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EricJ

SF2 Series DACT Reports And Related A2A Discussions (Game only)

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Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank

Opposition: Two F-5N Tiger IIs with 2 x AIM-9Ls, guns

 

Same scenario as above, but played out different. Since I knew they took off in pairs I headed out to the airfield and orbited a bit, staying out of the flight's sensing range. Lead then his wingman finally took off. Instead of playing around with the wingman, I shot a winder at him off-boresight, killed him and moved to the lead, in which yeah... I could have picked him off with an AMRAAM I instead played with him a bit. We got into a few energy circle and finally went vertical to break it. Once I came over the top I had a much better play as now he wasn't moving so much across my HUD (and trying for a missile shot or simple maneuvering). Once I launched he dumped flares and the 9X impacted, killing him.

 

Takeaways: Much different from above isn't it? If I had been truly ruthless I could have picked them off from takeoff but I do have some honor in knocking them down. But in any case, the whole point is take the time and use tactical patience. One less jet in the sky is better than two very capable planes gunning for you...

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Other than attempts to Polish my gun skills im gonna have to make it a last resort. its still better to kill the bandit as quickly as possible especially when dealing with a more maneuverable(is this word not in the dictionary? i keep on thinking that i misspell this word as it always have a red underline) aircraft as the last two engagement i made the biggest mistake i have ever made.

 

Fight one: Me on the MIG-29K vs the F-16A netz both of us has 4 heaters each.

 

With the advent of the F-5N i forgot i downloaded this AC. After AEW position me behind the F-16 its was me trying not to loose sight of the viper and making sure im nowhere near a mountain as bad weather and thick cloud coverage maks flying in the ANW terrain a real headache. The Mig-29K is an excellent aircraft plenty of power and highly maneuverable. Despite blackening or redding out a numerous times i was able to stick on the vipers six by matching his turn or doing a yo-yo. However the viper on the other hand isn't anywhere near to being a push over... Energy circle and were both bleeding out and loosing altitude. A wall came in front of the viper. he level full burners and pulled up. I selected an Archer pulled my nose up to the vipers direction and fox 2! an easy kill or so i thought. the Viper cut the burners, flares andbreak to his left and dumped another set of flares which fooled the Archer. No biggie as i have nose in front of the viper 2.3m fox 2 again. missile didn't track. The viper continued to climb and i followed right behind on the burers as im loosing ground. heaters warm fox 2 again. the viper dipped its nose cut throttle and flares. missile flew up past it. Down to my last winder. decided to chase it down and force it to run out of energy until it levels out with no room to manouver. I followed it into a circle once again dropping to the deck. he tried to get his nose onto me as he tightened his turn. eased of burners to gain momentum and pulled hard again adding rudder to point my nose down snapping the mig around. nose infront of the viper. a snapshot as he flies by which misses. Finally i was able to get him to straighten out with burners on nose down trying to regain energy. 3m fox two. he didnt dumped flares/chaffs as i think he's out. he still tried to out-maneuver my missile which almost worked as the missile detonates behind his tail. the viper is still intact but probably no thrust from his engine as i followed him down to 145 Knts. This is gonna be easy or so i thought again. I lined the Mig behind it and wait for the viper to fly past in my gunsight. didn't happened. So i lined him up in my sight viper is still jinking his plane just enough to spoil three attempts. hes now at 120kts. i found the mig harder to respond to flight controls but i'm still flying happily. Target on center, set my hand for a screenie but before i can pull the trigger he suddenly rolled the plane and break left.. i tried to follow which puts the Mig in a spin. at this moment were already below 2000ft. tried to recover it. I managed to straighten the plane but my nose is too low and I didnt have enough speed or lift to pull out...

 

I should learn to exercise more patience and research more on the Archers parameters. When we were flying low and slow i forgot to utilize the Flaps which would probably made the Mig more easier to control. ( i managed to perform a high Yo-yo under 200kts in the mig I didn't know were that slow at that time.)

And if only there's an english version of the cockpit ill be able to understand the plane much better.(excuses)

Viper=1 Stupid Simmer=0

 

the missle Exploded behind the viper killing the vipers engine(or rendering it unable to use much power)

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Revenge time: F-14A(TW) vs viper guns only.

