+PureBlue Posted July 18, 2011 Posted July 18, 2011 (edited) This is a revisit to my 'Airfields with some Spice' mod, which was actually just uploaded to the thread in Beta stage. The base designs are from Gepard's airfields mod, with objects from Ravenclaw, Amokfloo, Polak, Comrpnt and Sundowner. Here's Hopsten. How do the earth mounds look? The taxiway is 20m wide.. Suggestions are welcome. Before you ask, one can't taxi inside the shelters. But i'm still leaving one empty (no parked aircraft inside) for later usage by a single mission designer. Just start a little bit outside the shelter.. I wish we had some tree models to plant around. Edited July 18, 2011 by PureBlue Quote
Wrench Posted July 18, 2011 Posted July 18, 2011 look in "The Factory Place" there's a single tree object that can be used, and 'hand planted' (Plants vs Zombies?). Might need a new tga, but worth a shot Quote
+ST0RM Posted July 18, 2011 Posted July 18, 2011 Looks awesome. I just wish we could start from the ramp or HAS' and really get use of them. Quote
+PureBlue Posted July 18, 2011 Author Posted July 18, 2011 (edited) Thanks guys! I'd like to add a bomb dump area, do we have any bombs on trailers objects yet? Killerbee was working on some.. Edited July 18, 2011 by PureBlue Quote
hurc Posted July 18, 2011 Posted July 18, 2011 This is a revisit to my 'Airfields with some Spice' mod, which was actually just uploaded to the thread in Beta stage. The base designs are from Gepard's airfields mod, with objects from Ravenclaw, Amokfloo, Polak, Comrpnt and Sundowner. Here's Hopsten. How do the earth mounds look? The taxiway is 20m wide.. Suggestions are welcome. Before you ask, one can't taxi inside the shelters. But i'm still leaving one empty (no parked aircraft inside) for later usage by a single mission designer. Just start a little bit outside the shelter.. I wish we had some tree models to plant around. Are the earth mounds supposed to be a wall of trees ? What about doing a Google Map of Hopsten with the satelite terrain view, then make that as a overlay on the base ? then match the HAS and taxiways placement to the overlay. It wont be 3-d, just give the flavor of trees around the base structures. I dont know how to actually do an overlay, but the guys who build YAP use something like that to build thier new Rising Sun terrains. Quote
+Sundowner Posted July 18, 2011 Posted July 18, 2011 (edited) I also have a couple of C Type hangars & various concrete apron type areas if you want them.... also, what type's of bomb store do you need ? Edited July 18, 2011 by Sundowner 1 Quote
Wrench Posted July 18, 2011 Posted July 18, 2011 You have to ask!!!?????????????? I like the Gate Guard Spits!! Quote
hurc Posted July 18, 2011 Posted July 18, 2011 While we're on the subject of airbase objects, is there a variable to make objects not show after a certain date ? It would allow us to set the old dirt revetments to disapear after 1960 for example and a new HAS build in to the same location. I was able to make a weapon storage area using the "C-Store" objects in the airfield objects pak in downloads. Then fenced it in and added some bomb carts, forklifts etc, but I've never found any "bombs on trailer" type object for download yet. Quote
Wrench Posted July 18, 2011 Posted July 18, 2011 try this, as an example: Target[037].Type=shelter3 Target[037].Offset=-1050,-315 Target[037].Heading=0 Target[037].InactiveYear=1969 Target[038].Type=GFD12 Target[038].Offset=-1050,-315 Target[038].Heading=0 Target]038].ActiveYear=1970 experiment...sometime it works,sometimes it don't. Also, make sure the ActiveDate= in the _types ini matches the year you want something to start Quote
hurc Posted July 19, 2011 Posted July 19, 2011 try this, as an example: Target[037].Type=shelter3 Target[037].Offset=-1050,-315 Target[037].Heading=0 Target[037].InactiveYear=1969 Target[038].Type=GFD12 Target[038].Offset=-1050,-315 Target[038].Heading=0 Target]038].ActiveYear=1970 experiment...sometime it works,sometimes it don't. Also, make sure the ActiveDate= in the _types ini matches the year you want something to start Sweet! it worked just fine, Thanks Wrench Quote
+ST0RM Posted July 19, 2011 Posted July 19, 2011 That C-Type hangar is outstanding. Looks like the ones at Mildenhall. Great work all. Quote
