Opening the throttle I made it up to Palmdale where the F-4 saw me and turned back into me, firing a Sparrow. Dumping chaff and evading (I know it's the Great White Hope but doesn't mean I'm not going to jink) he flew past me and I chased him through the mountains until he manevered into the side of the mountain. I was getting close myself but dropped the "F That" bomb and turned away... The game gave me the kill (I'll take it because honestly I had no choice) but as you can see from the attached log after that Sparrow was fired at me. Plus I was getting pretty dry on the Vulcan so I just got lucky.

 

Not much to takeaway but strictly weapons management for the nuggets to realize. Sure we got high falutin technology missiles (or the crappy early ones) but don't start winging or crying that you're out of missiles when you have a gun remaining. Of course it varies by opponent but if you really want that kill... That and familiarity of the aircraft and your opponent's capabilities. Had it been a more modern fight i would have been more worried due to higher technology. However since it was 1973 I had a better edge against my opponents because mainly I can work it out better. And I'm starting to like the SLUF a little more. Not that I'll become a really cool ace fighter pilot but now gives me more confidence in case I feel like taking it out and get jumped...

 

Sceenshot sequence is all messed up...

post-5735-0-48215000-1300312663.jpg

post-5735-0-77427300-1300312672.jpg

post-5735-0-99625500-1300312681.jpg

post-5735-0-65414900-1300312701.jpg

post-5735-0-02811000-1300312715.jpg

post-5735-0-59252800-1300312747.jpg

post-5735-0-80379200-1300312759.jpg

Share this post


Link to post
Share on other sites

:smile:

 

Me: F-16 Blk 10 Netz IDF with 4 x Python 4 and gun, centerline tank

Opposition: Two JAS39C Gripens with 4 x Python 4s (howww???), 2 x AIM-120, gun.

 

Fairly standard with the wingnut taking me to the left while lead keeps on trucking north. Wingman takes me to the coast and is pretty much weaving to draw me forward, which can work if you're not watching your speed. The Viper is a speed demon but after my first attempt I realized I have to watch the speed a bit. Thing is the drag that is induced by the Super Hornets pylons actually in my opinion isn't the greatest deal but overall speed management is actually quite nice. Whearas on the Viper you have normal pylons so it's too easy to hit Mach 1.0+ way faster. In any case the wingnut was weaving and shot him with a Python 4 shooting him down. Lead continued to truck north. Once I reached LAX however he decided to get the fight on drawing me into a couple energy circles. As he moved west and leveled off I fired a semi-HOBS shot at him, exploding him. And in regards to the screenshot with the Gripen... beautiful skin but didn't stop me from shooting it down...

 

Takeaways: As mentioned before my biggest problem is speed management as I tend to hit the burner when... not really needed. In some cases down the road it felt more comfortable to use it but initially it wasn't required unless you manage your throttle and watch what he's doing. Like Ceasar with the Tornado this is my second real time with the Viper in ACM, and obviously is much different when you're used to bomb trucking or strike missions in Afghanistan with zero air threats.

 

Again screenshots out of sequence, may have to actually start using the gallery...

post-5735-0-71778500-1300314347.jpg

post-5735-0-91694700-1300314385.jpg

post-5735-0-30480800-1300314415.jpg

post-5735-0-40620200-1300314464.jpg

post-5735-0-18389300-1300314480.jpg

post-5735-0-82097400-1300314502.jpg

Share this post


Link to post
Share on other sites

Me: F/A-18F EPE with 2 x AIM-9X and 8 x AIM-120, gun

Opposition: Two MIG-29C-CCCP with 4 x R-73, 2 x R-27R

 

What I wanted to show was rapid target acquisition and engagement with the 9X but I got a little extra "joy" out of it as the opposition didn't get the memo. Once I started I locked the wingman or lead, firing my first 9X as both went high to the left. The 9X drilled the first MiG and I was still targeting visually it as the remaining MiG went down low trying to draw me in by starting an energy circle. I retargeted the surviving MiG and turned into him following him down... sort of. He came up and tried to scissors but seeing it coming I throttled to idle and waited for him to try another logic routine. He tried to scissors some more and once I had the shot I took it as he extended and I throttled up, exploding him.