 

My pride took a hefty blow in that last engagement so i thought i'll get back at it with a plane im a bit more familiar with. The fight didn't end long... As more usual when i set up a guns only with the viper. the AI Climbs to a high altitude and starts his hunt from there. He quickly finds me as i took off from base and heads straight into me going mach speeds. where under 20m and his flying straight into me looking aggressive and everything. AI wants to play "chicken" and with my pride at stake i complied. Climbed up to meet the Viper. Drop tanks full burner! mach 1.4 5 nm and closing. Padlock view gunsight straight on the center. 3..2..1 Long trigger pull. i heard some bullets hitting external view. my planes on fire. view on target a few dings on the paint work on the wing but he's ok.

 

The Viper is a compact and very small aircraft especially when viewed up front. its like trying to hit a pencil with a bb gun. The tomcat on the other hand is humongous in comparison, just like hitting a shoe box with a BB gun. Playing chicken might seem cool and brave but it's a very very stupid stunt to pull! No screenies as i was to annoyed and hit the ESC button real quick..

Edited by saisran

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The Archer as it stands is a crap missile and not as advanced as many would like to think, the IRIS-T and 9X outclasses it (as well as the Pythons) despite the fact its the most well known HOBS missile on the market. Though the R-74EM shows promise...

 

As for the Viper, well... don't know what to say, I would have popped it with another heater (you probably would have gotten it then)

Edited by EricJ

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Yeah, I guess you learned that lesson - In an F-14 or F-15, you do NOT want to go head to head with the majority of other fighters out there, because unless it's a Flanker-series, it's probably smaller than you! (and therefore, a more difficult target to hit!) Usually if I'm doing a XvX fight, and I tell my wingmen to attack, I anticipate at least one or two losses at the merge due to the aircraft's relative size to our opponents and the AI's likelihood to try to go for a head-on gun run. Every once in a while, the AI pilot doesn't make the mistake of trying for head-on guns and they perform somewhat admirably. It's for this reason I always have some angle off, even if the opponent is trying to put his nose in my direction as we're closing; I know I'm in a big bird, and a head on guns pass isn't my strong suit!

 

"Now we know!"

"And knowing is half the battle."

"G.I. Joooooooooeeeeee!"

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Me: F/A-18D (03) with 2 x AIM-9L, 2 x AGM-65E2, 2 x AGM-88, 1 x AIM-120B, LTD/R, tank, gun

Opposition: A total of three Mig-23MLAs

 

This was just a mission I had played, and actually used it for a more "sneak attack" type scenario but at the end turned out different. The first two kills were easy, with the exception of the first. After padlocking him I turned into him, and waited, then fired. Upon looking at the top map view I was crossing my thumbs as there were two friendlies in the area (and the Migs had taken potshots at them) I hoped... and got a good shooting! instead of a friendly fire kill... Anyway that was taken care of and the enemy Mig had given me a good angle to take care of the HQ Building I was tasked out with destroying. I launched my Mavs and there was one other Mig heading south and after getting a Mission Complete I turned into the next -23 and fired my last -9L, killing him. After that it was time to head home and I had found another two Migs were harassing another of my friendly Weasel flights so I initially turned into him and was like "No worries" but... he came after me and I had dodged and he fired an AA-8 at me, with me dropping flares and using terrain masking while it tried to follow me in the weeds with the missing going for the flares or me just getting lucky with the rocks behind me... anyway we ended in a small energy circle and then since I had my AMRAAM left... I locked him up and once he leveled out I popped him with it and finally headed for home, with the fighter sweep aircraft coming into cover my butt and to rescue the Weasels.

 

Takeaways. The biggest problem with this whole ordeal is battle tracking for the earlier part of the mission. If I hadn't paid any attention I'd have a friendly fire incident on the mission and I would have had to refly it, with a damaged ego fuelling it. But luckily I had gotten the right one and walked away with three kills.

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Edited by EricJ

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The Archer as it stands is a crap missile and not as advanced as many would like to think, the IRIS-T and 9X outclasses it (as well as the Pythons) despite the fact its the most well known HOBS missile on the market. Though the R-74EM shows promise...

 

As for the Viper, well... don't know what to say, I would have popped it with another heater (you probably would have gotten it then)

 

I would have if i haven't ran out of heaters.

 

Last post for the day and im no longer pulling punches..

