dsawan Posted March 4, 2011 Posted March 4, 2011 Hi, thx for this. However, i dont get the tracers for the flak effect or the white puffs. I forgot where I got them from. Is there a way to reactivate that feature? Haven't played in soooo long. Thx. Quote
+Stary Posted March 4, 2011 Author Posted March 4, 2011 I never seen tracers for FLAK, might be it was included with SF2V Air and Ground War Expansion? Quote
+PureBlue Posted March 4, 2011 Posted March 4, 2011 (edited) Can't remember which mod it was it., but the S-60 had, both a gun and a tracer, so you'd see the green tracers coming towards you, and the flak starts bursting. Pretty niffty I think. I'll copy/paste the guns_data when i get home Edited March 4, 2011 by PureBlue Quote
dsawan Posted March 4, 2011 Posted March 4, 2011 Hi, dont remember green tracers or effect. I just remeber seeing puffs of white clouds and and non-stock flak and the sounds were different. it could be the Vietnam pak or Nato IV. I'll have to reinstall those effects and see unless someone here knows the specific files to get back. i dont have a nato standalone. Quote
+Stary Posted March 4, 2011 Author Posted March 4, 2011 Might be AAA mod for NF 4 too... Any and ALL weaponspacks changes the effects and aliases in a way, that's why I'll have to do in my update to this pack two wersions -for standard install and with MCGunny's one -in His pack most missiles use "*airexplosion" when hitting ground targets (wchih is some effects I don't like used this particular way) while standard installs use *bombairexplosion, which with my pack works better. Pure visuals 80% of folks don't care about Quote
dsawan Posted March 4, 2011 Posted March 4, 2011 you're right I forgot about gunnny's ord pak. It may be from there. I will try that too. I just love those flak effects for some reason. I realy should have 3-4 separate installs to differentiate everything. Quote
+PureBlue Posted March 4, 2011 Posted March 4, 2011 The one I was mentioning is the S-60G from the Vietnam Air and Ground Expansion Pack. From S-60G_Data.ini [body] ModelNodeName=Base EffectSize=1.0 MaxExtentPosition= 0.86, 0.86, 1.48 MinExtentPosition=-0.86,-0.86, 0.00 HasArmor=FALSE SystemName[001]=GunBarrel1 SystemName[002]=GunBarrel2 DetachNode[001]=Left_Ammo_Box DetachNode[002]=Right_Ammo_Box DetachNode[003]=Seat DetachNode[004]=Elevation_Wheel DetachNode[005]=Swivel_Wheel [GunBarrel1] SystemType=GUN GunTypeName=57MM_S68 MuzzlePosition=0.0,4.53,1.5 MaxAmmo=1000 BurstAmount=5 TracerLoading=1 EjectShells=TRUE [GunBarrel2] SystemType=GUN GunTypeName=57MM_S68T MuzzlePosition=0.0,4.53,1.5 MaxAmmo=1000 BurstAmount=5 TracerLoading=1 EjectShells=TRUE And the guns entry for the tracer: [GunData001] TypeName=57MM_S68T FullName=57mm S-68T Cannon Caliber=57.000000 ROF=120.000000 MuzzleVel=1000.000000 AmmoWt=2.850000 WarheadWt=0.154000 Reliability=93.000000 Accuracy=62.000000 AddLight=FALSE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect= GunFireSound= EffectClassName=HmgEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.570000 TracerDistFactor=0.002000 TracerLength=0.005000 MaxVisibleDist=6000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Quote
malibu43 Posted March 4, 2011 Posted March 4, 2011 (edited) The flak and AAA effects you are referring to are included in the SF2 Expansion Pack, NF4+, and the SF2I '48 mod. I may talk to eburger68 about a standalone AAA effects pack, but for now they're only in the 3 mods mentioned above. *edit* - Oh, they're also in the Falklands mod. I'd guess they'll probably be included in most big mod packages moving forward. Edited March 4, 2011 by malibu43 Quote
Gustav Posted March 5, 2011 Posted March 5, 2011 Tremendous job, Stary ! I've been really impressed by the explosions, during bombing ! Thanks ! Quote
FrankD Posted March 17, 2011 Posted March 17, 2011 Hello Stary, could you please tell what is the included WEAPONDATA.ref file for and how does it interact with the resident WEAPONDATA or even with the installed weapon mods? Quote
+ST0RM Posted March 18, 2011 Posted March 18, 2011 Thanks Stary. The combined pack is much easier than separate packs. -Jeff Quote
+ST0RM Posted March 21, 2011 Posted March 21, 2011 Stary, I'm getting a weird effect with the flares. They seem to get a trail from one effect to another. Even more so when the opposing aircraft is popping them after I shoot an IR missile. Check out the screenshot. Any ideas? -S Quote
+ST0RM Posted March 21, 2011 Posted March 21, 2011 I'm on Win7 with a 1Gb Nvidia 485. Its not a show stopper, but looks odd. Quote
+Stary Posted April 4, 2011 Author Posted April 4, 2011 Stary, I'm getting a weird effect with the flares. They seem to get a trail from one effect to another. Even more so when the opposing aircraft is popping them after I shoot an IR missile. Check out the screenshot. Any ideas? -S I've seen this too, only with my effects, very strange Hello Stary, could you please tell what is the included WEAPONDATA.ref file for and how does it interact with the resident WEAPONDATA or even with the installed weapon mods? It's my reference copy I had for, oh well, specific weapons effects reference, you can delete it as I forgot to do so Quote
+Stary Posted May 22, 2011 Author Posted May 22, 2011 I've uploaded independent update that brings some new effects and corrects some that I didn't like, pending approval Quote
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