 

Same with the F-16, higher speed aircraft are great but sometimes speed management (energy management as well...) will keep you alive against slower opponents.

 

Images are out of sequence again...

post-5735-0-10929000-1300322417.jpg

post-5735-0-49038700-1300322485.jpg

post-5735-0-67926600-1300322524.jpg

post-5735-0-66258200-1300322561.jpg

Share this post


Link to post
Share on other sites

Me: F-16 Blk 10 IDF with 4 x Python 4 and center tank, gun

Opposition: Two MiG-29C Parani AF with 2 x R-27R and 4 x R-60, gun

 

As soon as it started the wingman went left lead went straight. Got into an energy fight with the MiG driver and must say the Parani Splinter is like Day-Glo orange (well...) but like the previous fight the MiG tried to get me in a scissors and another energy fight. He started to extend east and I fired my first Python 4, a good rear shot that was well defeated by flares so the Python went stupid and missed. He jinked left and then went west and I pulled into him firing another Python 4 which this time tracked fine into him. Lead had been like others trucked north and once again when I got to LAX he turned into me going real low but I stayed high and he came back in an energy fight. He extended westish or northwestish and I shot him with a Python 4, shooting him down.

 

I think that most of the time the two Tomcats was perhaps my best engagement as there was a real "oh s@#t" factor that you can't ignore. If the AI is going to act like this then it's getting too predictable too fast, just my 0.02 on the matter.

post-5735-0-24189600-1300323860.jpg

post-5735-0-37344800-1300323896.jpg

post-5735-0-69205300-1300323913.jpg

post-5735-0-81179800-1300323941.jpg

post-5735-0-92279400-1300323954.jpg

post-5735-0-69971400-1300324002.jpg

post-5735-0-62820100-1300324088.jpg

Share this post


Link to post
Share on other sites

Me: F/A-18E with 4 x AIM-9X and 6 x AIM-120, gun

Opposition: Two F/A-18E with 2 x AIM-9X and 8 x AIM-120, gun

 

For someone who flies them virtually everyday it's kinda interesting to see how the AI handles the same jet you fly everyday. In any case the AI wingman went to the left and tried to get me into a scissors almost immediately, even porpoising a bit but again I throttled down to idle and just let him do his thing. On a whim I wanted to try for a close in AMRAAM kill but it went stoopid and flew west. The Super Bug pilot went back towards his lead but lead was still trucking north so I worked on the wingman, getting tired of the lack of threat value and fired my 9X, hitting him hard (in a previous session I had hit him twice but he kept flying...) and he went down. Next was the lead. I think I know what the issue is as far as the lead not committing. I'm guessing that you have to lock onto him because when I locked up the lead he started turning into me. I was about... ten or so klicks out but he was getting closer for a shot so going full AB I decided to expend an AMRAAM as if it went stoopid I'd at least distract him so I could maneuver. Well instead it shot him down.

 

Takeaways. Not every fight needs to get into the close fight especially when you have a threat of the 9X/AIM-120 combo heading towards you as I can handle my own aircraft quite well it's keeping the seekers from acquiring me that's the issue.

 

Sequence is bottom to top.

post-5735-0-76715400-1300333931.jpg

post-5735-0-05062400-1300334037.jpg

post-5735-0-60978200-1300334054.jpg

post-5735-0-94853700-1300334073.jpg

post-5735-0-40563100-1300334086.jpg

post-5735-0-86879300-1300334107.jpg

Edited by EricJ

Share this post


Link to post
Share on other sites

Request (to keep you guys busy): F-4D w/ SUU-16 vs MiG-19 w/ guns only

 

I find the Farmer a hog to kill in a flying brick.

Share this post


Link to post
Share on other sites

I'll give my perspective but I warn you I may give the same results you get...