 

Me: F-14B 4x AIM-54A(TW), 2x AIM7P and 2x AIM-9L Vs. 2 F-16 4x Winders 2x wing tanks

 

After the disappointing ending to playing chicken with a viper. I decided to play by the tomcats rules... Position the fighters at a good distance from each other. I gave the Vipers long range load so it got wing tanks and wont be much of a disadvantage in the ling haul. After take of the F-14 radar picked up the vipers immidiately as i was making my way to the next waypoint. Vipers are flying low at 120nm distance. but the amount of Ground elevation and probably due to jamming as well didn't allow them to track. made my way to the bandits. 90nm out i adjusted radar range to 100nm climbed up to 10kft and assigned them a Phoenix each and waits for the lights to turn red and the X on my HUD to disappear. Honestly i was unsure about this. Back when i only have Europe, SF2 and Nam the TMF vipers are the only plane to ever avoid then versions of the AIM-54 phoenix on a consistent and regular basis. Them Vipers made me waste all of my phoenix on them regularly. So basically im not sure if TW's Phoenix can land a hit even if i sen't all four at once. 60Nm i finally got the Phoenix to lock. decided to exercise some patience and wait 10nm more. Fox 3 on the first bandit, Fox 3 on the Second. Track the Phoenix all the way through and waited for impact or miss ready for another shot. If all my 54 misses i will have to rely on the sparrows and two limas. and with his buddy at my tail i don't think i'll be able to use the sparrows unless i got a chance for a head on shot without getting into the Vipers winders envelope. Thankfully the 54's stayed true and both missile hit the target.

 

got range and lock @ 60nm

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1 and 2 on the way

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Vipers tried to escape by pulling up hard. Losing a lot of forward speed.

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Bandit 2 felt at ease way too early, second Phonix moments from impact.

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Plenty of time left for canyon runs. The tomcat Phoenix combination is never nothing to sneer about. With the huge blast radius of the Phoenix even a near miss can be fatal. And even if they all miss. the Bandit your tracking have spent a whole time maneuvering burning fuel and expending chaffs and flares. If you manage to position yourself right while all this is happening. you can increase the chances of your other weapons. But if the vipers managed to get close. i would probably spent a long time hugging the canyons and the mountainside trying to deny them those AIM-9 shots or forcing them on the ground.

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Yup Caesar! learned my lesson. never again will i go for a Head on guns unless its a bomber. :)

 

Okay... really last post.

 

ME; F-4J 4x AIM-7E-4(i think) 4X AIM-9L vs F-5N 2x AIM-9L

 

Okay, i have no illusions of turning my phantom inside the F-5s turning circle. In factt my goal here is to kill the Tiger before we got close for guns ( i have no :minigun: ) AEW positioned me to the target and found him going straight for me. Have him on radar. Waited till under 25nm and lock him up. and selected the sparrow. The tiger immidiately turned his left side on me and nose down to deny me a Sparrow shot. 12 nm in range. Fox 1 sparrow left the launch rail and detonated. waited till under 8nm tiger still a bit perpendicular to me but now starting to turn his nose inward. Fox 1 second sparrow detonated prematurely once again. 6nm and entering the winders envelope fox 1 again! waited for a long time pressed F9 to view a missile none pressed F8 to view the target and its on fire. Didnt get a you got him from my RIO but still a good kill. Heads home and made a nice landing. For once I landed the F4 on the centerline, no bouncing and with the front wheel getting on the tarmac without a sound after coasting the plane on the main landing gear. More fulfilling than getting 6 Kills in one flight.

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It's a slow night...

 

Me: F-14D (06) with 4 x AIM-9M and 4 x AIM-7M Sparrows, gun, tanks

Opposition: Two F-5Ns with 2 x AIM-9Ls, guns

 

I guess maybe they wouldn't play right or it just seems that once you kill the wingman, they don't want to mix it up. Anyway, I had forgotten that there were two so I killed the lead first and decided to play with the leaderless wingman. Well after a near mid-air collision the wingman... just wasn't biting at all, so after rollig around he decided to adopt a fatalist attitude, so I locked him up eventually and had a Sparrow kill.

 

Takeaways. It seems to me that the lead is always the more aggressive (which isn't often the case but...) than the wingnut, which in some cases is true but it left me with "yeah I got two kills but uh..."

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If number two is is thev wingnut, what do you call 2 and 3?

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Honestly wingnut and so on... I never get that far actually...,.