+PureBlue Posted July 19, 2011 Author Posted July 19, 2011 I also have a couple of C Type hangars & various concrete apron type areas if you want them.... also, what type's of bomb store do you need ? Sure mate, I'd love to work with those, PM inbound. About the bomb dump, maybe some Mk84, Mk83 type bombs on racks and trolleys. Laid out side by side. This is what a bomb dump is right? @Hurc,Wrench: Do the Inactive date work reliably? For example you define 2 objects (a wooden shelter and a HAS) on the same coordinates. And make the HAS replace the older at specific date? I was thinking if that didnt work, the whole target area can be replaced at a certain date. And simulate the upgrade of the airfield and surrondings. I've tested this and it sure works. Quote
+Sundowner Posted July 19, 2011 Posted July 19, 2011 I dont have any bombs on trollies or racks [sorry] I was thinking more like the ones in the top left corner of the C-Type hangar pic, or like the ones in this picture of Spangdahlem. Quote
Wrench Posted July 19, 2011 Posted July 19, 2011 (edited) I've actually tried that, with FULL airfields, to represent an expansaion/overhaul/extension, and couldn't get the ENTIRE target area to switch. However, individual items within seem to work. Haven't tested since the last patch, since the terrains I've been working on have relatively 'fixed' airfield types. (no major expansions and so forth) It may be possible now, however Maybe something like this might work (it WILL need testing.) Example is truncated for space saving [TargetArea014] Name=Puntarenas Airport Position=263000,390000 Radius=6000 ActiveYear=0 InactiveYear=1975 Location=3 Alignment=FRIENDLY AirfieldDataFile=desert_airfield2.ini NumSquadrons=1 Target[001].Type=Runway2 Target[001].Offset=0.00,0.00 Target[001].Heading=0 [TargetArea015] Name=Puntarenas Airport Position=263000,390000 Radius=6000 ActiveYear=1976 Location=3 Alignment=FRIENDLY AirfieldDataFile=desert_airfield6.ini NumSquadrons=3 Target[001].Type=Runway6 Target[001].Offset=0.00,0.00 Target[001].Heading=0 the 'clear airfield zone tiles' are a definate must to be used (4 of them). That nicely centers the 0,0 point of the airfield and makes it look a little better Edited July 19, 2011 by Wrench Quote
hurc Posted July 20, 2011 Posted July 20, 2011 Here is a pic of the basic weapons storage area I made; Quote
+Julhelm Posted July 20, 2011 Posted July 20, 2011 You know you can use spec and bump on groundobjects too? It'd make those tents look purdy. Quote
+Sundowner Posted July 20, 2011 Posted July 20, 2011 Just done this... not perfect, but better than nothing. Quote
hurc Posted July 20, 2011 Posted July 20, 2011 Sure mate, I'd love to work with those, PM inbound. About the bomb dump, maybe some Mk84, Mk83 type bombs on racks and trolleys. Laid out side by side. This is what a bomb dump is right? @Hurc,Wrench: Do the Inactive date work reliably? For example you define 2 objects (a wooden shelter and a HAS) on the same coordinates. And make the HAS replace the older at specific date? I was thinking if that didnt work, the whole target area can be replaced at a certain date. And simulate the upgrade of the airfield and surrondings. I've tested this and it sure works. PureBlue - So far it seems to work, I have read some posts of how SF2 will cache its loaded objects, textures, etc. and that it has issues with things not always showing correctly. Mostly I've see this with different textures, but not complete objects coming up missing. I was able to set Hopsten to ShelterA type till 1979, then all change to ShelterZu types from 1980 using the Inactiveyear/Activeyear entries. Quote
hurc Posted July 20, 2011 Posted July 20, 2011 Sundowner - Sweet! thats spot on for A-A load. Now just a couple with A-G ord would be great.Here are pics of M117s for Nam and JDAMs for modern era Quote
+Sundowner Posted July 20, 2011 Posted July 20, 2011 thanks, let me see what I can do.....I'm no expert though. Quote
+PureBlue Posted July 20, 2011 Author Posted July 20, 2011 Right on mate, good looking and basic models, that's the way to go I think. work on this will commence tomorrow, on my side.. Quote
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