Share this post


Link to post
Share on other sites

1s bout guns only

 

Me: F-4D with 4 x AIM-9E-2 and 4 x AIM-7E Sparrows, SUU-23/A gun pod (should be equivalent)

Opposition: MiG-19S with guns

 

I stuck to the gun pod since it was requested despite the loadout above as I wouldn't leave the runway with just a gun, just sayin... Like you Heretic I'm very inexperienced with dealing with heavy fighters (Okay the Fox and Echo Super Hornets as said get the "Rhino" name due to the fact that they are medium to heavy-weight aircraft but handle like nothing else short of the Polecat or F-31A) so I'm sure some more experienced pilots besides Ceasar (though he could do better of course) could help Heretic out here. Anyways.... started the fight and got into an energy circle but tried to squirt him with the gun as I had a near good solution, just missed that's all.. Went for a revolution and went over the top. At one point he came around and tried to shoot me in my cockpit (check out the screenshot where he's directly pointing at me) and thankfully couldn't perforate me since I was moving fast. Since I was restricting myself to guns I couldn't take the shot. After that the MiG-19's maneuverability and the fact that it was ten times as light won in the end as he got me in the tail shooting me down but I successfully ejected. In hindsight I probably should have dropped flaps for low speed maneuverability but not sure if that's really a good idea but of course a more experienced F-4 pilot could say otherwise.

 

In the year of good ol' 69

 

Takeaways? Read the next report.

post-5735-0-87366400-1300386392.jpg

post-5735-0-09610400-1300386479.jpg

post-5735-0-35430100-1300386577.jpg

post-5735-0-25193100-1300387140.jpg

Share this post


Link to post
Share on other sites

2nd bout missiles only

 

Me: F-4D with 4 x AIM-9E-2 and 4 x AIM-7E Sparrows, SUU-23/A gun pod (should be equivalent)

Opposition: MiG-19S with guns

 

Opposite to the previous and on a whim I decided to get the MiG driver back with some 'winder loving. Upon starting I got a lock and fired. It tracked fine and hit him with him pulling off to the left entering an energy fight. Again tone and lock, pressed the button and it went stoopid. After that he started the energy fight but decided to extend to the east, and I leveled off taking the opportunity for another 'winder shot. At the range he was at I did contemplate a Sparrow shot if it went stoopid. I had thought the 'winder went stoopid but it ended up tracking the MiG and downing him.

 

In this case against an opponent like this my heartfelt opinion is that if the virtual taxpayers pay to allow you to fire the missiles, use them. While a more experienced pilot can give you a better opinion and report I don't like putting myself in a position for a MiG to gun me down especially when he outmatches me in maneuverability.

 

Also in the year of good ol' 69.

 

Screenshot sequence bottom to top

post-5735-0-25531900-1300388149.jpg

post-5735-0-67805500-1300388204.jpg

post-5735-0-36382500-1300388324.jpg

post-5735-0-83050200-1300388348.jpg

Share this post


Link to post
Share on other sites

Me: F/A-18F EPE with 2 x tanks, 1 x AIM-9X, 1 x GBU-12D/N, 1 x GBU-12E/U, 3 x Brimstone, 2 x GBU-38 JDAM, gun. (62,050 lbs at start)

Opposition: MiG-19 with guns. (I'd say around 15,000 lbs or so)

 

I did this just as a way of showing how flight technology has advanced. For the F-4 loadout from the previous two DACTs I came out at 46,130 lbs at start and had trouble with the "Farmer"...

 

Started out and once he started to maneuver I realized that I only had one 9X against this guy and gun. Knowing my joy and experience of the shredding by the Farmer I chose to make my only shot count. And this is my new Afghan strike loadout as I had to certify I'd be able to surive in a knife fight... just in case. He pulled predictably to the left and started to try and go into an energy circle, with me keeping it around full mil power (I think, all this flying is by feel which is why you don't see the information bar on the bottom left) and pulled hard into him. He shot past and I turned into him again tracking him. Feeling the itch I stroked the trigger in the no-escape range downing him, with me flying past just to make sure. Total time 59 seconds.