 

Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank

Opposition: Mitshubishi F-2A with 4 x AAM-3 Type 90s, 4 x AAM-4 Type 99s, gun

 

Decided to take on the F-2A on a whim and well... the plane is a beast I'll say that for sure. The aircraft is comparable to my aircraft so jostling for a position was quite... eventful as you can tell from the screenshots below, up until the point he tried to spear me with an AAM-3 though, and that's when I got lucky, as he was off somehow or my pray maneuver worked and flares as well... And if you notice in the picture sixth from top you'll see he's already almost has his nose pointed right at me, yup, just keep that in mind. After that I got into an energy circle and every you make he can countermove as well, which is when I came over the top he was coming up, into my 9X which I fired as I knew he made a mistake and thankfully I pulled it off as I thought I wasn't going to get him.

 

Takeaways: The F-2A is quite the maneuverable plane and it can get into firing position faster than you so if you don't have any skill I'd take it easy and get some experience or a real maneuverable fighter with some push. And never forget that it'll swing into position on a second try...

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Edited by EricJ

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Me: KF/A-18C with 2 x AIM-9M, 4 x AIM-7, gun, tank

Opposition: Mitshubishi F-2A with 4 x AAM-3 Type 90s, 4 x AAM-4 Type 99s, gun

 

This one was shorter because I really didn't want to screw around with the F-2A again. One thing of note that the radar is very advanced so you'll pick it up while dogfighting, which translates to it's ability to orient itself better, forgot to mention that in the previous DACT. After he finally bit we ended up in a vertical energy circle with me pulling stick with the Hornet quite liberally (you have to move into firing position faster than he does, plain and simple). He came up in the vertical and I managed to jam my stick hard enough (along with the high alpha of the Hornet) and fired one 9M and missed... this is also a good refresher on what happens when your shot goes south, i.e. don't panic, track track and fire, and I did and managed to down him with the second missile.

 

Takeaways: Plan your loadouts accordingly as I took the default for the type. I probably (maybe) would have gotten him with a Sparrow shot but even that would be a hard kill, but if you get him you can probably get him with guns, you'll just have to work harder.

 

And now I got a workable non-carrier DACT mission. Needs a little tweakin but overall I can expand again with some requests if needed.

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Edited by EricJ

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After tiring and fruitless search for a new Stick(the Philippines isn't a place for Flight Simmers) I just had to shoot something down.

 

F-8J(miragefactory) 4X AIM-9J vs F-5E Tiger II 2x AIM-9L (probably). I was supposed to battle the F-5N but i made a mistake during selection

 

Found the F-5 Flying harmlessly 1000ft on my 9 flying slowly away from my position. Off radar down to 500 ft and followed it on full military power. 5nm from my nose and he is still happily chugging along not a care in the world. oblivious to fact that i have 4 eager winders pointed right at his tail pipe. warmed them up and the tiger still haven't made a move. Decided to see how close i can get before he spots me. i steadily closed the gap. training the pipper on him. .04nm This should be enough. I let a burst and WTH?? the bullets missed inches from his tailpipe. the F-5 saw the tracers and breaked hard right. I figured im not gonna win a turning fight against the F-5 as the F-8 departs rather easily. taking advantage of my momentum i looped up to a high yoyo coming down nose still on his tail winders hot. Fox 2! kept on tracking incase the winder miss. The J followed inside the F-5's turn and boom!

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I realized that i haven't flown any of the mirages from SF2I. decided to take one out

 

me: Shahak_71 2x Shafir Vs Mig-21MF Not sure what it was carrying. (Air to Air load)

 

For the most part i like the Mirages pit. Very clean and a functional layout that's easy to understand. Just like the F-8's pit. So we got on a merge im going 500kts. I turned towards the mig trying not to pull too hard slowly but surely in less than a whole revolution i found my self on the mig's tail with him on full burners. warmed up he IRMs not tracking. But the Mirage handles real sweet staying in the mig's tail and maintaining distance is a zinch even if im following him on the horizontal plane. going up and down takes me right inside the mig's flightpath. however the IRMs aren't tracking and for the life of me i can't seem to figure out them 30mm ands that Radar Sight. My main fault here is that im not getting close enough so maybe that's why i'm missing but im way ahead of the mig in an angle that will slice that mig if it went straight on but as it happens my shots are either going over the plane or under. So i decided to move in closer enough so that the damn jet would fill my cockpit. While i was cutting inside the mig it leveled i figured its gonna reversed its turn so i did a reversal myself anticipating its move. and i had him were now turning together with my plane inside him if i just eased of pressure and let a round hell fly right past my tracers o i did and i pressed the trigger. Nothing came out.... I ran out of F$%^&* bullets taking stupid shots!!! what followed next is the mirage following the Mig-21 on every move with the Damn Shafirs growling Aimlessly. not once they gave a locked tone. I thought to myself maybe they don't change tone so i waited for a moment untill he's level and on burners and Fired a missile. didn't even get anywhere close. fired again... ugh! at this point i could hound the plane to see which one of us will run out of fuel first as the Mirage can stay on the 21's tail without burners. that's how sweet it handles.

