Bletchley 8 Posted March 25, 2011 JSGME from here: http://www.users.on.net/~jscones/software/products-jsgme.html B. Share this post Link to post Share on other sites
gaw 5 Posted March 25, 2011 thank you B.......on my way....Cheers! Share this post Link to post Share on other sites
Wayfarer 5 Posted March 26, 2011 Just as I got to January 1916! I would certainly look forward to a 1916 version though. Share this post Link to post Share on other sites
OlPaint01 0 Posted March 26, 2011 (edited) Bletchley said... "Yes, both the Allied Shrapnel and HE (Amatol) rounds burst with white or light grey smoke - this is already present in OFF, so not part of the mod. In theory the other AAA types could be included, but the guns themselves would have to be included in the game first. They are not at the moment, and this would be beyond my very limited abilities (this is the first mod that I have ever done, for OFF or any other game). The 'flaming onions' were a form of larger calibre tracer or incendiary round, I think." I remember that Stumpjumper designed a working "Flaming Onions" AAA Mod several years ago, maybe for P2, but I cannot find the reference information for it in my archive any more. IIRC It was quite a starteling effect flying into it or trying to avoid it. OlPaint01 Edited March 26, 2011 by OlPaint01 Share this post Link to post Share on other sites
shredward 12 Posted March 26, 2011 Bletchley said... "Yes, both the Allied Shrapnel and HE (Amatol) rounds burst with white or light grey smoke - this is already present in OFF, so not part of the mod. In theory the other AAA types could be included, but the guns themselves would have to be included in the game first. They are not at the moment, and this would be beyond my very limited abilities (this is the first mod that I have ever done, for OFF or any other game). The 'flaming onions' were a form of larger calibre tracer or incendiary round, I think." I remember that Stumpjumper designed a working "Flaming Onions" AAA Mod several years ago, maybe for P2, but I cannot find the reference information for it in my archive any more. IIRC It was quite a starteling effect flying into it or trying to avoid it. OlPaint01 Stumpy did indeed. There were a few different iterations, but basically the 'flaming onion' was a 37 mm cannon which fired explosive rounds (usually five) which detonated with a characteristic green phosphorescent flash. I'm sure someone in the community still has it, and hopefully they will point the way. shred Share this post Link to post Share on other sites
Lewie 7 Posted March 26, 2011 The smoke for Entente Archie has been white for a long time in OFF. But I don't think all the various AA equipment is modelled. That would be pretty hardcore. Maybe some day... For those of you who have SDOE's mod FS-WWI on their machine, open the .ini file in the SDOE subfolder and and change the AllVehicles=0 to AllVehicles=1 and when you enter the game start hitting the F5 key repeatedly... That's hardcore.. Share this post Link to post Share on other sites
RAF_Louvert 101 Posted March 26, 2011 . Outstanding! I will definitely be giving this a go. Many thanks Bletchley. . Share this post Link to post Share on other sites
Bletchley 8 Posted March 27, 2011 Thanks Lou, and everyone else who has responded :) I have 1916(1) January-July ready to post, Wayfarer, and working on 1916(2) August-December, but I am just holding it back for a short time to see if there are any problems with 1915. 1916(1) will have the same flak files as 1915, but the missions are changed to bring back flight-strength patrols (particularly for the Allies, as in January 1916 Trenchard ordered that all recon. flights across the lines should be escorted by scouts or other machines of the same type). From my reading, the German scouts continued to fly in mostly single or paired flights up to their reorganisation in August, so solo missions will predominate (with a few full-flight missions starting to appear), and due to the increasing numbers of Allied aircraft (and the introduction of the new Allied types) the German air service was feeling outnumbered in this period, and was using two-seaters for barrage patrols and escort - so I have included lone-wolf line patrols for the Roland (sometimes 'escorted' by E.IIIs or other Rolands, although the 'patrol' and the 'escort' rarely appear to co-ordinate). There will also be some lone-wolf art.obs. and long-range recon. missions for the Roland (sometimes 'escorted', sometimes not). There will also be missions for the French scouts, still aggressive in this early period (Battle of Verdun), but becoming more defensive. The 'German' players should feel outnumbered and pushed back in this period, in Flanders if not so much against the French, culminating in the battle of the Somme in July 1916...but in August 1916 this will start to change again :) Bletchley Share this post Link to post Share on other sites