 

Takeaways was just better tech that's all as while I nearly blacked out rolling around with him wasn't hard at all. That and I had to watch speed management as well. Sure I could match him but not going to take that chance...

post-5735-0-59166200-1300400673.jpg

post-5735-0-76514000-1300400723.jpg

post-5735-0-68866900-1300400750.jpg

Share this post


Link to post
Share on other sites

EricJ, I think you give me too much credit in energy management; I know the Tomcat well, but last time I tried to dig it out with a MiG-21 in the F-4, it took about 7 minutes to get the kill, only after the MiG shot both missiles and expended its guns in a firing position for most of the fight. Hell, you splashed a Fishbed in a Thud! Got a lot more skill than you give yerself credit for!

 

Okay, this will be my last set of DACT reports for the next month and a half, as I've got a long TDY coming up. I figured they had better be good! (Might have inputs, but no missions) So, we've got 2 1v2's in the F-14B, first against the F/A-18F Super Bug, second against the MiG-31BM Foxhound, and the piece de' resistance (no, I can't write in French) the Tornado F3 vs. the MiG-29A Fulcrum. Let's get started.

 

DACT: F-14B Tomcat vs 2x F/A-18F Super Hornet

 

Loadouts:

F-14B: 4x AIM-9M, 2x AIM-7M, gun, 100% fuel, no tanks

F/A-18F: 2x AIM-9X, 4x AIM-120C, gun, 100% fuel, no tanks

 

Knowing that the F/A-18F is heavier than the legacy Hornet, I knew my main advantage would be in the power region, while the Super Bug would be able to point its nose better (this almost cost me the fight). Fight started at 18,000 feet, I pulled into the Super Bugs generating my typical one-circle sustained turning fight. Initially we were turning at about the same rate until I got my Turkey down to 450 KIAS. I plug the burner in here to sustain about a 9g turn and a good sustained turn rate.

 

img00481.jpg

 

Super Bug #2 is turning with the lead for the first 10 seconds of the fight, but when I visually target him (simultaneously getting behind his 3/9 line), he immediately breaks away from the turn to do the same damn bait and trap that I've become accustomed to seeing. okay, the Super Bug is one of the better turners out there, so if I shoot at the bait, I'll have to be watching my own six like a hawk. Screw him, I'm shooting. I get nose on, FOX 2, followed by FOX 1! I hear an initial explosion as I check six, to see Super Bug #1 getting to my 5 o'clock position, but his nose is not threatening me. Turn back to Super Bug #2 and see a second explosion. The first cause the plane to come out of control, the second just sealed the deal, crew punching out shortly thereafter.

 

img00482.jpg

 

Checking my six during missile time of flight

img00484.jpg

 

img00485.jpg

 

Okay, time to have the Iron Works bird press its limits. Pull hard into Super Bug #2 since he's starting to get nose on, and has 2 AIM-9X. He can't get nose low fast enough and doesn't take a shot as we rocket past each other. We got into a one-circle and the Turkey Beast is spitting out thrust like, well, a beast. I'm accelerating through my turn and in the process making a stupid mistake: the F-14B doesn't have glove vanes to unload the horizontal tail!

 

I'm at no-sh*t 1.3M and accelerating through an 8g descending turn, but the Beast's turn rate is dying (I'm going too fast, and widening my turn), and I can see the Super Bug getting his nose around fast! Uh oh. Cut throttles, sustain turn, he's nose-on, but if he shoots, the 'winder will go flying off the rails well away from my Turkey Beast. As my energy bleeds to a more managable mach number, the Super Bug starts getting further away. He pulls hard into me, bleeding speed, nose low, X-RAY INBOUND! I'm turning fast with no blower, and drop flares like a mad man (probably expend ten of the suckers). X-RAY doesn't make the corner and crashes into the desert floor.

 

img00486.jpg

 

Back to sustaining at about 450KIAS at 9g, letting off every little bit to keep from loosing the target due to black out. My energy management gets my nose behind his 3/9 line, and he isn't sustaining energy like me. In a few seconds, he reverses, allowing me to pull up and into him for a HOBS shot, when he turns back into my turn. FOX 2! First Mike is fooled, but I've still got energy to burn and have between 6.5 and 7.5g available at my current speed. Blower in, Bug is jinking, but I've got the energy to prevent him from getting away. FOX 2 again! This one is not fooled, in spite of the Bug's turn and flares, damaging the port side of the airplane, and knocking out his port engine. He's mine. Close and the Super Bug is out of useful energy. Guns, kill, fight's over.