 

I'm so close to the damn thing that if i have a hammer i could FOD the bugger.

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A kill shot with no ammo

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The Mirage is a sweet ride. From 450 knots to 145knts it got the Mig-21 owned. plus that cockpit layout is very practical and easy to use. I just need to stop being so eager.

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Me: J35B "Bertil" Draken with 4 x AIM-9L, gun

Opposition: Mig-21bis with 4 x Atoll, gun

 

Starting above due to mission settings I patienlty waited for the Mig pilot to reach his waypoint so battle would commence. And once it did... I really didn't have a problem following the Mig, it was fairly easy as the first bout made him enter an energy circle, which made him crash into the ground. Slightly chagrined I tried it again and still was able to follow and outturn the Mig. After a few seconds of debating I pulled the trigger downing him.

 

Takeaways: I've never flown the Draken and wondered how it would be. Now it seems its pretty good with maneuverable aircraft and to turn up the notch a bit...

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while in the subject of flying what you dont normally fly. decided to take Eric's baby out for a spin.

 

FA-18F 2x AIM-9H vs F-15SE Unknown load out. I jus edited a default 1v1. changed the planes forgot the date. forgot to check load outs as well.

 

Myself and AEW couldn't find the Silent eagle on radar. I only found its bearing when it got radar lock on me. Put my nose on his direction and started climbing as we close in. figured i'll let his missile contend with gravity. finally got radar lock within 27nm. tried to select the AMRAAM found an AIM-9H instead. Here's when i realised my mistake. Still he might still be carrying an AMRAAM or atleast a more advance AIM-9. we got under 10 nm and selected my winder. we got closer and closer and no lock on the winder. still on guard as he might sent his on my way any time soon. The eagle passed underneath. Either hehas the same missile or he doesnt have any at all. Put The Bug on its back and pulled for a split S. found him turning right just in front of my nose. Time to check if the hornet's Alpha is as good as they say. Pulled hard got inside the eagle. Heaters screaming... the missile track but no room to maneuver as it just barely misses passing through the burners and exploding just a tad too late. Still have the lead and closing select guns and that nice big round gunsight with a smaller point in the middle came in my HUD. the eagles nose hits the edge of the larger circle of the reticle and i pressed the trigger. Streams of 20mm ripped through the eagle exploding the bird. this so far has been the easiest gun kill i have ever had. not to mention the cleanest. one burst, all bullets true to the mark. If i can get continuous performance like this out of a hornet then it may just won me over in the knife fighting department.

 

late reaction screenshot. The eagle reduced in a fireball the pilot didn't even had a chance to eject.

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The fight didn't last long not even a min from the merge. probably just 40 sec. The F-15SE might be setup more for Strike mission but its still an eagle it still have that big ass engine that gave it unmatched T/W. Those huge round wings and that flat boddy gave it good lift and maneuverability. It may also fault on the AI, as Caesar stated the AI cant fly big planes. One thing as well i caught the eagle at low altitude as it is more at home at high alt. But regardless the Hornet was excellent. The mistake i made gave me a clean plane with nothing slung underneath. just 2 winders a the wing tips. it did everything i told it to exactly as i wanted, It put it nose on the exact spot i want it to go. the way it performed the split S and the right break into the eagle was effortless. And there it earned respect.

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That's one of the reasons I fly it so much, it's got a nice high alpha that as a strike plane or in a phone booth I got all the angles covered (and in some cases pun intended). My only complaint is lower fuel but hey... I've survived...

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The thing i like about it is that despite its High Alpha and really quick change in direction. its quite precise on where you point your nose. you can hound an opponent from behind or even beside it and wait for it to make a hard pull where it cant do anything else than go where he pointed his nose. then use your superior alpha to get there before him which results in a perfect gun kill. (did two more flights against the eagle guns only.).

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F-14A_74 vs MiG-29A

 

Loadouts:

F-14A: gun, 75% fuel

MiG-29A: gun, 100% fuel

 

I don't remember if I posted an A-Tomcat vs. A-Fulcrum after CFMv2's implementation (I've done the fight before, but this time it's with the most current FM) so here it is. I also wanted to fly the finalized VF-213 skin, hence why I didn't use a B or D!