Hasse Wind 46 Posted March 27, 2011 Okay, I've now been flying with this mod for a few hours. I really like it so far - it definitely makes the year 1915 more realistic, and the weather improvements are great to have. The only problem is that the lone wolf mission type creates some crazy waypoint combinations, so when warping it's advisable to skip some of them and direct the aircraft to the assigned patrol area. Other than that, everything seems to be working fine. I really appreciate your work with this mod, Bletchley. It greatly improves the early war careers. This is now a must-have mod for me, in addition to HPW's DM mod and Creaghorn's tracer mod. Well done, Sir. Share this post Link to post Share on other sites
Bletchley 8 Posted March 27, 2011 Yes, the hybrid 'lone wolf' missions do create a rather strange waypoint structure - I never fly using the waypoints (I don't use warp or TAC), so it hasn't bothered me. It only effects the in-game map - the briefing map does show the 'correct' area to patrol. It also effects any escorted missions - the 'escort' appears to disappear as it follows the spider's web of waypoints, leaving the player's lone 2-seater to head for the target (unless the player warps, but this can send the player zig-zagging across large areas of enemy airspace, and there is a good chance you will then never make it to the target or patrol area). If there are no other problems reported with 1915, I will post 1916(1) this evening, with 1916(2) to follow shortly :) Bletchley Share this post Link to post Share on other sites
cptroyce 0 Posted March 27, 2011 I tried to install the other day through the JSGME and when I activated it froze the sim. Had to delete current pilots etc, and wipe the salte to get OFF up and running again. Does the 1915 mod need to be added over a clean install? I'd like to try this mod but I get seem to get it going? Any advice appreciated. Royce Share this post Link to post Share on other sites
RAF_Louvert 101 Posted March 27, 2011 (edited) . That's odd Royce. I installed it via the JSGME and it worked perfectly right out of the gate. Bletchley, this is a wonderful little mod that really does make those missions in the early months of the War much more accurate. Too bad we can't sort out a way to get Stumpjumper's 'Flaming Onions" mod to work in the campaigns as well. And for those who don't recall, or are new to the forums, here is a link to an old thread where I posted a short video showing Stumpjumper's efforts: Flaming Onions Cheers! Lou . Edited March 27, 2011 by RAF_Louvert Share this post Link to post Share on other sites
cptroyce 0 Posted March 27, 2011 Louv- Yeah, no else seems to have a problem...probably a conflict somewhere with my set up... Royce Share this post Link to post Share on other sites
Bletchley 8 Posted March 27, 2011 Sorry to hear that Royce :( I have been switching it in and out of several campaigns (British and German) without any problem (even ongoing ones, so no need to create a new campaign with a new pilot). It could be that one of the files got corrupted on downloading (try re-downloading) or you may have put JSGME into the wrong folder? - it must go in: OBDSoftware: CFSWW1 Over Flanders Fields, not the root folder. Let me know if you get it going. Bletchley Share this post Link to post Share on other sites
Hasse Wind 46 Posted March 27, 2011 I encountered an Eindecker in my last mission. It was more exciting than usually, as this time I was truly alone with no wingmen or escorting Bristol Scouts. I was able to avoid combat and put my Quirk down at the closest Entente airfield. I'm now tempted to start a new German campaign in 1915, flying the Eindecker. I disliked the big Eindecker formations, which made air combat feel more like the battles of the final war year. This mod should take care of that little problem. I hope we'll be seeing similar improvements officially in P4. And hopefully the waypoint system won't be such a mess in the lone wolf missions of P4. I don't have the time and patience to fly every mission in real time - I do it occasionally when I feel like it and have enough energy and concentration, but otherwise I warp when nothing is going on. Share this post Link to post Share on other sites
TaillyHo 2 Posted April 2, 2011 I'm keen to try these new Bletchley mods but I'll wait til I have a new pilot to start in this time of the war. Just reading through these posts it struck me that the emphasis on 'lone wolf' missions would be a great opportunity for anyone tempted to try flying off real maps. Share this post Link to post Share on other sites
Olham 164 Posted April 2, 2011 You could try it with no danger there, I think - the Germans will be less, and a "Lone Wolf" is easier to beat. I am flying with FA 62 in early 1916 (1), and with Jasta 2 in 1916 (2), and we are mostly outnumbered. Share this post Link to post Share on other sites