 

img00488.jpg

 

img00491-1.jpg

 

Takeaways: If I had the EPE mod, this fight might have gone more like the F-16's, but as it stands, the Super Bug wasn't a super tough opponent. Its got tricks up its sleeve, and the AI handles it far better than an F-14 or F-15, but unless it were EricJ in the cockpit, I had overall little to worry about. Did not forget, however, to treat the plane with respect, knowing it had better instantaneous turn rate and the X-Ray Sidewinder to employ against me. Also, its Phased Array (a technology I am quite familiar with for big radars) was giving me warnings even during the first one-turn sustained turn of the fight, but the nose was nowhere near me, so I ignored it. Next fight!

 

img00494.jpg

 

F-14B Tomcat vs. 2x MiG-31BM Foxhounds

 

Loadouts:

F-14B: 4x AIM-54C ECCM, 4x AIM-9M, gun, 100% fuel, no tanks

MiG-31BM: 4x AA-9, 4x AA-8, gun, 100% fuel, no tanks

 

This one went faster than either the F-15C or F-14B fights. Suffice to say that unlike the Tomcat, the Foxhound is an interceptor, not a fighter. As you can see from my loadouts, I tried to make it a bit more even by loading up 4x AIM-54C ECCM/Sealed Phoenix between the engine nacells, for the first time in DACT making the "pancake" dirty and generating 443sqft less of lift.

 

img00496.jpg

 

One-circle hard turn into the Foxhounds, and...well, it's not even close, I get nose on while they're still pointing tangent to me. Select Sidewinder, get tone on the lower Foxhound, FOX 2, then the seeker skips to the higher Foxhound, FOX 2 again! Why not? Lo and behold, Sidewinder #1 hits and kills Foxhound #1, Sidewinder #2 misses Foxhound #2, FOX 2 again, hit, no kill. Close, gun, game over. Fight's over in about 35-45 seconds.

 

img00498.jpg

 

img00499.jpg

 

img00503.jpg

 

Takeaways: Foxhound don't handle well WVR! And finally...

 

Tornado F3 vs. MiG-29A Fulcrum (1v1)

 

Loadouts:

Tornado: 4x AIM-9M, 4x Skyflash, gun, 100% fuel, no tanks

Fulcrum: 2x AA-10A, 2x AA-8C, gun, 100% fuel, no tanks

 

Okay, this one was overall the most difficult, but confirms for me that the Tornado can hold its own if you fly it right. It best performs at about .8M (450 or so KIAS) at low altitudes. With its blowers engaged, it can sustain this speed extremely well, and I found it was able to fight even the nimble Fulcrum.

 

Fight starts with my one-circle, but I'm going too fast, and at higher altitudes (20,000 feet in this case) the Tornado doesn't turn well at all. I'm getting about 4.8g out of my turn, so I know I've got to slow down. I'm getting warnings on my RHAW gear - the Fulcrum is getting his nose around. I had the feeling this would be a short fight...but wait, the Tornado is picking up turn rate and "g"! Fulcrum hasn't shot yet, and I'm starting to get away! Woooooo! (Think Ric Flair)

 

img00505.jpg

 

I start a descending one-turn, and being gaining "g" and turn rate even more than before. In fact, I'm gaining on the Fulcrum! I begin to pitch the nose up since the blowers are sustaining the turn so well, and, holy hell, there's the Sidewinder tone! I'm way too far off-boresight for a chance, but it's quite reassuring to know I'm on the offensive. The Fulcrum is starting to pull away from me, and I'm at about 7.5g, so I know he's pulling on his stick harder to get my nose off of his tail.

 

img00508.jpg

 

He's going high, I'm a little low, and curl inside of him again as he transitions low in the continuing one-circle. Nose-on, FOX 2! Well, I felt it didn't have much a chance, but might make the Fulcrum change his direction. Nope, the Mike went waaaay off target. We continue our one-turn. The Tornado is still performing very well, especially now that we're down in the 5k feet region. I get nose on again, FOX 2! Miss again, but the Fulcrum has to deploy flares and adjust his turn, allowing me to get nose-on. I'm on the Fulcrum's six! Too bad I black out at the last second during the pull and have no idea where my pipper is pointing! I have to unload and can see I'm about to overshoot. High G Barrel Roll!