 

The fight started with the aircraft about 20NM from each other, as is the standard. I picked up the Fulcrum about 15 miles away, nose on and above me (I was at 15K, he was about 17K). I know that I want to be higher than him so I can force him to make his first move working against gravity, and mine working with it. Plug in the blower and get to just over 20K. At the merge, I pull down into the Fulcrum and he pulls up, but what happens next isn't a vertical looping fight. Rather, as I pull back up, the Fulcrum remains in a descending energy sustaining turn, pulsing between 3 and 11g (FYSA, I don't think I got my bird above 7g the whole fight).

 

I know I'm not going to try to go into a circle...yet...but my TF-30's don't give me any advantage in a vertical fight. There are two descending half loops I perform as the Fulcrum does it's thing. The second one puts me somewhere near the MiG-29, and I slide into the circle. He's going too fast and I get my bird slower, inside his turn at about the same rate, but not enough for a gun solution. The Fulcrum ends up in my center quarterpanel twice, and I try for two snap shots, but none connect. As my Tomcat maintains its turn, the Fulcrum stays in the region of the sight, but just outside gun parameters. We're descending anyhow, roll the F-14 on it's back, another "extended" Split-S (had to gain a bit of altitude to meet him) and then pull for lead. Not quite, try again, and this time I've regained well more than enough energy to match his rate, but I do it too good. He burns some energy and starts pulling for my 4 o'clock. Seeing what's about to happen, I roll the F-14 into him and perform a slow speed barrel roll over him, then pull for his six.

 

He's got more energy than me (clearly) and starts circling again, and nearly the same thing happens again, only this time, as I start getting lead in my turn, I let off the stick to relax the F-14's turn and the MiG flies past. Pull hard on the stick and the MiG is back on the nose. He's shot past at very low altitude and has to pull up to avoid hitting the ground. Raise the flaps a notch, and begin the chase!

 

The MiG driver makes a few pulls after I take two snap shots, but my speed is good enough to match anything he does. A few moments later he tries to make a left hand turn, but not before my final burst of Vulcan rounds find and saw off his right wing. The total fight time was about 5 minutes.

 

TAKEAWAYS:

Generally, I don't try to match the MiG-29 at high speeds in an F-14A because I know he'll outrate me. Instead, getting the fight slow typically ends up working in my favor. The AI doesn't like to slow down too much, and I wind up roughly matching rate at a smaller radius, which keeps me on the offensive. If the AI gets low, that's just fine with me! From history, I know it's got a lot better chance of hitting the ground than I do.

 

Diving

img02828_zpscc011be3.jpg

 

Leveling out, first snap shots followed

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Low altitude pull

img02836_zpsb79f95e4.jpg

 

On the Fulcrum's tails

img02837_zps7ed619e5.jpg

 

Splash

img02841_zps22721214.jpg

 

Blacklion 200 (different mission) finished

img02825_zpsb42da1d8.jpg

Edited by Caesar

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Not bad with the skin...

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As usual Caesar's skills are way higher than mine. both in guns and in skins. Hope to read more of your DACTs.

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This is a series of F-14 vs F-15 starting from BVR engagements to Gun kills ala Caesar style.

 

Started of with the F-14A_77 4x AIM-7F and 4x AIM-9L vs F-15BAZ same load as the Tomcat.

 

My flight spawned first and after searching for a while the Eagle Spawned on my 6 o'clock radar on me. Turned to the direction indicated by AEW. caught him on radar about 20nm and he fired a shot locked the eagle up my self and sent my own AIM-7F Was caught in another game of Chicken as i fired my own missile at him. Tried to defeat the his missile by gaining altitude while dumping chaffs. saw the missile coming and i tried to roll the plane down as i pump chaffs to defeat it While still keeping nose on target. But he missile still have considerable energy and was able to turn into my plane and i ended up into pieces.

 

Tried for another flight this i assigned us both to an airbase so no surprises. found him 80nm out around 9000ft. he locked me up around 27nm and i got lock on him 25nm he already sent a missile on the way my sparrow is also good to go. FOX 1, 22nm, he and i both sent another missile. I saw a sparrow flew past my window both of us maintaining altitude, speed and lock. seconds later my plane explode which took me to a view of his plane in flames as well. double kills.

