+snapper 21 799 Posted February 27, 2011 Hi All On the Tornado F3 I am getting a white line down each wing pylon, is anyone else getting this? This is in SF2, DX9. Cheers Snapper 21 Share this post Link to post Share on other sites
+whiteknight06604 934 Posted February 27, 2011 the part in question has no material assigned.In Series one games it's fine but in series 2 games it shows like that.I think editing out the part in question is the only way short of having the 3d model to fix that. Share this post Link to post Share on other sites
FastCargo 412 Posted February 28, 2011 Yea, I'd say that....look closely at the .OUT file to see if there is that situation. FC Share this post Link to post Share on other sites
+snapper 21 799 Posted February 28, 2011 Thanks Guys Think I have found the offending lines, RPylon (12 polys, 36 verts) 'ERROR: No material is assigned!' LPylon (12 polys, 36 verts) 'ERROR: No material is assigned!' not sure how to edit out those parts, I take it notepads not the best for this. Any simple instructions how to do this? Thanks Snapper 21 Share this post Link to post Share on other sites
FastCargo 412 Posted February 28, 2011 Other than outright deleting the pylons with a clever ini edit (which removes the pylon completely), I don't know if there is any solution. FC Share this post Link to post Share on other sites
+snapper 21 799 Posted February 28, 2011 Thanks FC Its not to big an issue, so will fly it as is. If I spent more time flying instead of looking around I wouldn't have noticed it. Cheers Snapper 21 Share this post Link to post Share on other sites
+whiteknight06604 934 Posted March 17, 2011 ok I just found this out by accident.If you download the TornasoF3 AOP in the SF1 section and add it to SF2 the issue is not there.Also I used the .lod from the AOP to replace the .lod from the SF2 TornadoF3 and it resolved the issue with no APARENT problems. Share this post Link to post Share on other sites
+snapper 21 799 Posted March 17, 2011 Hi whiteknight06604 Thanks for the idea, gave it a try but still get the white lines. Can I ask what version of the game you are running? I have full combined install with exp1 and 2 to jan 2011 build. Cheers Snapper 21 Share this post Link to post Share on other sites
+Dels 649 Posted March 17, 2011 Try this: This is well known in the community and a very easy way of getting rid of unwanted meshes. Add the following line to any aircraft component in the _DATA.ini (making sure the XXX's are the next number in sequence: SystemName[XXX]=HideRPylon SystemName[XXX]=HideLPylon Then in the weapon station section add this: [HideRPylon] SystemType=WEAPON_STATION StationID=X (Next number in sequence) StationGroupID=7 (This makes sure it won't show up on your loadout screen and doesn't take up any usable weapon stations) StationType=EXTERNAL ModelNodeName=RPylon [HideLPylon] SystemType=WEAPON_STATION StationID=X StationGroupID=7 StationType=EXTERNAL ModelNodeName=LPylon Dels Share this post Link to post Share on other sites
+whiteknight06604 934 Posted March 17, 2011 Thanks for the info dels.I tried something similar a while back and ended up with giant sidewinders and droptanks just hanging in open space near the plane.I'll try you numbers and see latter.Thanks again. @Snapper21 I'm running SF2 Europe with EP2I'm pretty sure it's updated to your level.Maybe Some differences in grafix cards or settings. I havn't tried but Dels methode I have used many times in FE2 and have had nothing but sucsess so I would assume that this will work for you. Share this post Link to post Share on other sites
+snapper 21 799 Posted March 17, 2011 I gave it a go, addded the lines as follows at the end of [Fuselage] SystemName[021]=ECM SystemName[022]=FuselageFuelCell5 SystemName[023]=FuselageFuelCell6 SystemName[024]=HideRPylon SystemName[025]=HideLPylon and at the end of the WEAPON STATIONS [RightStationRear] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.40,-0.95,-0.97 AttachmentAngles=00.0,0.0,45.0 LoadLimit=350 AllowedWeaponClass=AHM,SAHM AttachmentType=UK,NATO,RAF ModelNodeName= PylonMass= PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName= MovingPylon=FALSE RotatingPylon=FALSE [HideRPylon] SystemType=WEAPON_STATION StationID=11 StationGroupID=7 StationType=EXTERNAL ModelNodeName=RPylon [HideLPylon] SystemType=WEAPON_STATION StationID=12 StationGroupID=7 StationType=EXTERNAL ModelNodeName=LPylon Stlll getting the lines, maybe it is my graphics card. Thanks for the help Snapper 21 Share this post Link to post Share on other sites
+Dels 649 Posted March 17, 2011 Ok, well in that case the mesh names must be incorrect. Have a look through the .OUT file and see if you can track down which ones they are by substituting them into the ModelNodeName= of the [HideXPylon] sections. Good old trial and error. Share this post Link to post Share on other sites
+Soulfreak 6,524 Posted March 18, 2011 Well i have that problem with the Tornado F3 too, Florians Tornados and Diegos O-1 series Share this post Link to post Share on other sites
+whiteknight06604 934 Posted March 18, 2011 look in the out file for the mest the has the error "material not assigned" that should be the mesh.As I said I tried it and got some really wierd effects like giant sidewinders and fuel tanks just floating in space.I'll try again and see if I made any errors.If I can I'll post a screenshot.Thanks for all the help Dels,I hope that you don't think we are unhappy with your work.White line or not it's truly a masterpiece. Share this post Link to post Share on other sites
+Dels 649 Posted March 20, 2011 Thanks for all the help Dels,I hope that you don't think we are unhappy with your work.White line or not it's truly a masterpiece. Bobrock made this awesome model not me. I don't want to be taking credit for his work, I'm just offering some quick fixes. Dels Share this post Link to post Share on other sites
+whiteknight06604 934 Posted March 20, 2011 maybe thats why I can't figure anything out...I'm too stupid to read a damn readme lol. I still have no whitelines after dropping the lod from the Tornado F.3AOP into the standard F3.Odd Share this post Link to post Share on other sites
porschefan 4 Posted May 19, 2013 Great mod. Love the F3 but is anyone having a problem where the gun isn't working? Am I being an idiot (very possible!) or do I need to add something somewhere? Share this post Link to post Share on other sites
arthur666 65 Posted May 20, 2013 I just grabbed the one out of the latest NATO Fighters pack. Works fine. Share this post Link to post Share on other sites