 

img00511.jpg

 

img00512.jpg

 

No good, he's getting away, but wait, I've still got enough energy! I pull the little swing-wing plane into the harshest turn I can to try to get another shot on the Fulcrum. I get inside his turn, and get just off-boresight (not HOBS, maybe 5 degrees or so). Perfect, he reverses for some reason, so I roll with him. I'm nose up, but still have tone, FOX 2 and FOX 2 again! This might be the only chance I got. Mike #3 scores a hit to his tail end, Mike #4 misses. It doesn't matter, he's out of control and the pilot bails. The Tornado has just bested the Fulcrum.

 

Took this shot with game info to show KIAS

img00514.jpg

 

Fulcrum down!

img00515.jpg

 

Takeaways: The Tornado is a little beast down low, but of course in a battle or wartime situation, I wouldn't be able to get that low, unless it was over friendly territory, since I'd have small arms, AAA and SAM fire coming up to kill me as I tried to fight the Fulcrum. The majority of this fight was a heavily prolonged one-circle. Literally, I think I was pretty much turning left the entire time, up until the low altitude hard pull onto the Fulcrum's six o'clock that resulted in my high-g barrel roll to not overshoot, it was the same one-circle from the start! As always, it is deadly to underestimate your opponent, and the Tornado, which I had so easily shot down in my A-Minus Tomcat was able to best the Fulcrum. Well done, ol' chap!

Share this post


Link to post
Share on other sites

I'd been thinking about it and seeing how it goes with the EPE mod, check your PM inbox :good:

Share this post


Link to post
Share on other sites

Okay, guess I got one more set of DACT reports. Thanks to EricJ for the EPE.

 

Two things I needed to know: how much more difficult was the Super Bug with the EPE engine for the F-14, and how much better was the Super Bug with the EPE engine if I were flying it against, say, a tech demonstrator like the F-29A Polecat. Answer: The Super Bug ought to get the EPE Engine!

 

F-14B Tomcat vs. 2x F/A-18F EPE

 

Loadouts:

F-14B: 4x AIM-9M, 4x AIM-7M, gun, 100% fuel, no tanks

F/A-18F EPE: 2x AIM-9X, 4x AIM-120C, gun, 100% fuel, no tanks

 

Although this one again turned out in my favor, the EPE made the F/A-18F handle more similarly to the F-16, able to sustain energy in the energy fights I like better than the standard Super Bug. Now, it should be mentioned that I cheated a little, I had "Mighty Wings" and "Through the Fire" playing in the background, which may have given the advantage to the Tomcat (HARRRRR!)

 

Started in the standard one-circle, which again had the bait and turn thing happen again. This time, though, it took longer to get behind the 3/9 line of Super Bug #2, and #1 was getting damn close to my tails after I shot at #2. Nose on, FOX 2, miss, FOX 2 again, miss, FOX 2 again, hit. Not sure how the first 2 missed, as the Super Bug wasn't moving around much, but the third hit him and he began to run for home.

img00520.jpg

img00523.jpg

 

I can't kill him because Super Bug #1 is getting on my tail. Okay, full pull and turn the fight into a one-circle. In a horrifying resemblance to the Viper, the Fox EPE is sustaining his turn as well as me! Dammit! Okay, time to try something. Initially we go nose-low, in an effort to shoot at him below me, but to no avail. I pull into the vertical, and start getting the AESA warnings, we get nose-on each other at the same time, no shots.

 

img00524.jpg

 

Pull back into him since I made my press with a lot of energy. I get onto his tail, but am having difficulty sustaining a position of advantage compared to if I were fighting the standard Super Bug. Well, I get nose-on enough that I get a shot at him. FOX 2, miss. Dammit, no heaters left. BUT! I am at his six, and have more energy, so I can hang with him and I chase him down. He tries to turn a few times to no avail. Get in gun parameters and take a good shot. Kill. Time to chase down wingy.