 

Got ticked off by the fact that the Eagle is getting lock quicker than the Tomcat and decided to show the eagle jusT why the Tomcat is KING of BVR. Edited the Mission giving both plane Air to Air long range. what this means for the eagle is the same set of sparrows and winders with additional tanks for the tomcat it means 4 AIM-54A, 2 AIM-7F and 2 AIM-9L. Took off from base again found him around 90nm 5kft 60nm i couldn't get a lock decided to Put the AWG-9 out of Multi-track mode back on search and got a single track around 45nm. select Phoenix. 40nm i sent the first missile followed closely by a second missile around 37nm. were about to reach Sparrow parameters and im getting edgy. Thankfully just as he fired his First AIM-7 the first AIM-54A exploded behind the Eagle Knocking its engine and the second missile scored a direct hit which render his AIM-7 useless.

 

probably around 60 miles AWG says its hostile but couldn't get a lock. Jamming??

img00128.JPG

 

37nm Fox 3!

img00129.JPG

 

AIM-54A Phoenix in flight

img00130.JPG

 

the end of the eagle

img00132.JPG

 

img00134.JPG

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Fight no four decided to take the other side view

 

ME: F-15A BAZ, 4x AIM-7M and 4x AIM-9M vs F-14A_IR 4X AIM-54A 2x AIM-7F 2xAIM-9L

 

mins after take off saw a the 14 symbol on the eagle's advance RWR. turned into the threat and put radar on 80. found him but couldn't get a lock. around 60nm i turned the RWR on as i'm just about ripe to get shot down by a Phoenix. i closed in waiting for the RWR to rang out defining that i'm being shot. @ 40-50nm i lowered the radar range a notch and work to get a radar lock on the Tomcat at the same time wondering what gives? and then...

 

img00140.JPG

 

the pic above is the last thing i saw. Didn't hear, it didn't see it coming the Tomcat has sent the hypersonic angels of death on my door way and they went right in without any warning. didn't even rang the doorbell. If this is how the AIM-54 operates in real life. I feel sorry for those iraqi fighters who the iranian claims to have shot down with the phoenix.

 

Next up is me again of the BAZ against the F-14A_IR this time simulating the mission that started this series. What happened was the same as what i experienced in the first. AI has managed to get a lock on me earlier than my own radar can and fired the first missile. Only then am i able to lock it. the only difference is that now Im going to do what i should nave done in the first place. Go low and get ground/sea clutter to spoof the tomcats radar lock. I skimmed the surface at around 340kts. this is as fast as i dare on an eagle as the damn thing pitches soo much and drops and gain altitude a lot with the least correction. Closed in on the tomcat. Each time i get above 300nm he fires a missile which prompts me back to the deck. at one point he fired a fourth which means i can now safely engage him. nosed up tomcat locked Fired my first Sparrow.. and holly ship! he got another one!( as it turned out he was actually carrying 6 sparrows) i pushed the plane forward too much and almost hit the deck as i pulled back hard the F-15 climbs and i saw a missile shoot past were now 8nm apart almost in AIM-9 parameters my finger instinctively pressed the missile release and the sparrow guides to the tomcat. earning me my first Iranian tomcat kill in an eagle.

 

Lucky kill...

img00143.JPG

 

Did the same thing this time on the F-14A_77 only this time was much faster and the eagle was denied of any shot. the eagle maintained an alt of around 4000ft and i maintained an altitude of around 200kts going 0.98 sub sonic. to past mach 1 I can only manage this in the tomcat as its more stable in lower alt than the eagle and the fact that i have spent a lot of time on the tomcat doing canyon runs in American North West. Got right underneath the eagle nosed up winders out. Boom.

 

As it turns out in 1v1 engagement the AI is given the Advantage of SA despite of the AC type and can lock you up from a much longer range despite his Altitude, speed, or radar type. So whether your in an F-14, F-15, F-16 or FA-18. he's got the edge on you so you better position yourself well. on the first two engagement I was doing evasive action and his missiles hit. while he's doing nothing and mine miss. i did keep him locked all the time though. even though i'm climbing and diving.

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Final bout. F-14A_77 vs F-15A Eagle guns only.

 

Doing all those missions flying different type of AC worked wonders for me as i now have a better understanding of what they can do and what my tomcat can do. I know have a better picture on how to take my turns and when to take the shots. So i gave you my best dogfight performance to date.

