Jump to content

Recommended Posts


umm in theory the same as adding friendly aircraft. however it may take more than just that given the confusion it could create. i believe Suhsjake was working on a Red flyable campaign for the NF series sometime back. he may be a good one to ask if hes still active. otherwise look in the Knowledge Base the is a thread on adding aircraft to a campaign and give that a try. hope this helps

Share this post


Link to post
Share on other sites

...add flyable enemy aircraft to a campaign?

 

By creating an entirely new campaign. You cannot "fly" for both sides in the same campaign.

Share this post


Link to post
Share on other sites

By creating an entirely new campaign. You cannot "fly" for both sides in the same campaign.

You sure?. I mean, First Eagles have campaigns where you can chose both sides on the same campaign. Is that a limitation for the rest of the sims?

Share this post


Link to post
Share on other sites

Ok, finally managed to make one of the enemy units flyable, but I want it to ly off a carrier. This is what I have so far:

1) from the campaign.ini

.

.

.

Service001=USAF

Service002=USN

Service003=USMC

Service004=Paran

.

.

.

[ParanUnit001]

Squadron=1PFS

ForceID=2

UnitID=23

StartDate=06/01/1988

DescFile=Campaign5Start.txt

StartText=Campaign5Start.txt

AircraftType=Su-33

 

2) from the campaign_data.ini

.

.

.

[AirUnit023]

AircraftType=Su-33

Squadron=1PFS

ForceID=2

Nation=Paran

DefaultTexture=NAVY

StartNumber=0

BaseArea=Charlie Station

CarrierBased=TRUE

CarrierNumber=77

RandomChance=100

MaxAircraft=12

StartAircraft=12

MaxPilots=16

StartPilots=16

Experience=75

Morale=80

Supply=100

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=25

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=20

UpgradeType=NEVER

.

.

.

[CarrierUnit003]

CarrierType=Orjol

CarrierNumber=77

UnitName=TAKR Orjol

ForceID=2

Nation=Paran

BaseArea=Charlie Station

NumSquadron=5

BaseSize=MEDIUM

Experience=100

Morale=100

Supply=100

 

3) from the desert_targets.ini

.

.

.

[TargetArea076]

Name=Charlie Station

Position=550000,600000

Radius=5657

ActiveYear=0

Location=3

Alignment=ENEMY

CarrierStation=TRUE

 

Althou the carrier shows up on the planning map, when I load the campaign the game keeps sticking my unit to the P10 airfield. Any ideas?

Share this post


Link to post
Share on other sites

Ok, finally managed to make one of the enemy units flyable, but I want it to ly off a carrier. This is what I have so far:

 

xxxx

 

Althou the carrier shows up on the planning map, when I load the campaign the game keeps sticking my unit to the P10 airfield. Any ideas?

Are you sure you are flying the right Squadron?. You might have a wrong ID on the x.ini file and thus be flying for the wrong squadron.

Edited by Jaman

Share this post


Link to post
Share on other sites

I'm positive I got the right squadron. I set everything up as you would for a friendly squadron.

Share this post


Link to post
Share on other sites

I'm positive I got the right squadron. I set everything up as you would for a friendly squadron.

So does that mean the Su33 squadron you picked is the number 23 red side squadron or is it the absolute 23 squadron (blue + red)?. Because when you set the ID for the x.ini file you must count from the first squadron for that side, meaning:

 

x_DATA.ini

-----------------------------

Blue side squadrons

-----------------------------

bla

bla

bla

------------------------------

Red side squadrons

------------------------------

[AirUnit040] <--- This is the first red side squadron

AircraftType=Su-33

Squadron=1PFS

 

Now lets go to the x.ini file

 

x.ini

 

blue squadrons

bla

bla

bla

 

[ParanUnit001]

Squadron=1PFS

ForceID=2

UnitID=1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..