 

img00526.jpg

img00527.jpg

img00529.jpg

 

Got to him (after about a 4 minute chase), FOX 1, good kill.

img00533.jpg

 

Takeaways: The EPE engined Super Bugs are certainly superior to their standard engined brethren. It was a well calculated vertical pull that wound up ending the fight in my favor. Time to fly the EPE Bug!

 

F/A-18F EPE vs. F-29A Polecat

 

Now this was fun. The EPE Super Bug requires some delicate handling since it over-g's so quickly. I'm doing my best not to press beyond 9g, but at one point I hit 11. Suffice to say, we start at one-circle and the Polecat is getting inside of my turn. Okay, pull a bit harder to deny shot. It works, and we pass by each other. I continue to pull into him, but there's not much developing, so I pull nose-high.

 

img00537.jpg

img00538.jpg

 

He pulls into me horizontally, and as I come down from my vertical press, I rudder roll my nose into his plane of turn. Still not working, but he's loosing energy. Pull hard vertical again, this time getting tone. X-RAY FOX 2! Nothing. Okay, pull a bit harder into him and FOX 2 again! This time, he evens out and deploys flares. Fools the AIM-9X.

 

img00540.jpg

 

Well, homeboy pulls horizontal again, but I've got nose on. One of these X-Ray's has to hit! FOX 2 and again! Nope. Pull into him in the horizontal and get nose-on quick enough. Now the EPE's are showing their worth as I chase the Polecat down. He's trying to pull away from me. Take a few snap shots, sticking to his tail with ease. No kill, but he goes predictable in a single plane horizontal turn. Get lead, guns, kill!

 

img00542.jpg

img00544.jpg

img00546.jpg

 

Takeaways: The EPE is a better handling Super Bug without question. Would be nice to see the Navy get the engine! Heck, look what the F110 did for the Turkey!

Share this post


Link to post
Share on other sites

Me: J-10A with 2 x PL-8, 4 x PL-12 and centerline tank, gun

Opposition: F/A-18F EPE with 2 x 9X, 8 x AIM-120, gun

 

I've always fought the J-10A with the F/A-18F but never been on the other side. Okay... time to be the Bad Guy and take it on. Started out pretty easy peezy as he porpoised for a second then leveled out. Well he slowed down, and I sped forward breaking to the left in order to not get him behind me which didn't work as he turned into me and I tried to energy circle but since I fly with the padlock going on I saw him angling for me. I pulled vertical but knew I probably didn't shake him and he reminded me of that fact when something hit me. Wasn't a missile... but at that point I paused the game because I was curious. What he shot with his gun was my engine along with my rudder. After unpausing I saw him in the padlock follow me then turn north. Though I will remember his AESA was on top of me as soon as he locked me up. And when he went north naturally the lock dropped. Then I asked myself, "why is he going north when he's got me cold?" I was at full burner and now my engine was cold. He obviously knew I was dead before I could figure it out because I was (despite my rudder actuator missing) in one piece. So I figured it out and ejected.

 

The best defense against this aircraft is just cover yourself, and engage him as soon as possible.

post-5735-0-59398600-1300416369.jpg

post-5735-0-29803600-1300416391.jpg

post-5735-0-83994300-1300416458.jpg

post-5735-0-35021600-1300416475.jpg

Share this post


Link to post
Share on other sites

Some good early morning reading... Also to the Tornado I have bested 2 Flankers with her... down low its best to keep the speed up yes she is no Dogfighter but she moves damn good for an interceptor... :drinks: I am hoping this weekend I get some flight time as I am rusty as a rusty thing... will need to configure a button for screenies...

Share this post


Link to post
Share on other sites

Cool! :smile:

 

Me: J-10A with 2 x PL-8. 4 x SD-10/PL-12A, gun, centerline tank (though due to 3D model issues it's there but graphically not).