 

Started up on the runway. took flight and got bored. We dont have any BVR missiles anyway so might as well press ALT+N. What this did is take my plane right in front of the eagles nose. with me flying perpendicular against it.about 5 mile distance. From info i have on the RL eagle i know that it best performs at high Altitude where its superior Thrust, light weight and round wings gave it an advantage. (actually i never thought of how much thrust the eagle has until i check the debug and compared it. way way more than the meekly engine on TK's F-14A_77). I made my game plan and tried my best to execute. Fly low and slow! I turned into the eagle as it makes a bee line for my plane upon merge it it turned and i turned keeping my speed up and waited for the eagle to get around me. Actually i wanted the eagle to get behind to see if i can make it follow me into a dive. I saw him closing in and i rolled the tomcat and dive to the ground pulling hard to put myself underneath and behind it.(i guess this is what you call a split S) The eagle continued on his turn nose low keeping his energy up. i decide to turn with it for one revolution. the eagle once again gained on me. as it inches to my 5 i dove again taking my bird down to 2000ft and gaining considerable speed 450kts. this time the eagle followed. I looped the tomcat up and around hoping that the eagle which was on burner would fly past in and start another circle. when my nose came round i found the Eagle probably 1000ft, going 350 kts turning trying to maneuver his plane towards my six. and im right behind him with my flaps down all the way turning with it 1500ft around 200kts. i added the burners and my plane seems to have caught a blizzard of a wind as it began to turn more aggressively. actually, i'm turning too much my radius is too small that in probably 1 and 1/2 to two cycles i'm gonna be in front of the eagle overtaking it. Release some flaps, Tomcat stopped reducing radius and maintain a good turn and starts gaining speed matching the eagle and gaining. Im now right within gun range but my nose is too high in front of the eagle. released flaps all the way back and the F-15 is flying just at the same line as my gunsight. I was expecting the eagle to reverse its turn but it kept going at it. 350kts right turn full burners. balanced the plane with the rudder. It's still out of sight(hidden by the pit) but i'm matching its turn so well that i know where its exact position is relative to myself and the point in which my tracers will go and im very sure that my bullets will hit. Squeezed a second worth of munitions. Eased off expecting it to straighten or reversed turn in case the first shot missed and fired another burst ready to fire again, that's when on the corner of my window i viewed black smoke. The eagle have disintegrated into a smoking fireball.

 

Luring the eagle in low

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Eagle flew right past above and i looped up behind it. a bit too slow and the eagle went into a circle gains on me which sets up my final loop

img00151.JPG

 

Smoke..

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img00152.JPG

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Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank

Opposition: J35 "Bertil" Draken with 2 x AIM-2000 and two tanks, guns

 

Started off with me coming from the rear and.... the fuselage of the Draken would flicker into existence as I naturally got closer (LOD issue that was fixed afterwards). But I fought the fight and with the LOD issue, lost track of the Draken after a half loop and coming over the top I was very slow and basically ripe for a shot. I had the Draken's radar locked on me and as soon as I thought I was good behind a mountain (I figured he;'d have some time to line up, just didn't realized he turned into me and speared me good with an AIM-2000, shooting me down.

 

Takeaways: Other than the LOD issue (which is fixed for a rematch) the Draken is pretty maneuverable and even though it's old (produced in 1955) it can handle more of the modern types as well)..

 

LOD FIx (for all versions:)

 

[LOD001]

Filename=J-35D.LOD

Distance=5000

 

[LOD002]

Filename=J-35D-002.LOD

Distance=10000

 

[LOD003]

Filename=J-35D-003.LOD

Distance=50000

post-5735-0-42090800-1359663197_thumb.jpg

post-5735-0-99363100-1359663415_thumb.jpg

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Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank

Opposition: J35 "Bertil" Draken with 2 x AIM-2000 and two tanks, guns

 

This time it was much better with me able to "read" the movements of the Draken. It tends to porpoise a lot so it throws you off as to what to do. So ended up in it's front for a second but after that it was just porpoising around so after dodging some terrain came around locked it up with a 9X and shot it down.

 

Takeaways: I think that the FM needs some tweaking as the damn thing does a lot of porpoising and it can throw anybody off as you're simply not sure what to do. So my advice is to pick it off but if you get into a fight it'll definitely try and shoot you down and once it gets fixated it'll be good at what it does too.

post-5735-0-74403000-1359664366_thumb.jpg

post-5735-0-08831400-1359664458_thumb.jpg

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