Opposition: One Su-35 Super Flanker with 6 x R-73M2, 4 x R-27R and 2 x R-27RE, gun

 

Began the fight as normal and the Super Flanker and Flanker versions like to do the scissors most of the time. I almost got caught up but didn't. Went into a couple energy circles but since the J-10A compared to the Flanker is more maneuverable I was able to shadow him very well. He stayed low most of the time and did force me to overshoot and instead of taking an R-73 I went vertical with him staying down near the city of LA. I came around and he gained altitude and I turned into him, feeling my oats and firing my first PL-8, it going stoopid as it was a clean shot, tracked him all but missed him, defeated by flares. Okay fine got it. He continued west over downtown and tried another scissors, but I throttled down to idle and deployed my speedbrakes. I had a perfect shot so I took it, the PL-8 going retarded, not stoopid as it was defeated by flares. Ooookay... the Flanker extends west and I got 4 SD-10s left so I lock him up and fire my first one. It misses, defeated by the chaff and maneuvering by the Flanker. I throttle up and fire another SD-10, with that one going retarded too. When I took the screenshot one of my thought's was "when I unpause it'll probably be a good idea to retract my brakes." I did and battle commenced. Now at this time I had no hope in the Chinese Great White Hope so I stuck to guns. At the southwestern edge of LA he forced an overshoot again and I went vertical, with him trying to spike me with an R-73M2 which was defeated by pure maneuver as I came up over the top. After nearly confusing myself I didn't lawn dart and reacquired the Flanker and battle commenced with me on top of him around that time and I tried to gun him with my SD-10s active. I nearly shot him with a couple bursts but switched to pipper and got behind him and at close range I fired and walked the shells across his body, shredding him while I maneuvered away lest I mid air with a dead Flanker.

 

Takeaways the J-10A can handle itself... so far against heavier opponents... which says something after last night because the F/A-18F was 20,000 lbs or so heavier than I was. Maybe to be more clearer than mud I say heavier and less maneuverable aircraft than a Fox Super Hornet EPE (yes I'll try the normal one some time too). But in that regime the J-10A isn't a bad plane. Just maybe need better missiles fo sho.

 

In my case I'm going to just zip up the images since A) it allows more reading than trying to deal with five million images, and if you want to really see the images, just download the 7z file.

J10vsSuperFlanker.7z

Share this post


Link to post
Share on other sites

Well here goes sorry for the bad screen shots but it was for testing.

 

Nesher vs 2 x Mig-21F-13

 

Loadouts

 

Nesher Guns 3 Drop Tanks 2 Aim-9L

Mig-21's Guns 2 AA-2 Atoll

 

Okay this started out as a recon flight to see how rusty I am. So I take off as normal and head towards the recon area. As I ventured in a pair of Mig-21's had just launched from the nearby Airbase and decided to cause me trouble. Tanks off as they came down from their perch of around 20000ft I was motoring along at 3000ft. Turned in to engage both Mig's headed straight at me I didn't take the head shots even though it was a viable shot as I wanted to see how these guys reacted. Cut through the middle of them and turned hard right 7g's on the jet bleeding down from 600knots or so down to 400 knots lead carries on and 2 makes an aggressive turn to try and get on my tail. Lead continues into a slow left bank to set me up but at a range of 2.5nm I fire the first sidewinder and splash him first pic. Second one was flying fairly aggressively but not too much and I turn into his attack as he fires his guns and misses I extend out and away to see if he will follow and he does we then start a scissor and I slow it way down and spit him out the front and then latch onto his tail and follow to see if I can gun him. He uses sharp turns but bleeds even more speed away which leads to me taking the second winder shot at around a mile give or take missile destroys him no chute... Reason for taking the shot was I didn't realise that 4 Mig-17's had come up to play and another pair of Mig-21's... out numbered it was time to extend and run for home...

 

post-4136-0-72567500-1300544703.jpg

 

First Kill...

 

post-4136-0-04722200-1300544765.jpg

 

My opponent for the second bout...

 

post-4136-0-97595100-1300544802.jpg

 

The hunter hunted...

 

post-4136-0-51894000-1300544849.jpg

 

Realising we aren't alone...

 

post-4136-0-47566800-1300544867.jpg

 

Time to die...

 

post-4136-0-78641600-1300544958.jpg

 

Hey who invited you lot... :heat:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..